skia2/tools/kilobench/kilobench.cpp

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrCaps.h"
#include "GrContextFactory.h"
#include "Benchmark.h"
#include "ResultsWriter.h"
#include "SkCommandLineFlags.h"
#include "SkOSFile.h"
#include "SkStream.h"
#include "SkSurface.h"
#include "SkTime.h"
#include "SkTLList.h"
#include "SkThreadUtils.h"
#include "Stats.h"
#include "Timer.h"
#include "VisualSKPBench.h"
#include "gl/GrGLDefines.h"
#include "../private/SkMutex.h"
#include "../private/SkSemaphore.h"
#include "../private/SkGpuFenceSync.h"
// posix only for now
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
/*
* This is an experimental GPU only benchmarking program. The initial implementation will only
* support SKPs.
*/
// To get image decoders linked in we have to do the below magic
#include "SkForceLinking.h"
#include "SkImageDecoder.h"
__SK_FORCE_IMAGE_DECODER_LINKING;
static const int kAutoTuneLoops = 0;
static const int kDefaultLoops =
#ifdef SK_DEBUG
1;
#else
kAutoTuneLoops;
#endif
static SkString loops_help_txt() {
SkString help;
help.printf("Number of times to run each bench. Set this to %d to auto-"
"tune for each bench. Timings are only reported when auto-tuning.",
kAutoTuneLoops);
return help;
}
DEFINE_string(skps, "skps", "Directory to read skps from.");
DEFINE_string2(match, m, nullptr,
"[~][^]substring[$] [...] of GM name to run.\n"
"Multiple matches may be separated by spaces.\n"
"~ causes a matching bench to always be skipped\n"
"^ requires the start of the bench to match\n"
"$ requires the end of the bench to match\n"
"^ and $ requires an exact match\n"
"If a bench does not match any list entry,\n"
"it is skipped unless some list entry starts with ~");
DEFINE_int32(gpuFrameLag, 5, "If unknown, estimated maximum number of frames GPU allows to lag.");
DEFINE_int32(samples, 10, "Number of samples to measure for each bench.");
DEFINE_int32(maxLoops, 1000000, "Never run a bench more times than this.");
DEFINE_int32(loops, kDefaultLoops, loops_help_txt().c_str());
DEFINE_double(gpuMs, 5, "Target bench time in millseconds for GPU.");
DEFINE_string2(writePath, w, "", "If set, write bitmaps here as .pngs.");
DEFINE_bool(useBackgroundThread, true, "If false, kilobench will time cpu / gpu work together");
DEFINE_bool(useMultiProcess, true, "If false, kilobench will run all tests in one process");
static SkString humanize(double ms) {
return HumanizeMs(ms);
}
#define HUMANIZE(ms) humanize(ms).c_str()
namespace kilobench {
class BenchmarkStream {
public:
BenchmarkStream() : fCurrentSKP(0) {
for (int i = 0; i < FLAGS_skps.count(); i++) {
if (SkStrEndsWith(FLAGS_skps[i], ".skp")) {
fSKPs.push_back() = FLAGS_skps[i];
} else {
SkOSFile::Iter it(FLAGS_skps[i], ".skp");
SkString path;
while (it.next(&path)) {
fSKPs.push_back() = SkOSPath::Join(FLAGS_skps[0], path.c_str());
}
}
}
}
Benchmark* next() {
Benchmark* bench = nullptr;
// skips non matching benches
while ((bench = this->innerNext()) &&
(SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getUniqueName()) ||
!bench->isSuitableFor(Benchmark::kGPU_Backend))) {
delete bench;
}
return bench;
}
private:
static bool ReadPicture(const char* path, SkAutoTUnref<SkPicture>* pic) {
// Not strictly necessary, as it will be checked again later,
// but helps to avoid a lot of pointless work if we're going to skip it.
if (SkCommandLineFlags::ShouldSkip(FLAGS_match, path)) {
return false;
}
SkAutoTDelete<SkStream> stream(SkStream::NewFromFile(path));
if (stream.get() == nullptr) {
SkDebugf("Could not read %s.\n", path);
return false;
}
pic->reset(SkPicture::CreateFromStream(stream.get()));
if (pic->get() == nullptr) {
SkDebugf("Could not read %s as an SkPicture.\n", path);
return false;
}
return true;
}
Benchmark* innerNext() {
// Render skps
while (fCurrentSKP < fSKPs.count()) {
const SkString& path = fSKPs[fCurrentSKP++];
SkAutoTUnref<SkPicture> pic;
if (!ReadPicture(path.c_str(), &pic)) {
continue;
}
SkString name = SkOSPath::Basename(path.c_str());
return new VisualSKPBench(name.c_str(), pic.get());
}
return nullptr;
}
SkTArray<SkString> fSKPs;
int fCurrentSKP;
};
struct GPUTarget {
void setup() {
fGL->makeCurrent();
// Make sure we're done with whatever came before.
SK_GL(*fGL, Finish());
}
SkCanvas* beginTiming(SkCanvas* canvas) { return canvas; }
void endTiming(bool usePlatformSwapBuffers) {
if (fGL) {
SK_GL(*fGL, Flush());
if (usePlatformSwapBuffers) {
fGL->swapBuffers();
} else {
fGL->waitOnSyncOrSwap();
}
}
}
void finish() {
SK_GL(*fGL, Finish());
}
bool needsFrameTiming(int* maxFrameLag) const {
if (!fGL->getMaxGpuFrameLag(maxFrameLag)) {
// Frame lag is unknown.
*maxFrameLag = FLAGS_gpuFrameLag;
}
return true;
}
bool init(Benchmark* bench, GrContextFactory* factory, bool useDfText,
GrContextFactory::GLContextType ctxType,
GrContextFactory::GLContextOptions ctxOptions, int numSamples) {
GrContext* context = factory->get(ctxType, ctxOptions);
int maxRTSize = context->caps()->maxRenderTargetSize();
SkImageInfo info = SkImageInfo::Make(SkTMin(bench->getSize().fX, maxRTSize),
SkTMin(bench->getSize().fY, maxRTSize),
kN32_SkColorType, kPremul_SkAlphaType);
uint32_t flags = useDfText ? SkSurfaceProps::kUseDeviceIndependentFonts_Flag :
0;
SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);
fSurface.reset(SkSurface::NewRenderTarget(context,
SkBudgeted::kNo, info,
numSamples, &props));
fGL = factory->getContextInfo(ctxType, ctxOptions).fGLContext;
if (!fSurface.get()) {
return false;
}
// Kilobench should only be used on platforms with fence sync support
SkASSERT(fGL->fenceSyncSupport());
return true;
}
SkCanvas* getCanvas() const {
if (!fSurface.get()) {
return nullptr;
}
return fSurface->getCanvas();
}
bool capturePixels(SkBitmap* bmp) {
SkCanvas* canvas = this->getCanvas();
if (!canvas) {
return false;
}
bmp->setInfo(canvas->imageInfo());
if (!canvas->readPixels(bmp, 0, 0)) {
SkDebugf("Can't read canvas pixels.\n");
return false;
}
return true;
}
SkGLContext* gl() { return fGL; }
private:
SkGLContext* fGL;
SkAutoTDelete<SkSurface> fSurface;
};
static bool write_canvas_png(GPUTarget* target, const SkString& filename) {
if (filename.isEmpty()) {
return false;
}
if (target->getCanvas() &&
kUnknown_SkColorType == target->getCanvas()->imageInfo().colorType()) {
return false;
}
SkBitmap bmp;
if (!target->capturePixels(&bmp)) {
return false;
}
SkString dir = SkOSPath::Dirname(filename.c_str());
if (!sk_mkdir(dir.c_str())) {
SkDebugf("Can't make dir %s.\n", dir.c_str());
return false;
}
SkFILEWStream stream(filename.c_str());
if (!stream.isValid()) {
SkDebugf("Can't write %s.\n", filename.c_str());
return false;
}
if (!SkImageEncoder::EncodeStream(&stream, bmp, SkImageEncoder::kPNG_Type, 100)) {
SkDebugf("Can't encode a PNG.\n");
return false;
}
return true;
}
static int detect_forever_loops(int loops) {
// look for a magic run-forever value
if (loops < 0) {
loops = SK_MaxS32;
}
return loops;
}
static int clamp_loops(int loops) {
if (loops < 1) {
SkDebugf("ERROR: clamping loops from %d to 1. "
"There's probably something wrong with the bench.\n", loops);
return 1;
}
if (loops > FLAGS_maxLoops) {
SkDebugf("WARNING: clamping loops from %d to FLAGS_maxLoops, %d.\n", loops, FLAGS_maxLoops);
return FLAGS_maxLoops;
}
return loops;
}
static double now_ms() { return SkTime::GetNSecs() * 1e-6; }
struct TimingThread {
TimingThread(SkGLContext* mainContext)
: fFenceSync(mainContext->fenceSync())
, fMainContext(mainContext)
, fDone(false) {}
static void Loop(void* data) {
TimingThread* timingThread = reinterpret_cast<TimingThread*>(data);
timingThread->timingLoop();
}
// To ensure waiting for the sync actually does something, we check to make sure the we exceed
// some small value
const double kMinElapsed = 1e-6;
bool sanity(double start) const {
double elapsed = now_ms() - start;
return elapsed > kMinElapsed;
}
void waitFence(SkPlatformGpuFence sync) {
SkDEBUGCODE(double start = now_ms());
fFenceSync->waitFence(sync, false);
SkASSERT(sanity(start));
}
void timingLoop() {
// Create a context which shares display lists with the main thread
SkAutoTDelete<SkGLContext> glContext(SkCreatePlatformGLContext(kNone_GrGLStandard,
fMainContext));
glContext->makeCurrent();
// Basic timing methodology is:
// 1) Wait on semaphore until main thread indicates its time to start timing the frame
// 2) Wait on frame start sync, record time. This is start of the frame.
// 3) Wait on semaphore until main thread indicates its time to finish timing the frame
// 4) Wait on frame end sync, record time. FrameEndTime - FrameStartTime = frame time
// 5) Wait on semaphore until main thread indicates we should time the next frame or quit
while (true) {
fSemaphore.wait();
// get start sync
SkPlatformGpuFence startSync = this->popStartSync();
// wait on sync
this->waitFence(startSync);
double start = kilobench::now_ms();
// do we want to sleep here?
// wait for end sync
fSemaphore.wait();
// get end sync
SkPlatformGpuFence endSync = this->popEndSync();
// wait on sync
this->waitFence(endSync);
double elapsed = kilobench::now_ms() - start;
// No mutex needed, client won't touch timings until we're done
fTimings.push_back(elapsed);
// clean up fences
fFenceSync->deleteFence(startSync);
fFenceSync->deleteFence(endSync);
fSemaphore.wait();
if (this->isDone()) {
break;
}
}
}
void pushStartSync() { this->pushSync(&fFrameStartSyncs, &fFrameStartSyncsMutex); }
SkPlatformGpuFence popStartSync() {
return this->popSync(&fFrameStartSyncs, &fFrameStartSyncsMutex);
}
void pushEndSync() { this->pushSync(&fFrameEndSyncs, &fFrameEndSyncsMutex); }
SkPlatformGpuFence popEndSync() { return this->popSync(&fFrameEndSyncs, &fFrameEndSyncsMutex); }
void setDone() {
SkAutoMutexAcquire done(fDoneMutex);
fDone = true;
fSemaphore.signal();
}
typedef SkTLList<SkPlatformGpuFence, 1> SyncQueue;
void pushSync(SyncQueue* queue, SkMutex* mutex) {
SkAutoMutexAcquire am(mutex);
*queue->addToHead() = fFenceSync->insertFence();
fSemaphore.signal();
}
SkPlatformGpuFence popSync(SyncQueue* queue, SkMutex* mutex) {
SkAutoMutexAcquire am(mutex);
SkPlatformGpuFence sync = *queue->head();
queue->popHead();
return sync;
}
bool isDone() {
SkAutoMutexAcquire am1(fFrameStartSyncsMutex);
SkAutoMutexAcquire done(fDoneMutex);
if (fDone && fFrameStartSyncs.isEmpty()) {
return true;
} else {
return false;
}
}
const SkTArray<double>& timings() const { SkASSERT(fDone); return fTimings; }
private:
SkGpuFenceSync* fFenceSync;
SkSemaphore fSemaphore;
SkMutex fFrameStartSyncsMutex;
SyncQueue fFrameStartSyncs;
SkMutex fFrameEndSyncsMutex;
SyncQueue fFrameEndSyncs;
SkTArray<double> fTimings;
SkMutex fDoneMutex;
SkGLContext* fMainContext;
bool fDone;
};
static double time(int loops, Benchmark* bench, GPUTarget* target, TimingThread* timingThread) {
SkCanvas* canvas = target->getCanvas();
canvas->clear(SK_ColorWHITE);
bench->preDraw(canvas);
if (timingThread) {
timingThread->pushStartSync();
}
double start = now_ms();
canvas = target->beginTiming(canvas);
bench->draw(loops, canvas);
canvas->flush();
target->endTiming(timingThread ? true : false);
double elapsed = now_ms() - start;
if (timingThread) {
timingThread->pushEndSync();
timingThread->setDone();
}
bench->postDraw(canvas);
return elapsed;
}
// TODO For now we don't use the background timing thread to tune loops
static int setup_gpu_bench(GPUTarget* target, Benchmark* bench, int maxGpuFrameLag) {
// First, figure out how many loops it'll take to get a frame up to FLAGS_gpuMs.
int loops = bench->calculateLoops(FLAGS_loops);
if (kAutoTuneLoops == loops) {
loops = 1;
double elapsed = 0;
do {
if (1<<30 == loops) {
// We're about to wrap. Something's wrong with the bench.
loops = 0;
break;
}
loops *= 2;
// If the GPU lets frames lag at all, we need to make sure we're timing
// _this_ round, not still timing last round.
for (int i = 0; i < maxGpuFrameLag; i++) {
elapsed = time(loops, bench, target, nullptr);
}
} while (elapsed < FLAGS_gpuMs);
// We've overshot at least a little. Scale back linearly.
loops = (int)ceil(loops * FLAGS_gpuMs / elapsed);
loops = clamp_loops(loops);
// Make sure we're not still timing our calibration.
target->finish();
} else {
loops = detect_forever_loops(loops);
}
// Pretty much the same deal as the calibration: do some warmup to make
// sure we're timing steady-state pipelined frames.
for (int i = 0; i < maxGpuFrameLag - 1; i++) {
time(loops, bench, target, nullptr);
}
return loops;
}
struct AutoSetupContextBenchAndTarget {
AutoSetupContextBenchAndTarget(Benchmark* bench) : fBenchmark(bench) {
GrContextOptions grContextOpts;
fCtxFactory.reset(new GrContextFactory(grContextOpts));
SkAssertResult(fTarget.init(bench, fCtxFactory, false,
GrContextFactory::kNative_GLContextType,
GrContextFactory::kNone_GLContextOptions, 0));
fCanvas = fTarget.getCanvas();
fTarget.setup();
bench->perCanvasPreDraw(fCanvas);
fTarget.needsFrameTiming(&fMaxFrameLag);
}
int getLoops() { return setup_gpu_bench(&fTarget, fBenchmark, fMaxFrameLag); }
double timeSample(int loops, TimingThread* timingThread) {
for (int i = 0; i < fMaxFrameLag; i++) {
time(loops, fBenchmark, &fTarget, timingThread);
}
return time(loops, fBenchmark, &fTarget, timingThread) / loops;
}
void teardownBench() { fBenchmark->perCanvasPostDraw(fCanvas); }
SkAutoTDelete<GrContextFactory> fCtxFactory;
GPUTarget fTarget;
SkCanvas* fCanvas;
Benchmark* fBenchmark;
int fMaxFrameLag;
};
int setup_loops(Benchmark* bench) {
AutoSetupContextBenchAndTarget ascbt(bench);
int loops = ascbt.getLoops();
ascbt.teardownBench();
if (!FLAGS_writePath.isEmpty() && FLAGS_writePath[0]) {
SkString pngFilename = SkOSPath::Join(FLAGS_writePath[0], "gpu");
pngFilename = SkOSPath::Join(pngFilename.c_str(), bench->getUniqueName());
pngFilename.append(".png");
write_canvas_png(&ascbt.fTarget, pngFilename);
}
return loops;
}
struct Sample {
double fCpu;
double fGpu;
};
Sample time_sample(Benchmark* bench, int loops) {
AutoSetupContextBenchAndTarget ascbt(bench);
Sample sample;
if (FLAGS_useBackgroundThread) {
TimingThread timingThread(ascbt.fTarget.gl());
SkAutoTDelete<SkThread> nativeThread(new SkThread(TimingThread::Loop, &timingThread));
nativeThread->start();
sample.fCpu = ascbt.timeSample(loops, &timingThread);
nativeThread->join();
// return the min
double min = SK_ScalarMax;
for (int i = 0; i < timingThread.timings().count(); i++) {
min = SkTMin(min, timingThread.timings()[i]);
}
sample.fGpu = min;
} else {
sample.fCpu = ascbt.timeSample(loops, nullptr);
}
ascbt.teardownBench();
return sample;
}
} // namespace kilobench
static const int kOutResultSize = 1024;
void printResult(const SkTArray<double>& samples, int loops, const char* name, const char* mod) {
SkString newName(name);
newName.appendf("_%s", mod);
Stats stats(samples);
const double stddev_percent = 100 * sqrt(stats.var) / stats.mean;
SkDebugf("%d\t%s\t%s\t%s\t%s\t%.0f%%\t%s\t%s\t%s\n"
, loops
, HUMANIZE(stats.min)
, HUMANIZE(stats.median)
, HUMANIZE(stats.mean)
, HUMANIZE(stats.max)
, stddev_percent
, stats.plot.c_str()
, "gpu"
, newName.c_str()
);
}
int kilobench_main() {
kilobench::BenchmarkStream benchStream;
SkDebugf("loops\tmin\tmedian\tmean\tmax\tstddev\t%-*s\tconfig\tbench\n",
FLAGS_samples, "samples");
int descriptors[2];
if (pipe(descriptors) != 0) {
SkFAIL("Failed to open a pipe\n");
}
while (Benchmark* b = benchStream.next()) {
SkAutoTDelete<Benchmark> bench(b);
int loops = 1;
SkTArray<double> cpuSamples;
SkTArray<double> gpuSamples;
for (int i = 0; i < FLAGS_samples + 1; i++) {
// We fork off a new process to setup the grcontext and run the test while we wait
if (FLAGS_useMultiProcess) {
int childPid = fork();
if (childPid > 0) {
char result[kOutResultSize];
if (read(descriptors[0], result, kOutResultSize) < 0) {
SkFAIL("Failed to read from pipe\n");
}
// if samples == 0 then parse # of loops
// else parse float
if (i == 0) {
sscanf(result, "%d", &loops);
} else {
sscanf(result, "%lf %lf", &cpuSamples.push_back(),
&gpuSamples.push_back());
}
// wait until exit
int status;
waitpid(childPid, &status, 0);
} else if (0 == childPid) {
char result[kOutResultSize];
if (i == 0) {
sprintf(result, "%d", kilobench::setup_loops(bench));
} else {
kilobench::Sample sample = kilobench::time_sample(bench, loops);
sprintf(result, "%lf %lf", sample.fCpu, sample.fGpu);
}
// Make sure to write the null terminator
if (write(descriptors[1], result, strlen(result) + 1) < 0) {
SkFAIL("Failed to write to pipe\n");
}
return 0;
} else {
SkFAIL("Fork failed\n");
}
} else {
if (i == 0) {
loops = kilobench::setup_loops(bench);
} else {
kilobench::Sample sample = kilobench::time_sample(bench, loops);
cpuSamples.push_back(sample.fCpu);
gpuSamples.push_back(sample.fGpu);
}
}
}
printResult(cpuSamples, loops, bench->getUniqueName(), "cpu");
if (FLAGS_useBackgroundThread) {
printResult(gpuSamples, loops, bench->getUniqueName(), "gpu");
}
}
return 0;
}
#if !defined SK_BUILD_FOR_IOS
int main(int argc, char** argv) {
SkCommandLineFlags::Parse(argc, argv);
return kilobench_main();
}
#endif