skia2/modules/canvaskit/CHANGELOG.md

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# CanvasKit Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Changed
- `MakeSkVertices` uses a builder to save a copy.
## [0.6.0] - 2019-05-06
### Added
- `SkSurface.grContext` now exposed. `GrContext` has new methods for monitoring/setting
the cache limits; tweaking these may lead to better performance in some cases.
`getResourceCacheLimitBytes`, `setResourceCacheLimitBytes`, `getResourceCacheUsageBytes`
- `SkCanvas.drawAtlas` for efficiently drawing multiple sprites from a sprite sheet with
a set of transforms, color blends, etc.
- `SkColorBuilder`, `RSXFormBuilder`, `SkRectBuilder` which increase performance by
reducing the amount of malloc/free calls per frame, given that the array size is fixed.
- Basic `SkPicture` support. `SkSurface.captureFrameAsSkPicture` is a helper function to
capture an `SkPicture`, which can be dumped to disk (for debugging) with
`SkPicture.DEBUGONLY_saveAsFile`.
- `SkImage.readPixels`, which returns a TypedArray of pixel values (safe to use
anywhere, doesn't need a delete()).
### Changed
- Better `GrGLCaps` support for WebGL - this shouldn't have any impacts on APIs or
correctness, except by perhaps fixing a few bugs in various surface types.
- Use unsigned ints for SkColor on the JS side - this shouldn't have any impacts
unless clients have pre-computed colors, in which case, they will need to re-compute them.
- [breaking] Moved `CanvasKit.MakeImageShader` to `SkImage.makeShader` - removed clampUnpremul
as argument.
## [0.5.1] - 2019-03-21
### Added
- `SkPathMeasure`, `RSXFormBuilder`, `SkFont.getWidths`, `SkTextBlob.MakeFromRSXform`
which were needed to add the helper function `SkTextBlob.MakeOnPath`.
- `SkSurface.requestAnimationFrame` - wrapper around window.requestAnimationFrame that
takes care of the setup/tear down required to use CanvasKit optimally. The callback
has an `SkCanvas` as the first parameter - callers should draw on that.
### Changed
- Location in Skia Git repo now `modules/canvaskit` (was `experimental/canvaskit`)
### Fixed
- Extern bug in `CanvasKit.SkMatrix.invert`
- Fallback to CPU now properly refreshes the canvas to get access to the
CanvasRenderingContext2D.
- Compile flags for better WebGL1 support for some graphics cards.
- Antialias bug on large oval paths <https://crbug.com/skia/8873>
### Deprecated
- `SkCanvas.flush` will be removed soon - client should only call `SkSurface.flush`
## [0.5.0] - 2019-03-08
### Added
- isVolitile option to `CanvasKit.MakeSkVertices`. The previous (and current default) behavior
was for this to be true; some applications may go faster if set to false.
- `SkCanvas.saveLayer(rect, paint)`
- `SkCanvas.restoreToCount(int)` which can be used with the output of .save() and .saveLayer().
- Optional particles library from modules/particles. `See CanvasKit.MakeParticles(json)`;
- More public APIs for working with Surfaces/Contexts `GetWebGLContext`,
`MakeGrContext`, `MakeOnScreenGLSurface`, `MakeRenderTarget`.
- `SkSurface.getSurface()` and `SkCanvas.getSurface()` for making compatible surfaces (typically
used as a workspace and then "saved" with `surface.makeImageSnapshot()`)
### Breaking
- `CanvasKit.MakeWebGLCanvasSurface` no longer takes a webgl context as a first arg, only a
canvas or an id of a canvas. If users want to manage their own GL contexts, they should build
the `SkSurface` themselves with `GetWebGLContext` -> `MakeGrContext` ->
`MakeOnScreenGLSurface`.
## [0.4.1] - 2019-03-01
### Added
- Optional arguments to `MakeManagedAnimation` for supplying external assets (like images, fonts).
## [0.4.0] - 2019-02-25
### Added
- `SkPath.addRoundRect`, `SkPath.reset`, `SkPath.rewind` exposed.
- `SkCanvas.drawArc`, `SkCanvas.drawLine`, `SkCanvas.drawOval`, `SkCanvas.drawRoundRect` exposed.
- Can import/export a SkPath to an array of commands. See `CanvasKit.MakePathFromCmds` and
`SkPath.toCmds`.
- `SkCanvas.drawTextBlob()` and `SkCanvas.SkTextBlob.MakeFromText()` to draw text to a canvas.
- `CanvasKit.TextEncoding` enum. For use with `SkTextBlob`.
- Text shaping with `ShapedText` object and `SkCanvas.drawText`. At compile time, one can choose
between using Harfbuzz/ICU (default) or a primitive one ("primitive_shaper") which just does
line breaking. Using Harfbuzz/ICU substantially increases code size (4.3 MB to 6.4 MB).
### Changed
- `SkCanvas.drawText()` now requires an `SkFont` object for raw strings.
### Removed
- `SkPaint.setTextSize()`, `SkPaint.getTextSize()`, `SkPaint.setTypeface()`
which should be replaced by using `SkFont`.
- Deprecated `CanvasKitInit().then()` interface (see 0.3.1 notes)
### Fixed
- Potential bug in `ready()` if already loaded.
## [0.3.1] - 2019-01-04
### Added
- `SkFont` now exposed.
- `MakeCanvasSurface` can now take a canvas element directly.
- `MakeWebGLCanvasSurface` can now take a WebGL context as an integer and use it directly.
### Changed
- `CanvasKitInit(...).then()` is no longer the recommended way to initialize things.
It will be removed in 0.4.0. Use `CanvasKitInit(...).ready()`, which returns a real Promise.
### Removed
- `SkPaint.measureText` - use `SkFont.measureText` instead.
## [0.3.0] - 2018-12-18
### Added
- Add Canvas2D JS layer. This mirrors the HTML Canvas API. This may be omitted at compile time
it by adding `no_canvas` to the `compile.sh` invocation.
- `CanvasKit.FontMgr.DefaultRef()` and `fontmgr.MakeTypefaceFromData` to load fonts.
- Exposed `SkPath.setVolatile`. Some animations see performance improvements by setting
their paths' volatility to true.
### Fixed
- `SkPath.addRect` now correctly draws counter-clockwise vs clockwise.
### Changed
- `CanvasKit.MakeImageShader` no longer takes encoded bytes, but an `SkImage`, created from
`CanvasKit.MakeImageFromEncoded`. Additionally, the optional parameters `clampIfUnpremul`
and `localMatrix` have been exposed.
- `SkPath.arcTo` now takes `startAngle`, `sweepAngle`, `forceMoveTo` as additional parameters.
- `SkPath.stroke` has a new option `precision` It defaults to 1.0.
- CanvasKit comes with one font (NotoMono) instead of the Skia TestTypeface. Clients are encouraged
to use the new `fontmgr.MakeTypefaceFromData` for more font variety.
### Removed
- `CanvasKit.initFonts()` - no longer needed.
## [0.2.1] - 2018-11-20
Beginning of Changelog history