16 lines
316 B
Plaintext
16 lines
316 B
Plaintext
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precision mediump float;
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precision mediump sampler2D;
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out mediump vec4 sk_FragColor;
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void main() {
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sk_FragColor = vec4(0.0);
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for (highp int x = 0;x < 4; ++x) {
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mediump vec4 _0_adjust;
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{
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_0_adjust = sk_FragColor + vec4(0.125);
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}
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sk_FragColor = _0_adjust;
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}
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}
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