2021-03-16 14:40:11 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
2021-05-11 01:56:10 +00:00
|
|
|
struct Uniforms {
|
|
|
|
float4 inputH4;
|
|
|
|
float4 expectedH4;
|
|
|
|
float4 colorGreen;
|
|
|
|
float4 colorRed;
|
|
|
|
};
|
2020-12-09 21:19:37 +00:00
|
|
|
struct Inputs {
|
|
|
|
};
|
|
|
|
struct Outputs {
|
|
|
|
float4 sk_FragColor [[color(0)]];
|
|
|
|
};
|
2021-05-11 01:56:10 +00:00
|
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
2021-01-19 18:07:55 +00:00
|
|
|
Outputs _out;
|
2021-01-22 03:24:28 +00:00
|
|
|
(void)_out;
|
2021-05-11 01:56:10 +00:00
|
|
|
bool4 input = bool4(_uniforms.inputH4);
|
|
|
|
bool4 expected = bool4(_uniforms.expectedH4);
|
|
|
|
_out.sk_FragColor = ((((all(input.xy) == expected.x && all(input.xyz) == expected.y) && all(input) == expected.z) && expected.x) && false == expected.y) && false == expected.z ? _uniforms.colorGreen : _uniforms.colorRed;
|
2021-01-19 18:07:55 +00:00
|
|
|
return _out;
|
2020-12-09 21:19:37 +00:00
|
|
|
}
|