skia2/dm/DMGpuGMTask.h

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#ifndef DMGpuGMTask_DEFINED
#define DMGpuGMTask_DEFINED
#include "DMGpuSupport.h"
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// This is the main entry point for drawing GMs with the GPU.
namespace DM {
class GpuGMTask : public GpuTask {
public:
GpuGMTask(const char* config,
Reporter*,
TaskRunner*,
skiagm::GMRegistry::Factory,
GrContextFactory::GLContextType,
GrGLStandard gpuAPI,
int sampleCount,
bool useDFText);
virtual void draw(GrContextFactory*) SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<skiagm::GM> fGM;
const SkString fName;
const GrContextFactory::GLContextType fContextType;
GrGLStandard fGpuAPI;
const int fSampleCount;
const bool fUseDFText;
};
} // namespace DM
#endif // DMGpuGMTask_DEFINED