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skia2
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tests
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sksl
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intrinsics
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UintBitsToFloat.glsl
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Fix floatBitsToInt family of intrinsics and add tests. floatBitsToUint was missing from our intrinsic list entirely, and u?intBitsToFloat were misspelled. These intrinsics aren't implemented in SPIR-V or Metal either, but that will be handled in followup CLs. Change-Id: Iaf9b9d5a2e46e25d41eef71903fad8bd1c177d4e Bug: skia:11071 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342757 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-09 23:00:47 +00:00
out vec4 sk_FragColor;
Change sksl tests to avoid SPIR-V validation errors 'in' variables without locations aren't allowed. Use uniforms instead. Bug: skia:11738 Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
2021-03-15 18:58:57 +00:00
uniform uint a;
Fix floatBitsToInt family of intrinsics and add tests. floatBitsToUint was missing from our intrinsic list entirely, and u?intBitsToFloat were misspelled. These intrinsics aren't implemented in SPIR-V or Metal either, but that will be handled in followup CLs. Change-Id: Iaf9b9d5a2e46e25d41eef71903fad8bd1c177d4e Bug: skia:11071 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342757 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-09 23:00:47 +00:00
void main() {
sk_FragColor.x = uintBitsToFloat(a);
}
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