2019-06-19 14:48:58 +00:00
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/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkScalar.h"
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#include "src/gpu/geometry/GrQuad.h"
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#include "src/gpu/geometry/GrQuadUtils.h"
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#include "tests/Test.h"
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#define ASSERT(cond) REPORTER_ASSERT(r, cond)
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#define ASSERTF(cond, ...) REPORTER_ASSERT(r, cond, __VA_ARGS__)
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#define TEST(name) DEF_TEST(GrQuadCrop##name, r)
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#define ASSERT_NEARLY_EQUAL(expected, actual) \
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ASSERTF(SkScalarNearlyEqual(expected, actual), "expected: %f, actual: %f", \
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expected, actual)
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// Make the base rect contain the origin and have unique edge values so that each transform
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// produces a different axis-aligned rectangle.
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static const SkRect kDrawRect = SkRect::MakeLTRB(-5.f, -6.f, 10.f, 11.f);
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static void run_crop_axis_aligned_test(skiatest::Reporter* r, const SkRect& clipRect, GrAA clipAA,
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const SkMatrix& viewMatrix, const SkMatrix* localMatrix) {
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// Should use run_crop_fully_covers_test for non-rect matrices
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SkASSERT(viewMatrix.rectStaysRect());
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2020-02-07 14:56:38 +00:00
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DrawQuad quad = {GrQuad::MakeFromRect(kDrawRect, viewMatrix),
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GrQuad::MakeFromRect(kDrawRect, localMatrix ? *localMatrix : SkMatrix::I()),
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clipAA == GrAA::kYes ? GrQuadAAFlags::kNone : GrQuadAAFlags::kAll};
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2019-06-19 14:48:58 +00:00
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bool exact = GrQuadUtils::CropToRect(clipRect, clipAA, &quad, /* calc. locals */ !!localMatrix);
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ASSERTF(exact, "Expected exact crop");
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ASSERTF(quad.fDevice.quadType() == GrQuad::Type::kAxisAligned,
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"Expected quad to remain axis-aligned");
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// Since we remained a rectangle, the bounds will exactly match the coordinates
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SkRect expectedBounds = viewMatrix.mapRect(kDrawRect);
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SkAssertResult(expectedBounds.intersect(clipRect));
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SkRect actualBounds = quad.fDevice.bounds();
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ASSERT_NEARLY_EQUAL(expectedBounds.fLeft, actualBounds.fLeft);
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ASSERT_NEARLY_EQUAL(expectedBounds.fTop, actualBounds.fTop);
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ASSERT_NEARLY_EQUAL(expectedBounds.fRight, actualBounds.fRight);
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ASSERT_NEARLY_EQUAL(expectedBounds.fBottom, actualBounds.fBottom);
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// Confirm that local coordinates match up with clipped edges and the transform
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SkMatrix invViewMatrix;
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SkAssertResult(viewMatrix.invert(&invViewMatrix));
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if (localMatrix) {
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SkMatrix toLocal = SkMatrix::Concat(*localMatrix, invViewMatrix);
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for (int p = 0; p < 4; ++p) {
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SkPoint expectedPoint = quad.fDevice.point(p);
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toLocal.mapPoints(&expectedPoint, 1);
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SkPoint actualPoint = quad.fLocal.point(p);
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ASSERT_NEARLY_EQUAL(expectedPoint.fX, actualPoint.fX);
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ASSERT_NEARLY_EQUAL(expectedPoint.fY, actualPoint.fY);
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}
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}
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// Confirm that the edge flags match, by mapping clip rect to drawRect space and
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// comparing to the original draw rect edges
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SkRect drawClip = invViewMatrix.mapRect(clipRect);
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if (drawClip.fLeft > kDrawRect.fLeft) {
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if (clipAA == GrAA::kYes) {
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ASSERTF(quad.fEdgeFlags & GrQuadAAFlags::kLeft, "Expected left edge AA set");
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} else {
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ASSERTF(!(quad.fEdgeFlags & GrQuadAAFlags::kLeft), "Expected left edge AA unset");
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}
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}
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if (drawClip.fRight < kDrawRect.fRight) {
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if (clipAA == GrAA::kYes) {
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ASSERTF(quad.fEdgeFlags & GrQuadAAFlags::kRight, "Expected right edge AA set");
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} else {
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ASSERTF(!(quad.fEdgeFlags & GrQuadAAFlags::kRight), "Expected right edge AA unset");
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}
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}
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if (drawClip.fTop > kDrawRect.fTop) {
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if (clipAA == GrAA::kYes) {
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ASSERTF(quad.fEdgeFlags & GrQuadAAFlags::kTop, "Expected top edge AA set");
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} else {
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ASSERTF(!(quad.fEdgeFlags & GrQuadAAFlags::kTop), "Expected top edge AA unset");
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}
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}
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if (drawClip.fBottom < kDrawRect.fBottom) {
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if (clipAA == GrAA::kYes) {
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ASSERTF(quad.fEdgeFlags & GrQuadAAFlags::kBottom, "Expected bottom edge AA set");
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} else {
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ASSERTF(!(quad.fEdgeFlags & GrQuadAAFlags::kBottom), "Expected bottom edge AA unset");
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}
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}
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}
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static void run_crop_fully_covered_test(skiatest::Reporter* r, GrAA clipAA,
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const SkMatrix& viewMatrix, const SkMatrix* localMatrix) {
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// Should use run_crop_axis_aligned for rect transforms since that verifies more behavior
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SkASSERT(!viewMatrix.rectStaysRect());
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// Test what happens when the geometry fully covers the crop rect. Given a fixed crop,
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// use the provided view matrix to derive the "input" geometry that we know covers the crop.
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SkMatrix invViewMatrix;
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SkAssertResult(viewMatrix.invert(&invViewMatrix));
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SkRect containsCrop = kDrawRect; // Use kDrawRect as the crop rect for this test
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containsCrop.outset(10.f, 10.f);
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SkRect drawRect = invViewMatrix.mapRect(containsCrop);
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2020-02-07 14:56:38 +00:00
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DrawQuad quad = {GrQuad::MakeFromRect(drawRect, viewMatrix),
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GrQuad::MakeFromRect(drawRect, localMatrix ? *localMatrix : SkMatrix::I()),
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clipAA == GrAA::kYes ? GrQuadAAFlags::kNone : GrQuadAAFlags::kAll};
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2019-06-19 14:48:58 +00:00
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if (localMatrix) {
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2020-02-07 14:56:38 +00:00
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DrawQuad originalQuad = quad;
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2019-06-19 14:48:58 +00:00
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2020-02-07 14:56:38 +00:00
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bool exact = GrQuadUtils::CropToRect(kDrawRect, clipAA, &quad);
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2019-06-19 14:48:58 +00:00
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// Currently non-rect matrices don't know how to update local coordinates, so the crop
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// doesn't know how to restrict itself and should leave the inputs unmodified
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ASSERTF(!exact, "Expected crop to be not exact");
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ASSERTF(quad.fEdgeFlags == originalQuad.fEdgeFlags,
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"Expected edge flags not to be modified");
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for (int i = 0; i < 4; ++i) {
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ASSERT_NEARLY_EQUAL(originalQuad.fDevice.x(i), quad.fDevice.x(i));
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ASSERT_NEARLY_EQUAL(originalQuad.fDevice.y(i), quad.fDevice.y(i));
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ASSERT_NEARLY_EQUAL(originalQuad.fDevice.w(i), quad.fDevice.w(i));
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ASSERT_NEARLY_EQUAL(originalQuad.fLocal.x(i), quad.fLocal.x(i));
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ASSERT_NEARLY_EQUAL(originalQuad.fLocal.y(i), quad.fLocal.y(i));
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ASSERT_NEARLY_EQUAL(originalQuad.fLocal.w(i), quad.fLocal.w(i));
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2019-06-19 14:48:58 +00:00
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}
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} else {
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// Since no local coordinates were provided, and the input draw geometry is known to
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Fix overdraw from unstable perspective math
There were two issues leading to the corruption seen in the linked
chromium issue.
1. The draw's bounds were calculated based on the quad being clipped
to w>= epsilon, which is what happens when the AA inset/outset is done.
But for non-aa quads, the fillrect and texture ops did no clipping,
assuming that the GPU would be sufficient. However, this can produce
non-aa draws that exceed the calculated bounds, misleading the clip
stack into incorrectly removing the scissor, etc.
2. Precision issues within CropToRect meant some perspective quads'
barycentric coordinates would become degenerate and compute to (0,0,1),
making it appear as if the render target/scissor were contained within
it. This meant we'd turn it into a rectangular clear.
These changes appear to address the corruption on Linux and Windows, but
there are still rendering artifacts from poor aa inset/outset
calculations. These artifacts are at least limited to the clip properly.
A better rendering method that does not rely on line intersections
will address these artifacts, but this CL is a reasonable temporary
mitigation.
Bug: chromium:1204347
Change-Id: I3c67d4efe70313ae7c98abc0a57b5b047c83890d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407821
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-05-13 16:02:23 +00:00
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// fully cover the crop rect, the quad should be updated to match cropRect exactly,
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// unless it's perspective in which case we don't do anything since the code isn't
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// numerically robust enough.
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DrawQuad originalQuad = quad;
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2020-02-07 14:56:38 +00:00
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bool exact = GrQuadUtils::CropToRect(kDrawRect, clipAA, &quad, /* calc. local */ false);
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Fix overdraw from unstable perspective math
There were two issues leading to the corruption seen in the linked
chromium issue.
1. The draw's bounds were calculated based on the quad being clipped
to w>= epsilon, which is what happens when the AA inset/outset is done.
But for non-aa quads, the fillrect and texture ops did no clipping,
assuming that the GPU would be sufficient. However, this can produce
non-aa draws that exceed the calculated bounds, misleading the clip
stack into incorrectly removing the scissor, etc.
2. Precision issues within CropToRect meant some perspective quads'
barycentric coordinates would become degenerate and compute to (0,0,1),
making it appear as if the render target/scissor were contained within
it. This meant we'd turn it into a rectangular clear.
These changes appear to address the corruption on Linux and Windows, but
there are still rendering artifacts from poor aa inset/outset
calculations. These artifacts are at least limited to the clip properly.
A better rendering method that does not rely on line intersections
will address these artifacts, but this CL is a reasonable temporary
mitigation.
Bug: chromium:1204347
Change-Id: I3c67d4efe70313ae7c98abc0a57b5b047c83890d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407821
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-05-13 16:02:23 +00:00
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if (originalQuad.fDevice.quadType() == GrQuad::Type::kPerspective) {
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ASSERTF(!exact, "Expected no change for perspective");
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for (int i = 0; i < 4; ++i) {
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ASSERTF(originalQuad.fDevice.x(i) == quad.fDevice.x(i));
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ASSERTF(originalQuad.fDevice.y(i) == quad.fDevice.y(i));
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ASSERTF(originalQuad.fDevice.w(i) == quad.fDevice.w(i));
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}
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return;
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}
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2019-06-19 14:48:58 +00:00
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Fix overdraw from unstable perspective math
There were two issues leading to the corruption seen in the linked
chromium issue.
1. The draw's bounds were calculated based on the quad being clipped
to w>= epsilon, which is what happens when the AA inset/outset is done.
But for non-aa quads, the fillrect and texture ops did no clipping,
assuming that the GPU would be sufficient. However, this can produce
non-aa draws that exceed the calculated bounds, misleading the clip
stack into incorrectly removing the scissor, etc.
2. Precision issues within CropToRect meant some perspective quads'
barycentric coordinates would become degenerate and compute to (0,0,1),
making it appear as if the render target/scissor were contained within
it. This meant we'd turn it into a rectangular clear.
These changes appear to address the corruption on Linux and Windows, but
there are still rendering artifacts from poor aa inset/outset
calculations. These artifacts are at least limited to the clip properly.
A better rendering method that does not rely on line intersections
will address these artifacts, but this CL is a reasonable temporary
mitigation.
Bug: chromium:1204347
Change-Id: I3c67d4efe70313ae7c98abc0a57b5b047c83890d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407821
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-05-13 16:02:23 +00:00
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ASSERTF(exact, "Expected crop to be exact");
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2019-06-19 14:48:58 +00:00
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GrQuadAAFlags expectedFlags = clipAA == GrAA::kYes ? GrQuadAAFlags::kAll
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: GrQuadAAFlags::kNone;
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2020-02-07 14:56:38 +00:00
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ASSERTF(expectedFlags == quad.fEdgeFlags,
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"Expected edge flags do not match clip AA setting");
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ASSERTF(quad.fDevice.quadType() == GrQuad::Type::kAxisAligned, "Unexpected quad type");
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ASSERT_NEARLY_EQUAL(kDrawRect.fLeft, quad.fDevice.x(0));
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ASSERT_NEARLY_EQUAL(kDrawRect.fTop, quad.fDevice.y(0));
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ASSERT_NEARLY_EQUAL(1.f, quad.fDevice.w(0));
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ASSERT_NEARLY_EQUAL(kDrawRect.fLeft, quad.fDevice.x(1));
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ASSERT_NEARLY_EQUAL(kDrawRect.fBottom, quad.fDevice.y(1));
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ASSERT_NEARLY_EQUAL(1.f, quad.fDevice.w(1));
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ASSERT_NEARLY_EQUAL(kDrawRect.fRight, quad.fDevice.x(2));
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ASSERT_NEARLY_EQUAL(kDrawRect.fTop, quad.fDevice.y(2));
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ASSERT_NEARLY_EQUAL(1.f, quad.fDevice.w(2));
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2020-02-07 14:56:38 +00:00
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ASSERT_NEARLY_EQUAL(kDrawRect.fRight, quad.fDevice.x(3));
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ASSERT_NEARLY_EQUAL(kDrawRect.fBottom, quad.fDevice.y(3));
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ASSERT_NEARLY_EQUAL(1.f, quad.fDevice.w(3));
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2019-06-19 14:48:58 +00:00
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}
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}
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static void test_axis_aligned_all_clips(skiatest::Reporter* r, const SkMatrix& viewMatrix,
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const SkMatrix* localMatrix) {
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static const float kInsideEdge = SkScalarAbs(kDrawRect.fLeft) - 1.f;
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static const float kOutsideEdge = SkScalarAbs(kDrawRect.fBottom) + 1.f;
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static const float kIntersectEdge = SkScalarAbs(kDrawRect.fTop) + 1.f;
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static const SkRect kInsideClipRect = SkRect::MakeLTRB(-kInsideEdge, -kInsideEdge,
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kInsideEdge, kInsideEdge);
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static const SkRect kContainsClipRect = SkRect::MakeLTRB(-kOutsideEdge, -kOutsideEdge,
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kOutsideEdge, kOutsideEdge);
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static const SkRect kXYAxesClipRect = SkRect::MakeLTRB(-kIntersectEdge, -kIntersectEdge,
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kIntersectEdge, kIntersectEdge);
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static const SkRect kXAxisClipRect = SkRect::MakeLTRB(-kIntersectEdge, -kOutsideEdge,
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kIntersectEdge, kOutsideEdge);
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static const SkRect kYAxisClipRect = SkRect::MakeLTRB(-kOutsideEdge, -kIntersectEdge,
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kOutsideEdge, kIntersectEdge);
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run_crop_axis_aligned_test(r, kInsideClipRect, GrAA::kNo, viewMatrix, localMatrix);
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run_crop_axis_aligned_test(r, kContainsClipRect, GrAA::kNo, viewMatrix, localMatrix);
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run_crop_axis_aligned_test(r, kXYAxesClipRect, GrAA::kNo, viewMatrix, localMatrix);
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run_crop_axis_aligned_test(r, kXAxisClipRect, GrAA::kNo, viewMatrix, localMatrix);
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run_crop_axis_aligned_test(r, kYAxisClipRect, GrAA::kNo, viewMatrix, localMatrix);
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run_crop_axis_aligned_test(r, kInsideClipRect, GrAA::kYes, viewMatrix, localMatrix);
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run_crop_axis_aligned_test(r, kContainsClipRect, GrAA::kYes, viewMatrix, localMatrix);
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run_crop_axis_aligned_test(r, kXYAxesClipRect, GrAA::kYes, viewMatrix, localMatrix);
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run_crop_axis_aligned_test(r, kXAxisClipRect, GrAA::kYes, viewMatrix, localMatrix);
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run_crop_axis_aligned_test(r, kYAxisClipRect, GrAA::kYes, viewMatrix, localMatrix);
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}
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static void test_axis_aligned(skiatest::Reporter* r, const SkMatrix& viewMatrix) {
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test_axis_aligned_all_clips(r, viewMatrix, nullptr);
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2021-01-15 17:26:22 +00:00
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SkMatrix normalized = SkMatrix::RectToRect(kDrawRect, SkRect::MakeWH(1.f, 1.f));
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test_axis_aligned_all_clips(r, viewMatrix, &normalized);
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SkMatrix rotated;
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rotated.setRotate(45.f);
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test_axis_aligned_all_clips(r, viewMatrix, &rotated);
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SkMatrix perspective;
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perspective.setPerspY(0.001f);
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perspective.setSkewX(8.f / 25.f);
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test_axis_aligned_all_clips(r, viewMatrix, &perspective);
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}
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static void test_crop_fully_covered(skiatest::Reporter* r, const SkMatrix& viewMatrix) {
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run_crop_fully_covered_test(r, GrAA::kNo, viewMatrix, nullptr);
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run_crop_fully_covered_test(r, GrAA::kYes, viewMatrix, nullptr);
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2021-01-15 17:26:22 +00:00
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SkMatrix normalized = SkMatrix::RectToRect(kDrawRect, SkRect::MakeWH(1.f, 1.f));
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2019-06-19 14:48:58 +00:00
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run_crop_fully_covered_test(r, GrAA::kNo, viewMatrix, &normalized);
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run_crop_fully_covered_test(r, GrAA::kYes, viewMatrix, &normalized);
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SkMatrix rotated;
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rotated.setRotate(45.f);
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run_crop_fully_covered_test(r, GrAA::kNo, viewMatrix, &rotated);
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run_crop_fully_covered_test(r, GrAA::kYes, viewMatrix, &rotated);
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SkMatrix perspective;
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perspective.setPerspY(0.001f);
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perspective.setSkewX(8.f / 25.f);
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run_crop_fully_covered_test(r, GrAA::kNo, viewMatrix, &perspective);
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run_crop_fully_covered_test(r, GrAA::kYes, viewMatrix, &perspective);
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}
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TEST(AxisAligned) {
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test_axis_aligned(r, SkMatrix::I());
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2020-05-21 16:11:27 +00:00
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test_axis_aligned(r, SkMatrix::Scale(-1.f, 1.f));
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test_axis_aligned(r, SkMatrix::Scale(1.f, -1.f));
|
2019-06-19 14:48:58 +00:00
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SkMatrix rotation;
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rotation.setRotate(90.f);
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test_axis_aligned(r, rotation);
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rotation.setRotate(180.f);
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test_axis_aligned(r, rotation);
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rotation.setRotate(270.f);
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test_axis_aligned(r, rotation);
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|
}
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TEST(FullyCovered) {
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|
SkMatrix rotation;
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|
|
|
rotation.setRotate(34.f);
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|
|
|
test_crop_fully_covered(r, rotation);
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|
|
SkMatrix skew;
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skew.setSkewX(0.3f);
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|
|
skew.setSkewY(0.04f);
|
|
|
|
test_crop_fully_covered(r, skew);
|
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|
|
|
|
|
SkMatrix perspective;
|
|
|
|
perspective.setPerspX(0.001f);
|
|
|
|
perspective.setSkewY(8.f / 25.f);
|
|
|
|
test_crop_fully_covered(r, perspective);
|
|
|
|
}
|