skia2/fuzz/oss_fuzz/FuzzSKSL2Pipeline.cpp

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/*
* Copyright 2019 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrShaderCaps.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/codegen/SkSLPipelineStageCodeGenerator.h"
#include "src/sksl/ir/SkSLVarDeclarations.h"
#include "src/sksl/ir/SkSLVariable.h"
#include "fuzz/Fuzz.h"
bool FuzzSKSL2Pipeline(sk_sp<SkData> bytes) {
sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
SkSL::Compiler compiler(caps.get());
SkSL::Program::Settings settings;
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
SkSL::ProgramKind::kRuntimeShader,
SkSL::String((const char*) bytes->data(),
bytes->size()),
settings);
if (!program) {
return false;
}
class Callbacks : public SkSL::PipelineStage::Callbacks {
using String = SkSL::String;
String declareUniform(const SkSL::VarDeclaration* decl) override {
return decl->var().name();
}
void defineFunction(const char* /*decl*/, const char* /*body*/, bool /*isMain*/) override {}
void defineStruct(const char* /*definition*/) override {}
void declareGlobal(const char* /*declaration*/) override {}
Reland "Better first-class shader & color filter support in runtime effects" This is a reland of adadb95a9f1ef21ccc5264c7d0bdc83b56cf91e9 ... adds a temporary workaround for some Android framework code. Original change's description: > Better first-class shader & color filter support in runtime effects > > This does a few things, because they're all intertwined: > > 1) SkRuntimeEffect's API now includes details about children (which Skia > stage was declared, not just the name). The factories verify that the > declared types in the SkSL match up with the C++ types being passed. > Today, we still only support adding children of the same type, so the > checks are simple. Once we allow mixing types, we'll be testing the > declared type against the actual C++ type supplied for each slot. > 2) Adds sample variants that supply the input color to the child. This > is now the only way to invoke a colorFilter child. Internally, we > support passing a color when invoking a child shader, but I'm not > exposing that. It's not clearly part of the semantics of the Skia > pipeline, and is almost never useful. It also exposes users to > several inconsistencies (skbug.com/11942). > 3) Because of #2, it's possible that we can't compute a reusable program > to filter individual colors. In that case, we don't set the constant > output for constant input optimization, and filterColor4f falls back > to the slower base-class implementation. > > Bug: skia:11813 skia:11942 > Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Mike Klein <mtklein@google.com> Bug: skia:11813 skia:11942 Change-Id: I2c31b147ed86fa8c4dddefb7066bc1d07fe0d285 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404637 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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String sampleChild(int index, String coords, String color) override {
String result = "sample(" + SkSL::to_string(index);
if (!coords.empty()) {
result += ", " + coords;
}
if (!color.empty()) {
result += ", " + color;
}
result += ")";
return result;
}
};
Callbacks callbacks;
SkSL::PipelineStage::ConvertProgram(*program, "coords", "inColor", &callbacks);
return true;
}
#if defined(SK_BUILD_FOR_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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if (size > 3000) {
return 0;
}
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzSKSL2Pipeline(bytes);
return 0;
}
#endif