skia2/include/private/SkHalf.h

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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkHalf_DEFINED
#define SkHalf_DEFINED
#include "SkNx.h"
#include "SkTypes.h"
// 16-bit floating point value
// format is 1 bit sign, 5 bits exponent, 10 bits mantissa
// only used for storage
typedef uint16_t SkHalf;
static constexpr uint16_t SK_HalfMin = 0x0400; // 2^-14 (minimum positive normal value)
static constexpr uint16_t SK_HalfMax = 0x7bff; // 65504
static constexpr uint16_t SK_HalfEpsilon = 0x1400; // 2^-10
static constexpr uint16_t SK_Half1 = 0x3C00; // 1
// convert between half and single precision floating point
float SkHalfToFloat(SkHalf h);
SkHalf SkFloatToHalf(float f);
// Convert between half and single precision floating point,
// assuming inputs and outputs are both finite, and may
// flush values which would be denormal half floats to zero.
static inline Sk4f SkHalfToFloat_finite_ftz(uint64_t);
static inline Sk4h SkFloatToHalf_finite_ftz(const Sk4f&);
// ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ //
// Like the serial versions in SkHalf.cpp, these are based on
// https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
// GCC 4.9 lacks the intrinsics to use ARMv8 f16<->f32 instructions, so we use inline assembly.
static inline Sk4f SkHalfToFloat_finite_ftz(uint64_t rgba) {
Sk4h hs = Sk4h::Load(&rgba);
#if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64)
float32x4_t fs;
asm ("fcvtl %[fs].4s, %[hs].4h \n" // vcvt_f32_f16(...)
: [fs] "=w" (fs) // =w: write-only NEON register
: [hs] "w" (hs.fVec)); // w: read-only NEON register
return fs;
#else
Sk4i bits = SkNx_cast<int>(hs), // Expand to 32 bit.
sign = bits & 0x00008000, // Save the sign bit for later...
positive = bits ^ sign, // ...but strip it off for now.
is_norm = 0x03ff < positive; // Exponent > 0?
// For normal half floats, extend the mantissa by 13 zero bits,
// then adjust the exponent from 15 bias to 127 bias.
Sk4i norm = (positive << 13) + ((127 - 15) << 23);
Sk4i merged = (sign << 16) | (norm & is_norm);
return Sk4f::Load(&merged);
#endif
}
static inline Sk4h SkFloatToHalf_finite_ftz(const Sk4f& fs) {
#if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64)
float32x4_t vec = fs.fVec;
asm ("fcvtn %[vec].4h, %[vec].4s \n" // vcvt_f16_f32(vec)
: [vec] "+w" (vec)); // +w: read-write NEON register
return vreinterpret_u16_f32(vget_low_f32(vec));
#else
Sk4i bits = Sk4i::Load(&fs),
sign = bits & 0x80000000, // Save the sign bit for later...
positive = bits ^ sign, // ...but strip it off for now.
will_be_norm = 0x387fdfff < positive; // greater than largest denorm half?
// For normal half floats, adjust the exponent from 127 bias to 15 bias,
// then drop the bottom 13 mantissa bits.
Sk4i norm = (positive - ((127 - 15) << 23)) >> 13;
Sk4i merged = (sign >> 16) | (will_be_norm & norm);
return SkNx_cast<uint16_t>(merged);
#endif
}
#endif