skia2/experimental/Intersection/Intersection_Tests.cpp

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#include "CubicIntersection_TestData.h"
#include "Intersection_Tests.h"
void cubecode_test(int test);
#define TEST_QUADS_FIRST 0
void Intersection_Tests() {
SimplifyNew_Test();
Simplify4x4RectsThreaded_Test();
SimplifyFindNext_Test();
SimplifyFindTop_Test();
SimplifyAngle_Test();
QuadraticReduceOrder_Test();
QuadraticBezierClip_Test();
QuadraticIntersection_Test();
SimplifyAddIntersectingTs_Test();
cubecode_test(1);
convert_testx();
// tests are in dependency / complexity order
Inline_Tests();
ConvexHull_Test();
ConvexHull_X_Test();
LineParameter_Test();
LineIntersection_Test();
LineQuadraticIntersection_Test();
LineCubicIntersection_Test();
SimplifyQuadraticPaths_Test();
SimplifyPolygonPaths_Test();
SimplifyRectangularPaths_Test();
SimplifyQuadralateralPaths_Test();
ActiveEdge_Test();
#if TEST_QUADS_FIRST
Simplify4x4QuadraticsThreaded_Test();
#endif
SimplifyDegenerate4x4TrianglesThreaded_Test();
SimplifyNondegenerate4x4TrianglesThreaded_Test();
Simplify4x4QuadralateralsThreaded_Test();
#if !TEST_QUADS_FIRST
Simplify4x4QuadraticsThreaded_Test();
#endif
QuadraticCoincidence_Test();
QuadraticIntersection_Test();
CubicParameterization_Test();
CubicCoincidence_Test();
CubicReduceOrder_Test();
CubicBezierClip_Test();
CubicIntersection_Test();
}