skia2/tests/SRGBReadWritePixelsTest.cpp

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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrCaps.h"
#include "GrContext.h"
Revert "Revert "Revert "Revert "Move GrTextureProvider to src"""" This reverts commit 580ffa0fb17bc4e924776eafd941bf1fab397cde. Reason for revert: Okay, it landed. Original change's description: > Revert "Revert "Revert "Move GrTextureProvider to src""" > > This reverts commit 2fe8373bb1d56f531f8a2e03a3087b0aa73e199c. > > Reason for revert: Google3 fix isn't landing. > > Original change's description: > > Revert "Revert "Move GrTextureProvider to src"" > > > > This reverts commit 13d7f5d7c2872ed4298330758e173ae605578cb2. > > > > Reason for revert: Fixed client code. Re-landing. > > > > Original change's description: > > > Revert "Move GrTextureProvider to src" > > > > > > This reverts commit 24429c68c56683252e3fc2a79d9b660eaf96ec0c. > > > > > > Reason for revert: Breaking a roll > > > > > > Original change's description: > > > > Move GrTextureProvider to src > > > > > > > > With this hidden, we can make further simplification. Just want to test > > > > this change against our external clients first, to make sure we're okay > > > > to proceed. > > > > > > > > BUG=skia: > > > > > > > > Change-Id: I47f8c8f2912201c2890bc2f9a9d68aa92649a2d4 > > > > Reviewed-on: https://skia-review.googlesource.com/9072 > > > > Commit-Queue: Brian Osman <brianosman@google.com> > > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > > > > > > > > TBR=bsalomon@google.com,brianosman@google.com,benjaminwagner@google.com,reviews@skia.org > > > NOPRESUBMIT=true > > > NOTREECHECKS=true > > > NOTRY=true > > > BUG=skia: > > > > > > Change-Id: I43cc135731245c29e24bbecf06ee46c562955c03 > > > Reviewed-on: https://skia-review.googlesource.com/9123 > > > Reviewed-by: Brian Osman <brianosman@google.com> > > > Commit-Queue: Brian Osman <brianosman@google.com> > > > > > > > TBR=bsalomon@google.com,benjaminwagner@google.com,reviews@skia.org,brianosman@google.com > > NOPRESUBMIT=true > > NOTREECHECKS=true > > NOTRY=true > > BUG=skia: > > > > Change-Id: Ibcb2ea34654315327c46ea8e4de5bf14376d9bdf > > Reviewed-on: https://skia-review.googlesource.com/9127 > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: Brian Osman <brianosman@google.com> > > > > TBR=bsalomon@google.com,benjaminwagner@google.com,reviews@skia.org,brianosman@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=skia: > > Change-Id: If5c06c7608d76c45438d03fefb21c4edd7da4f36 > Reviewed-on: https://skia-review.googlesource.com/9128 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,benjaminwagner@google.com,reviews@skia.org,brianosman@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Change-Id: I48da978fb73f914c09176e2fefa2882bc8a464a7 Reviewed-on: https://skia-review.googlesource.com/9150 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
2017-03-02 18:36:27 +00:00
#include "GrTextureProvider.h"
#include "SkCanvas.h"
#include "SkSurface.h"
// using anonymous namespace because these functions are used as template params.
namespace {
/** convert 0..1 srgb value to 0..1 linear */
float srgb_to_linear(float srgb) {
if (srgb <= 0.04045f) {
return srgb / 12.92f;
} else {
return powf((srgb + 0.055f) / 1.055f, 2.4f);
}
}
/** convert 0..1 linear value to 0..1 srgb */
float linear_to_srgb(float linear) {
if (linear <= 0.0031308) {
return linear * 12.92f;
} else {
return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
}
}
}
/** tests a conversion with an error tolerance */
template <float (*CONVERT)(float)> static bool check_conversion(uint32_t input, uint32_t output,
float error) {
// alpha should always be exactly preserved.
if ((input & 0xff000000) != (output & 0xff000000)) {
return false;
}
for (int c = 0; c < 3; ++c) {
uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
float lower = SkTMax(0.f, (float) inputComponent - error);
float upper = SkTMin(255.f, (float) inputComponent + error);
lower = CONVERT(lower / 255.f);
upper = CONVERT(upper / 255.f);
SkASSERT(lower >= 0.f && lower <= 255.f);
SkASSERT(upper >= 0.f && upper <= 255.f);
uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
if (outputComponent < SkScalarFloorToInt(lower * 255.f) ||
outputComponent > SkScalarCeilToInt(upper * 255.f)) {
return false;
}
}
return true;
}
/** tests a forward and backward conversion with an error tolerance */
template <float (*FORWARD)(float), float (*BACKWARD)(float)>
static bool check_double_conversion(uint32_t input, uint32_t output, float error) {
// alpha should always be exactly preserved.
if ((input & 0xff000000) != (output & 0xff000000)) {
return false;
}
for (int c = 0; c < 3; ++c) {
uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
float lower = SkTMax(0.f, (float) inputComponent - error);
float upper = SkTMin(255.f, (float) inputComponent + error);
lower = FORWARD(lower / 255.f);
upper = FORWARD(upper / 255.f);
SkASSERT(lower >= 0.f && lower <= 255.f);
SkASSERT(upper >= 0.f && upper <= 255.f);
uint8_t upperComponent = SkScalarCeilToInt(upper * 255.f);
uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f);
lower = SkTMax(0.f, (float) lowerComponent - error);
upper = SkTMin(255.f, (float) upperComponent + error);
lower = BACKWARD(lowerComponent / 255.f);
upper = BACKWARD(upperComponent / 255.f);
SkASSERT(lower >= 0.f && lower <= 255.f);
SkASSERT(upper >= 0.f && upper <= 255.f);
upperComponent = SkScalarCeilToInt(upper * 255.f);
lowerComponent = SkScalarFloorToInt(lower * 255.f);
uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
if (outputComponent < lowerComponent || outputComponent > upperComponent) {
return false;
}
}
return true;
}
static bool check_srgb_to_linear_conversion(uint32_t srgb, uint32_t linear, float error) {
return check_conversion<srgb_to_linear>(srgb, linear, error);
}
static bool check_linear_to_srgb_conversion(uint32_t linear, uint32_t srgb, float error) {
return check_conversion<linear_to_srgb>(linear, srgb, error);
}
static bool check_linear_to_srgb_to_linear_conversion(uint32_t input, uint32_t output, float error) {
return check_double_conversion<linear_to_srgb, srgb_to_linear>(input, output, error);
}
static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t output, float error) {
return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error);
}
typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error);
void read_and_check_pixels(skiatest::Reporter* reporter, GrTexture* texture, uint32_t* origData,
GrPixelConfig readConfig, CheckFn checker, float error,
const char* subtestName) {
int w = texture->width();
int h = texture->height();
SkAutoTMalloc<uint32_t> readData(w * h);
memset(readData.get(), 0, sizeof(uint32_t) * w * h);
if (!texture->readPixels(0, 0, w, h, readConfig, readData.get())) {
ERRORF(reporter, "Could not read pixels for %s.", subtestName);
return;
}
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
uint32_t orig = origData[j * w + i];
uint32_t read = readData[j * w + i];
if (!checker(orig, read, error)) {
ERRORF(reporter, "Expected 0x%08x, read back as 0x%08x in %s at %d, %d).",
orig, read, subtestName, i, j);
return;
}
}
}
}
// TODO: Add tests for copySurface between srgb/linear textures. Add tests for unpremul/premul
// conversion during read/write along with srgb/linear conversions.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
#if defined(GOOGLE3)
// Stack frame size is limited in GOOGLE3.
static const int kW = 63;
static const int kH = 63;
#else
static const int kW = 255;
static const int kH = 255;
#endif
uint32_t origData[kW * kH];
for (int j = 0; j < kH; ++j) {
for (int i = 0; i < kW; ++i) {
origData[j * kW + i] = (j << 24) | (i << 16) | (i << 8) | i;
}
}
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = kW;
desc.fHeight = kH;
desc.fConfig = kSRGBA_8888_GrPixelConfig;
if (context->caps()->isConfigRenderable(desc.fConfig, false) &&
context->caps()->isConfigTexturable(desc.fConfig)) {
sk_sp<GrTexture> tex(context->textureProvider()->createTexture(desc, SkBudgeted::kNo));
if (!tex) {
ERRORF(reporter, "Could not create SRGBA texture.");
return;
}
float error = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.2f : 0.5f;
// Write srgba data and read as srgba and then as rgba
if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
// For the all-srgba case, we allow a small error only for devices that have
// precision variation because the srgba data gets converted to linear and back in
// the shader.
float smallError = context->caps()->shaderCaps()->floatPrecisionVaries() ? 1.f :
0.0f;
read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
check_srgb_to_linear_to_srgb_conversion, smallError,
"write/read srgba to srgba texture");
read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
check_srgb_to_linear_conversion, error,
"write srgba/read rgba with srgba texture");
} else {
ERRORF(reporter, "Could not write srgba data to srgba texture.");
}
// Now verify that we can write linear data
if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
// We allow more error on GPUs with lower precision shader variables.
read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
check_linear_to_srgb_conversion, error,
"write rgba/read srgba with srgba texture");
read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
check_linear_to_srgb_to_linear_conversion, error,
"write/read rgba with srgba texture");
} else {
ERRORF(reporter, "Could not write rgba data to srgba texture.");
}
desc.fConfig = kRGBA_8888_GrPixelConfig;
tex.reset(context->textureProvider()->createTexture(desc, SkBudgeted::kNo));
if (!tex) {
ERRORF(reporter, "Could not create RGBA texture.");
return;
}
// Write srgba data to a rgba texture and read back as srgba and rgba
if (tex->writePixels(0, 0, kW, kH, kSRGBA_8888_GrPixelConfig, origData)) {
read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
check_srgb_to_linear_to_srgb_conversion, error,
"write/read srgba to rgba texture");
read_and_check_pixels(reporter, tex.get(), origData, kRGBA_8888_GrPixelConfig,
check_srgb_to_linear_conversion, error,
"write srgba/read rgba to rgba texture");
} else {
ERRORF(reporter, "Could not write srgba data to rgba texture.");
}
// Write rgba data to a rgba texture and read back as srgba
if (tex->writePixels(0, 0, kW, kH, kRGBA_8888_GrPixelConfig, origData)) {
read_and_check_pixels(reporter, tex.get(), origData, kSRGBA_8888_GrPixelConfig,
check_linear_to_srgb_conversion, 1.2f,
"write rgba/read srgba to rgba texture");
} else {
ERRORF(reporter, "Could not write rgba data to rgba texture.");
}
}
}
#endif