skia2/debugger/SkDebugger.cpp

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkDebugger.h"
SkDebugger::SkDebugger() {
// Create this some other dynamic way?
fDebugCanvas = new SkDebugCanvas(100, 100);
fPicture = NULL;
fPictureWidth = 0;
fPictureHeight = 0;
fIndex = 0;
}
SkDebugger::~SkDebugger() {
// Need to inherit from SkRef object in order for following to work
SkSafeUnref(fDebugCanvas);
SkSafeUnref(fPicture);
}
void SkDebugger::loadPicture(SkPicture* picture) {
fPictureWidth = picture->width();
fPictureHeight = picture->height();
delete fDebugCanvas;
fDebugCanvas = new SkDebugCanvas(fPictureWidth, fPictureHeight);
fDebugCanvas->setBounds(fPictureWidth, fPictureHeight);
picture->draw(fDebugCanvas);
fIndex = fDebugCanvas->getSize() - 1;
SkRefCnt_SafeAssign(fPicture, picture);
}
SkPicture* SkDebugger::copyPicture() {
// We can't just call clone here since we want to removed the "deleted"
// commands. Playing back will strip those out.
SkPicture* newPicture = new SkPicture;
SkCanvas* canvas = newPicture->beginRecording(fPictureWidth, fPictureHeight);
fDebugCanvas->draw(canvas);
newPicture->endRecording();
return newPicture;
}