31 lines
1.0 KiB
C
31 lines
1.0 KiB
C
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrPathRenderer.h"
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// This path renderer is made to create geometry (i.e. primitives) from the original path (before
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// the path is stroked) and render using the GPU directly rather than using any software rendering
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// step. It can be rendered in a single pass for simple cases and use multiple passes for features
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// like AA or opacity support.
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class GrStrokePathRenderer : public GrPathRenderer {
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public:
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GrStrokePathRenderer();
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virtual bool canDrawPath(const SkPath& path,
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const SkStrokeRec& stroke,
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const GrDrawTarget* target,
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bool antiAlias) const SK_OVERRIDE;
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protected:
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virtual bool onDrawPath(const SkPath& path,
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const SkStrokeRec& stroke,
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GrDrawTarget* target,
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bool antiAlias) SK_OVERRIDE;
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};
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