skia2/modules/sksg/include/SkSGImage.h

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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGImage_DEFINED
#define SkSGImage_DEFINED
#include "SkSGRenderNode.h"
#include "SkFilterQuality.h"
class SkImage;
namespace sksg {
/**
* Concrete rendering node, wrapping an SkImage.
*
*/
class Image final : public RenderNode {
public:
static sk_sp<Image> Make(sk_sp<SkImage> image) {
return sk_sp<Image>(new Image(std::move(image)));
}
SG_ATTRIBUTE(Image, sk_sp<SkImage> , fImage )
SG_ATTRIBUTE(Quality , SkFilterQuality, fQuality )
SG_ATTRIBUTE(AntiAlias, bool , fAntiAlias)
protected:
explicit Image(sk_sp<SkImage>);
void onRender(SkCanvas*, const RenderContext*) const override;
const RenderNode* onNodeAt(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
sk_sp<SkImage> fImage;
SkFilterQuality fQuality = kLow_SkFilterQuality;
bool fAntiAlias = true;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGImage_DEFINED