2019-03-11 15:09:40 +00:00
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/*
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* Copyright 2019 Google, LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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2019-04-23 17:05:21 +00:00
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#include "src/gpu/GrShaderCaps.h"
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#include "src/sksl/SkSLCompiler.h"
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2019-03-11 15:09:40 +00:00
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2019-04-23 17:05:21 +00:00
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#include "fuzz/Fuzz.h"
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2019-03-11 15:09:40 +00:00
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bool FuzzSKSL2Metal(sk_sp<SkData> bytes) {
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2020-11-02 17:26:22 +00:00
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sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
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SkSL::Compiler compiler(caps.get());
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2019-03-11 15:09:40 +00:00
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SkSL::String output;
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SkSL::Program::Settings settings;
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
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SkSL::Program::kFragment_Kind,
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2019-03-11 19:38:00 +00:00
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SkSL::String((const char*) bytes->data(),
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bytes->size()),
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2019-03-11 15:09:40 +00:00
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settings);
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if (!program || !compiler.toMetal(*program, &output)) {
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return false;
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}
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return true;
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}
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2020-09-14 12:37:35 +00:00
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#if defined(SK_BUILD_FOR_LIBFUZZER)
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2019-03-11 15:09:40 +00:00
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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2020-06-14 19:03:34 +00:00
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if (size > 3000) {
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return 0;
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}
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2019-03-11 15:09:40 +00:00
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auto bytes = SkData::MakeWithoutCopy(data, size);
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FuzzSKSL2Metal(bytes);
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return 0;
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}
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#endif
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