2014-04-21 19:33:12 +00:00
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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2015-05-18 20:44:35 +00:00
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#include "SkCanvas.h"
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2014-04-21 19:33:12 +00:00
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#include "SkPicture.h"
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#include "SkPictureRecorder.h"
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2017-07-14 02:34:04 +00:00
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#include "SkPictureShader.h"
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2014-04-21 19:33:12 +00:00
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#include "SkShader.h"
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2017-07-14 02:34:04 +00:00
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#include "SkSurface.h"
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2014-04-21 19:33:12 +00:00
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#include "Test.h"
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2015-08-27 14:41:13 +00:00
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// Test that attempting to create a picture shader with a nullptr picture or
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2015-05-18 20:44:35 +00:00
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// empty picture returns a shader that draws nothing.
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2014-04-21 19:33:12 +00:00
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DEF_TEST(PictureShader_empty, reporter) {
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2015-05-18 20:44:35 +00:00
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SkPaint paint;
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SkBitmap bitmap;
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bitmap.allocN32Pixels(1,1);
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SkCanvas canvas(bitmap);
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canvas.clear(SK_ColorGREEN);
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2016-03-13 21:13:58 +00:00
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paint.setShader(SkShader::MakePictureShader(
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nullptr, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr, nullptr));
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2015-05-18 20:44:35 +00:00
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canvas.drawRect(SkRect::MakeWH(1,1), paint);
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REPORTER_ASSERT(reporter, *bitmap.getAddr32(0,0) == SK_ColorGREEN);
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2014-04-21 19:33:12 +00:00
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SkPictureRecorder factory;
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2015-08-27 14:41:13 +00:00
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factory.beginRecording(0, 0, nullptr, 0);
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2016-03-18 14:25:55 +00:00
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paint.setShader(SkShader::MakePictureShader(factory.finishRecordingAsPicture(),
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SkShader::kClamp_TileMode,
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2016-03-13 21:13:58 +00:00
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SkShader::kClamp_TileMode, nullptr, nullptr));
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2015-05-18 20:44:35 +00:00
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canvas.drawRect(SkRect::MakeWH(1,1), paint);
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REPORTER_ASSERT(reporter, *bitmap.getAddr32(0,0) == SK_ColorGREEN);
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2014-04-21 19:33:12 +00:00
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}
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2017-07-14 02:34:04 +00:00
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// Test that the SkPictureShader cache is purged on shader deletion.
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DEF_TEST(PictureShader_caching, reporter) {
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auto makePicture = [] () {
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SkPictureRecorder recorder;
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recorder.beginRecording(100, 100)->drawColor(SK_ColorGREEN);
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return recorder.finishRecordingAsPicture();
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};
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sk_sp<SkPicture> picture = makePicture();
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REPORTER_ASSERT(reporter, picture->unique());
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sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100);
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{
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SkPaint paint;
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paint.setShader(SkPictureShader::Make(picture,
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SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode, nullptr, nullptr));
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surface->getCanvas()->drawPaint(paint);
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// We should have about 3 refs by now: local + shader + shader cache.
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REPORTER_ASSERT(reporter, !picture->unique());
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}
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// Draw another picture shader to have a chance to purge.
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{
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SkPaint paint;
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paint.setShader(SkPictureShader::Make(makePicture(),
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SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode, nullptr, nullptr));
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surface->getCanvas()->drawPaint(paint);
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}
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// All but the local ref should be gone now.
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REPORTER_ASSERT(reporter, picture->unique());
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}
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