#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 sk_RTAdjust;
};
struct Inputs {
struct Outputs {
float4 sk_Position [[position]];
float sk_PointSize [[point_size]];
vertex Outputs vertexMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) {
Outputs _out;
(void)_out;
_out.sk_Position = float4(1.0);
_out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _uniforms.sk_RTAdjust.yw, 0.0, _out.sk_Position.w);
return (_out.sk_Position.y = -_out.sk_Position.y, _out);
}