skia2/docs/examples/Matrix_SetAffineIdentity.cpp

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// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=e10adbd0bcc940c5d4d872db0e78e892
REG_FIDDLE(Matrix_SetAffineIdentity, 256, 256, true, 0) {
void draw(SkCanvas* canvas) {
SkScalar affine[6];
SkMatrix::SetAffineIdentity(affine);
const char* names[] = { "ScaleX", "SkewY", "SkewX", "ScaleY", "TransX", "TransY" };
for (int i = 0; i < 6; ++i) {
SkDebugf("%s: %g ", names[i], affine[i]);
}
SkDebugf("\n");
}
} // END FIDDLE