#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int x = 0;
int y = 0;
int z = 0;
x = 1;
y = 1;
z = 1;
_out.sk_FragColor.xyz = float3(float(x), float(y), float(z));
return _out;
}