skia2/docs/SkColor_Reference.bmh

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#Topic Color
#Alias Color_Reference ##
#File
Types, consts, functions, and macros for colors.
##
#Subtopic Overview
#Populate
##
#Subtopic Define
#Populate
##
Color constants can be helpful to write code, documenting the meaning of values
the represent transparency and color values. The use of Color constants is not
required.
#Subtopic Constant
#Populate
##
#Subtopic Function
#Populate
##
#Subtopic Typedef
#Populate
##
# ------------------------------------------------------------------------------
#Subtopic Alpha
Alpha represents the transparency of Color. Color with Alpha of zero is fully
transparent. Color with Alpha of 255 is fully opaque. Some, but not all pixel
formats contain Alpha. Pixels with Alpha may store it as unsigned integers or
floating point values. Unsigned integer Alpha ranges from zero, fully
transparent, to all bits set, fully opaque. Floating point Alpha ranges from
zero, fully transparent, to one, fully opaque.
#Alias Alpha
#Substitute alpha
##
#Typedef uint8_t SkAlpha
#Line # defines Alpha as eight bits ##
#Code
typedef uint8_t SkAlpha;
##
8-bit type for an alpha value. 255 is 100% opaque, zero is 100% transparent.
#Typedef ##
#Subtopic ##
# ------------------------------------------------------------------------------
#Typedef uint32_t SkColor
#Line # defines Color as 32 bits ##
#Code
typedef uint32_t SkColor;
##
32-bit ARGB Color value, Unpremultiplied. Color components are always in
a known order. This is different from SkPMColor, which has its bytes in a configuration
dependent order, to match the format of kBGRA_8888_SkColorType bitmaps. SkColor
is the type used to specify colors in SkPaint and in gradients.
Color that is Premultiplied has the same component values as Color
that is Unpremultiplied if Alpha is 255, fully opaque, although may have the
component values in a different order.
#SeeAlso SkPMColor
#Typedef ##
# ------------------------------------------------------------------------------
#Method static constexpr inline SkColor SkColorSetARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
#In Function
#Line # returns Color_Alpha and RGB combined ##
Returns Color value from 8-bit component values. Asserts if SK_DEBUG is defined
if a, r, g, or b exceed 255. Since Color is Unpremultiplied, a may be smaller
than the largest of r, g, and b.
#Param a amount of Alpha, from fully transparent (0) to fully opaque (255) ##
#Param r amount of red, from no red (0) to full red (255) ##
#Param g amount of green, from no green (0) to full green (255) ##
#Param b amount of blue, from no blue (0) to full blue (255) ##
#Return color and alpha, Unpremultiplied ##
#Example
canvas->drawColor(SK_ColorRED);
canvas->clipRect(SkRect::MakeWH(150, 150));
canvas->drawColor(SkColorSetARGB(0x80, 0x00, 0xFF, 0x00));
canvas->clipRect(SkRect::MakeWH(75, 75));
canvas->drawColor(SkColorSetARGB(0x80, 0x00, 0x00, 0xFF));
##
#SeeAlso SkColorSetRGB SkPaint::setARGB SkPaint::setColor SkColorSetA
#Method ##
# ------------------------------------------------------------------------------
#Define SkColorSetRGB
#Line # returns opaque Color ##
#Code
###$
#define SkColorSetRGB(r, g, b) SkColorSetARGB(0xFF, r, g, b)
$$$#
##
Returns Color value from 8-bit component values, with Alpha set
fully opaque to 255.
#Param r amount of red, from no red (0) to full red (255) ##
#Param g amount of green, from no green (0) to full green (255) ##
#Param b amount of blue, from no blue (0) to full blue (255) ##
#Return color with opaque alpha ##
#Example
canvas->drawColor(SK_ColorRED);
canvas->clipRect(SkRect::MakeWH(150, 150));
canvas->drawColor(SkColorSetRGB(0x00, 0xFF, 0x00));
canvas->clipRect(SkRect::MakeWH(75, 75));
canvas->drawColor(SkColorSetRGB(0x00, 0x00, 0xFF));
##
#SeeAlso SkColorSetARGB
#Define ##
# ------------------------------------------------------------------------------
#Define SkColorGetA
#Line # returns Alpha component ##
#Code
###$
#define SkColorGetA(color) (((color) >> 24) & 0xFF)
$$$#
##
Returns Alpha byte from Color value.
#Param color SkColor, a 32-bit unsigned int, in 0xAARRGGBB format ##
#Example
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorRED);
for (int alpha = 255; alpha >= 0; alpha -= 17) {
paint.setAlpha(alpha);
canvas->drawRect({5, 5, 100, 20}, paint);
SkAlpha alphaInPaint = SkColorGetA(paint.getColor());
canvas->drawString(std::to_string(alphaInPaint).c_str(), 110, 18, paint);
canvas->translate(0, 15);
}
##
#SeeAlso SkPaint::getAlpha
#Define ##
# ------------------------------------------------------------------------------
#Define SkColorGetR
#Line # returns red component ##
#Code
###$
#define SkColorGetR(color) (((color) >> 16) & 0xFF)
$$$#
##
Returns red component of Color, from zero to 255.
#Param color SkColor, a 32-bit unsigned int, in 0xAARRGGBB format ##
#Return red byte ##
#Example
#Image 3
canvas->drawBitmap(source, 0, 0);
SkPaint bgPaint;
bgPaint.setColor(0xafffffff);
canvas->drawRect({20, 50, 80, 70}, bgPaint);
uint8_t red = SkColorGetR(source.getColor(226, 128));
canvas->drawString(std::to_string(red).c_str(), 40, 65, SkPaint());
canvas->drawLine(80, 70, 226, 128, SkPaint());
##
#SeeAlso SkColorGetG SkColorGetB
#Define ##
# ------------------------------------------------------------------------------
#Define SkColorGetG
#Line # returns green component ##
#Code
###$
#define SkColorGetG(color) (((color) >> 8) & 0xFF)
$$$#
##
Returns green component of Color, from zero to 255.
#Param color SkColor, a 32-bit unsigned int, in 0xAARRGGBB format ##
#Return green byte ##
#Example
#Image 3
canvas->drawBitmap(source, 0, 0);
SkPaint bgPaint;
bgPaint.setColor(0xafffffff);
canvas->drawRect({20, 50, 80, 70}, bgPaint);
uint8_t green = SkColorGetG(source.getColor(57, 192));
canvas->drawString(std::to_string(green).c_str(), 40, 65, SkPaint());
canvas->drawLine(80, 70, 57, 192, SkPaint());
##
#SeeAlso SkColorGetR SkColorGetB
#Define ##
# ------------------------------------------------------------------------------
#Define SkColorGetB
#Line # returns blue component ##
#Code
###$
#define SkColorGetB(color) (((color) >> 0) & 0xFF)
$$$#
##
Returns blue component of Color, from zero to 255.
#Param color SkColor, a 32-bit unsigned int, in 0xAARRGGBB format ##
#Return blue byte ##
#Example
#Image 3
canvas->drawBitmap(source, 0, 0);
SkPaint bgPaint;
bgPaint.setColor(0xafffffff);
canvas->drawRect({20, 50, 80, 70}, bgPaint);
uint8_t blue = SkColorGetB(source.getColor(168, 170));
canvas->drawString(std::to_string(blue).c_str(), 40, 65, SkPaint());
canvas->drawLine(80, 70, 168, 170, SkPaint());
##
#SeeAlso SkColorGetR SkColorGetG
#Define ##
# ------------------------------------------------------------------------------
#Method static constexpr inline SkColor SkColorSetA(SkColor c, U8CPU a)
#In Function
#Line # returns Color with transparency ##
Returns Unpremultiplied Color with red, blue, and green set from c; and alpha set
from a. Alpha component of c is ignored and is replaced by a in result.
#Param c packed RGB, eight bits per component ##
#Param a Alpha: transparent at zero, fully opaque at 255 ##
#Return Color with transparency ##
#Example
#Image 3
canvas->drawBitmap(source, 0, 0);
for (int y = 0; y < 256; y += 16) {
for (int x = 0; x < 256; x += 16) {
SkColor color = source.getColor(x + 8, y + 8);
SkPaint paint;
paint.setColor(SkColorSetA(color, x + y));
canvas->drawRect(SkRect::MakeXYWH(x, y, 16, 16), paint);
}
}
##
#SeeAlso SkColorSetARGB
#Method ##
# ------------------------------------------------------------------------------
#Subtopic Alpha_Constants
#In Constant
#Line # constants for Alpha ##
#Code
constexpr SkAlpha SK_AlphaTRANSPARENT = 0x00;
constexpr SkAlpha SK_AlphaOPAQUE = 0xFF;
##
Alpha constants are conveniences to represent fully transparent and fully
opaque colors and masks. Their use is not required.
#Const SK_AlphaTRANSPARENT 0x00
#Line # fully transparent SkAlpha ##
#Details Transparent
Represents fully transparent SkAlpha value. SkAlpha ranges from zero,
fully transparent; to 255, fully opaque.
##
#Const SK_AlphaOPAQUE 0xFF
#Line # fully opaque SkAlpha ##
#Details Opaque
Represents fully opaque SkAlpha value. SkAlpha ranges from zero,
fully transparent; to 255, fully opaque.
##
#Subtopic Transparent
#Example
#Image 1
#Height 128
#Description
Color the parts of the bitmap red if they mostly contain transparent pixels.
##
std::vector<int32_t> srcPixels;
srcPixels.resize(source.height() * source.rowBytes());
SkPixmap pixmap(SkImageInfo::MakeN32Premul(source.width(), source.height()),
&srcPixels.front(), source.rowBytes());
source.readPixels(pixmap, 0, 0);
for (int y = 0; y < 16; ++y) {
for (int x = 0; x < 16; ++x) {
int32_t* blockStart = &srcPixels.front() + y * source.width() * 16 + x * 16;
size_t transparentCount = 0;
for (int fillY = 0; fillY < source.height() / 16; ++fillY) {
for (int fillX = 0; fillX < source.width() / 16; ++fillX) {
const SkColor color = SkUnPreMultiply::PMColorToColor(blockStart[fillX]);
transparentCount += SkColorGetA(color) == SK_AlphaTRANSPARENT;
}
blockStart += source.width();
}
if (transparentCount > 200) {
blockStart = &srcPixels.front() + y * source.width() * 16 + x * 16;
for (int fillY = 0; fillY < source.height() / 16; ++fillY) {
for (int fillX = 0; fillX < source.width() / 16; ++fillX) {
blockStart[fillX] = SK_ColorRED;
}
blockStart += source.width();
}
}
}
}
SkBitmap bitmap;
bitmap.installPixels(pixmap);
canvas->drawBitmap(bitmap, 0, 0);
##
#SeeAlso SkAlpha SK_ColorTRANSPARENT SK_AlphaOPAQUE
#Subtopic Transparent ##
# ------------------------------------------------------------------------------
#Subtopic Opaque
#Example
#Image 1
#Height 128
std::vector<int32_t> srcPixels;
srcPixels.resize(source.height() * source.rowBytes());
SkPixmap pixmap(SkImageInfo::MakeN32Premul(source.width(), source.height()),
&srcPixels.front(), source.rowBytes());
source.readPixels(pixmap, 0, 0);
for (int y = 0; y < source.height(); ++y) {
for (int x = 0; x < source.width(); ++x) {
SkPMColor pixel = srcPixels[y * source.width() + x];
const SkColor color = SkUnPreMultiply::PMColorToColor(pixel);
if (SkColorGetA(color) == SK_AlphaOPAQUE) {
srcPixels[y * source.width() + x] = SK_ColorGREEN;
}
}
}
SkBitmap bitmap;
bitmap.installPixels(pixmap);
canvas->drawBitmap(bitmap, 0, 0);
##
#SeeAlso SkAlpha SK_AlphaTRANSPARENT
#Subtopic Opaque ##
#Subtopic Alpha_Constants ##
#Subtopic Color_Constants
#In Constant
#Line # constants for Color ##
# ------------------------------------------------------------------------------
#Code
constexpr SkColor SK_ColorTRANSPARENT = SkColorSetARGB(0x00, 0x00, 0x00, 0x00);
constexpr SkColor SK_ColorBLACK = SkColorSetARGB(0xFF, 0x00, 0x00, 0x00);
constexpr SkColor SK_ColorDKGRAY = SkColorSetARGB(0xFF, 0x44, 0x44, 0x44);
constexpr SkColor SK_ColorGRAY = SkColorSetARGB(0xFF, 0x88, 0x88, 0x88);
constexpr SkColor SK_ColorLTGRAY = SkColorSetARGB(0xFF, 0xCC, 0xCC, 0xCC);
constexpr SkColor SK_ColorWHITE = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF);
constexpr SkColor SK_ColorRED = SkColorSetARGB(0xFF, 0xFF, 0x00, 0x00);
constexpr SkColor SK_ColorGREEN = SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00);
constexpr SkColor SK_ColorBLUE = SkColorSetARGB(0xFF, 0x00, 0x00, 0xFF);
constexpr SkColor SK_ColorYELLOW = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0x00);
constexpr SkColor SK_ColorCYAN = SkColorSetARGB(0xFF, 0x00, 0xFF, 0xFF);
constexpr SkColor SK_ColorMAGENTA = SkColorSetARGB(0xFF, 0xFF, 0x00, 0xFF);
##
Color names are provided as conveniences, but are not otherwise special.
The values chosen for names may not be the same as values used by
SVG, HTML, CSS, or colors named by a platform.
#Example
###$
$Function
#define SKIA_COLOR_PAIR(name) "SK_Color" #name, SK_Color##name
$$
void draw(SkCanvas* canvas) {
struct ColorCompare {
const char* fSVGName;
SkColor fSVGColor;
const char* fSkiaName;
SkColor fSkiaColor;
} colorCompare[] = { // see https://www.w3.org/TR/SVG/types.html#ColorKeywords
{"black", SkColorSetRGB( 0, 0, 0), SKIA_COLOR_PAIR(BLACK) },
{"darkgray", SkColorSetRGB(169, 169, 169), SKIA_COLOR_PAIR(DKGRAY) },
{"gray", SkColorSetRGB(128, 128, 128), SKIA_COLOR_PAIR(GRAY) },
{"lightgray", SkColorSetRGB(211, 211, 211), SKIA_COLOR_PAIR(LTGRAY) },
{"white", SkColorSetRGB(255, 255, 255), SKIA_COLOR_PAIR(WHITE) },
{"red", SkColorSetRGB(255, 0, 0), SKIA_COLOR_PAIR(RED) },
{"green", SkColorSetRGB( 0, 128, 0), SKIA_COLOR_PAIR(GREEN) },
{"blue", SkColorSetRGB( 0, 0, 255), SKIA_COLOR_PAIR(BLUE) },
{"yellow", SkColorSetRGB(255, 255, 0), SKIA_COLOR_PAIR(YELLOW) },
{"aqua", SkColorSetRGB( 0, 255, 255), SKIA_COLOR_PAIR(CYAN) },
{"fuchsia", SkColorSetRGB(255, 0, 255), SKIA_COLOR_PAIR(MAGENTA) },
};
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(14);
for (auto compare : colorCompare) {
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(compare.fSVGColor);
canvas->drawRect({5, 5, 15, 15}, paint);
paint.setColor(SK_ColorBLACK);
canvas->drawString(compare.fSVGName, 20, 16, paint);
paint.setColor(compare.fSkiaColor);
canvas->drawRect({105, 5, 115, 15}, paint);
paint.setColor(SK_ColorBLACK);
canvas->drawString(compare.fSkiaName, 120, 16, paint);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect({5, 5, 15, 15}, paint);
canvas->drawRect({105, 5, 115, 15}, paint);
canvas->translate(0, 20);
}
}
$$$#
##
# ------------------------------------------------------------------------------
#Const SK_ColorTRANSPARENT 0x00000000
#Line # transparent Color ##
#Details Transparent
Represents fully transparent SkColor. May be used to initialize a destination
containing a mask or a non-rectangular image.
##
#Const SK_ColorBLACK 0xFF000000
#Line # black Color ##
#Details Black
Represents fully opaque black.
##
#Const SK_ColorDKGRAY 0xFF444444
#Line # dark gray Color ##
Represents fully opaque dark gray.
Note that SVG_darkgray is equivalent to 0xFFA9A9A9.
##
#Const SK_ColorGRAY 0xFF888888
#Line # gray Color ##
Represents fully opaque gray.
Note that HTML_Gray is equivalent to 0xFF808080.
##
#Const SK_ColorLTGRAY 0xFFCCCCCC
#Line # light gray Color ##
Represents fully opaque light gray. HTML_Silver is equivalent to 0xFFC0C0C0.
Note that SVG_lightgray is equivalent to 0xFFD3D3D3.
##
#Const SK_ColorWHITE 0xFFFFFFFF
#Line # white Color ##
Represents fully opaque white.
##
#Const SK_ColorRED 0xFFFF0000
#Line # red Color ##
Represents fully opaque red.
##
#Const SK_ColorGREEN 0xFF00FF00
#Line # green Color ##
Represents fully opaque green. HTML_Lime is equivalent.
Note that HTML_Green is equivalent to 0xFF008000.
##
#Const SK_ColorBLUE 0xFF0000FF
#Line # blue Color ##
Represents fully opaque blue.
##
#Const SK_ColorYELLOW 0xFFFFFF00
#Line # yellow Color ##
Represents fully opaque yellow.
##
#Const SK_ColorCYAN 0xFF00FFFF
#Line # cyan Color ##
Represents fully opaque cyan. HTML_Aqua is equivalent.
##
#Const SK_ColorMAGENTA 0xFFFF00FF
#Line # magenta Color ##
Represents fully opaque magenta. HTML_Fuchsia is equivalent.
##
# ------------------------------------------------------------------------------
#Subtopic Transparent
#Example
#Image 3
std::vector<uint32_t> srcPixels;
constexpr int width = 256;
constexpr int height = 256;
srcPixels.resize(width * height);
SkImageInfo imageInfo = SkImageInfo::MakeN32Premul(width, height);
SkPixmap pixmap(imageInfo, &srcPixels.front(), imageInfo.minRowBytes());
pixmap.erase(SK_ColorTRANSPARENT);
pixmap.erase(SK_ColorRED, { 24, 24, 192, 192 } );
pixmap.erase(SK_ColorTRANSPARENT, { 48, 48, 168, 168 } );
SkBitmap bitmap;
bitmap.installPixels(pixmap);
canvas->drawBitmap(bitmap, 0, 0);
canvas->drawBitmap(bitmap, 48, 48);
##
#SeeAlso SK_AlphaTRANSPARENT SkCanvas::clear
##
# ------------------------------------------------------------------------------
#Subtopic Black
#Example
std::vector<uint32_t> srcPixels;
constexpr int width = 256;
constexpr int height = 256;
srcPixels.resize(width * height);
SkImageInfo imageInfo = SkImageInfo::MakeN32Premul(width, height);
SkPixmap pixmap(imageInfo, &srcPixels.front(), imageInfo.minRowBytes());
pixmap.erase(SK_ColorTRANSPARENT);
pixmap.erase(SK_ColorRED, { 24, 24, 192, 192 } );
pixmap.erase(SK_ColorBLACK, { 48, 48, 168, 168 } );
SkBitmap bitmap;
bitmap.installPixels(pixmap);
canvas->drawBitmap(bitmap, 0, 0);
canvas->drawBitmap(bitmap, 48, 48);
##
#SeeAlso SK_ColorTRANSPARENT
##
# ------------------------------------------------------------------------------
#Subtopic White
#Example
std::vector<uint32_t> srcPixels;
constexpr int width = 256;
constexpr int height = 256;
srcPixels.resize(width * height);
SkImageInfo imageInfo = SkImageInfo::MakeN32Premul(width, height);
SkPixmap pixmap(imageInfo, &srcPixels.front(), imageInfo.minRowBytes());
pixmap.erase(SK_ColorTRANSPARENT);
pixmap.erase(SK_ColorRED, { 24, 24, 192, 192 } );
pixmap.erase(SK_ColorWHITE, { 48, 48, 168, 168 } );
SkBitmap bitmap;
bitmap.installPixels(pixmap);
canvas->drawBitmap(bitmap, 0, 0);
canvas->drawBitmap(bitmap, 48, 48);
##
#SeeAlso SK_ColorTRANSPARENT
##
#Subtopic Color_Constants ##
# ------------------------------------------------------------------------------
#Subtopic HSV
#Subtopic Hue
Hue represents an angle, in degrees, on a color wheel. Hue has a positive value
modulo 360, where zero degrees is red.
##
#Subtopic Saturation
Saturation represents the intensity of the color. Saturation varies from zero,
with no Hue contribution; to one, with full Hue contribution.
##
#Subtopic Value
Value represents the lightness of the color. Value varies from zero, black; to
one, full brightness.
##
#Method void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3])
#In Function
#Line # converts RGB to HSV ##
Converts RGB to its HSV components.
hsv[0] contains HSV_Hue, a value from zero to less than 360.
hsv[1] contains HSV_Saturation, a value from zero to one.
hsv[2] contains HSV_Value, a value from zero to one.
#Param red red component value from zero to 255 ##
#Param green green component value from zero to 255 ##
#Param blue blue component value from zero to 255 ##
#Param hsv three element array which holds the resulting HSV components
##
#Example
#Image 3
canvas->drawBitmap(source, 0, 0);
SkPaint bgPaint;
bgPaint.setColor(0xafffffff);
canvas->drawRect({20, 30, 110, 90}, bgPaint);
SkScalar hsv[3];
SkColor c = source.getColor(226, 128);
SkRGBToHSV(SkColorGetR(c), SkColorGetG(c), SkColorGetB(c), hsv);
canvas->drawString(("h: " + std::to_string(hsv[0]).substr(0, 6)).c_str(), 27, 45, SkPaint());
canvas->drawString(("s: " + std::to_string(hsv[1]).substr(0, 6)).c_str(), 27, 65, SkPaint());
canvas->drawString(("v: " + std::to_string(hsv[2]).substr(0, 6)).c_str(), 27, 85, SkPaint());
canvas->drawLine(110, 90, 226, 128, SkPaint());
##
#SeeAlso SkColorToHSV SkHSVToColor
#Method ##
# ------------------------------------------------------------------------------
#Method void SkColorToHSV(SkColor color, SkScalar hsv[3])
#In Function
#Line # converts RGB to HSV ##
Converts ARGB to its HSV components. Alpha in ARGB is ignored.
hsv[0] contains HSV_Hue, and is assigned a value from zero to less than 360.
hsv[1] contains HSV_Saturation, a value from zero to one.
hsv[2] contains HSV_Value, a value from zero to one.
#Param color ARGB color to convert
##
#Param hsv three element array which holds the resulting HSV components
##
#Example
#Image 3
canvas->drawBitmap(source, 0, 0);
for (int y = 0; y < 256; ++y) {
for (int x = 0; x < 256; ++x) {
SkScalar hsv[3];
SkColorToHSV(source.getColor(x, y), hsv);
hsv[1] = 1 - hsv[1];
SkPaint paint;
paint.setColor(SkHSVToColor(hsv));
canvas->drawRect(SkRect::MakeXYWH(x, y, 1, 1), paint);
}
}
##
#SeeAlso SkRGBToHSV SkHSVToColor
#Method ##
# ------------------------------------------------------------------------------
#Method SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3])
#In Function
#Line # converts HSV with Alpha to RGB ##
Converts HSV components to an ARGB color. Alpha is passed through unchanged.
hsv[0] represents HSV_Hue, an angle from zero to less than 360.
hsv[1] represents HSV_Saturation, and varies from zero to one.
hsv[2] represents HSV_Value, and varies from zero to one.
Out of range hsv values are pinned.
#Param alpha Alpha component of the returned ARGB color
##
#Param hsv three element array which holds the input HSV components
##
#Return ARGB equivalent to HSV
##
#Example
#Image 3
canvas->drawBitmap(source, 0, 0);
for (int y = 0; y < 256; ++y) {
for (int x = 0; x < 256; ++x) {
SkColor color = source.getColor(x, y);
SkScalar hsv[3];
SkColorToHSV(color, hsv);
hsv[0] = hsv[0] + 90 >= 360 ? hsv[0] - 270 : hsv[0] + 90;
SkPaint paint;
paint.setColor(SkHSVToColor(x + y, hsv));
canvas->drawRect(SkRect::MakeXYWH(x, y, 1, 1), paint);
}
}
##
#SeeAlso SkColorToHSV SkRGBToHSV
#Method ##
# ------------------------------------------------------------------------------
#Method SkColor SkHSVToColor(const SkScalar hsv[3])
#In Function
#Line # converts HSV to RGB ##
Converts HSV components to an ARGB color. Alpha is set to 255.
hsv[0] represents HSV_Hue, an angle from zero to less than 360.
hsv[1] represents HSV_Saturation, and varies from zero to one.
hsv[2] represents HSV_Value, and varies from zero to one.
Out of range hsv values are pinned.
#Param hsv three element array which holds the input HSV components
##
#Return RGB equivalent to HSV
##
#Example
#Image 3
canvas->drawBitmap(source, 0, 0);
for (int y = 0; y < 256; ++y) {
for (int x = 0; x < 256; ++x) {
SkColor color = source.getColor(x, y);
SkScalar hsv[3];
SkColorToHSV(color, hsv);
hsv[0] = hsv[0] + 90 >= 360 ? hsv[0] - 270 : hsv[0] + 90;
SkPaint paint;
paint.setColor(SkHSVToColor(hsv));
canvas->drawRect(SkRect::MakeXYWH(x, y, 1, 1), paint);
}
}
##
#SeeAlso SkColorToHSV SkRGBToHSV
#Method ##
#Subtopic HSV ##
# ------------------------------------------------------------------------------
#Subtopic PMColor
#Typedef uint32_t SkPMColor
#Line # defines Premultiplied Color as 32 bits ##
#Code
typedef uint32_t SkPMColor;
##
32-bit ARGB color value, Premultiplied. The byte order for this value is
configuration dependent, matching the format of kBGRA_8888_SkColorType bitmaps.
This is different from SkColor, which is Unpremultiplied, and is always in the
same byte order.
#Typedef ##
# ------------------------------------------------------------------------------
#Method SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
#In Function
#Line # converts Unpremultiplied ARGB to Premultiplied PMColor ##
Returns a SkPMColor value from Unpremultiplied 8-bit component values.
#Param a amount of Alpha, from fully transparent (0) to fully opaque (255) ##
#Param r amount of red, from no red (0) to full red (255) ##
#Param g amount of green, from no green (0) to full green (255) ##
#Param b amount of blue, from no blue (0) to full blue (255) ##
#Return Premultiplied Color ##
#Example
#Height 128
#Width 300
SkPMColor premultiplied = SkPreMultiplyARGB(160, 128, 160, 192);
canvas->drawString("Unpremultiplied:", 20, 20, SkPaint());
canvas->drawString("alpha=160 red=128 green=160 blue=192", 20, 40, SkPaint());
canvas->drawString("Premultiplied:", 20, 80, SkPaint());
std::string str = "alpha=" + std::to_string(SkColorGetA(premultiplied));
str += " red=" + std::to_string(SkColorGetR(premultiplied));
str += " green=" + std::to_string(SkColorGetG(premultiplied));
str += " blue=" + std::to_string(SkColorGetB(premultiplied));
canvas->drawString(str.c_str(), 20, 100, SkPaint());
##
#SeeAlso SkPreMultiplyColor
#Method ##
# ------------------------------------------------------------------------------
#Method SkPMColor SkPreMultiplyColor(SkColor c)
#In Function
#Line # converts Unpremultiplied Color to Premultiplied PMColor ##
Returns PMColor closest to Color c. Multiplies c RGB components by the c Alpha,
and arranges the bytes to match the format of kN32_SkColorType.
#Param c Unpremultiplied ARGB Color ##
#Return Premultiplied Color ##
#Example
#Height 128
#Width 300
SkColor unpremultiplied = SkColorSetARGB(160, 128, 160, 192);
SkPMColor premultiplied = SkPreMultiplyColor(unpremultiplied);
canvas->drawString("Unpremultiplied:", 20, 20, SkPaint());
std::string str = "alpha=" + std::to_string(SkColorGetA(unpremultiplied));
str += " red=" + std::to_string(SkColorGetR(unpremultiplied));
str += " green=" + std::to_string(SkColorGetG(unpremultiplied));
str += " blue=" + std::to_string(SkColorGetB(unpremultiplied));
canvas->drawString(str.c_str(), 20, 40, SkPaint());
canvas->drawString("Premultiplied:", 20, 80, SkPaint());
str = "alpha=" + std::to_string(SkColorGetA(premultiplied));
str += " red=" + std::to_string(SkColorGetR(premultiplied));
str += " green=" + std::to_string(SkColorGetG(premultiplied));
str += " blue=" + std::to_string(SkColorGetB(premultiplied));
canvas->drawString(str.c_str(), 20, 100, SkPaint());
##
#SeeAlso SkPreMultiplyARGB
#Method ##
#Subtopic PMColor ##
#Topic Color ##