skia2/tests/sksl/blend/golden/BlendScreenStandaloneSettings.glsl

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out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_screen;
_0_blend_screen = src + (1.0 - src) * dst;
sk_FragColor = _0_blend_screen;
}