skia2/tests/sksl/inliner/SwitchWithCastCanBeInlined.glsl

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out vec4 sk_FragColor;
uniform vec4 color;
void main() {
vec4 _0_result;
switch (int(color.x)) {
case 1:
_0_result = color.yyyy;
break;
default:
_0_result = color.zzzz;
break;
}
sk_FragColor = _0_result;
}