#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 x = half4(1.0h, 1.0h, 1.0h, 1.0h);
do {
x.x = x.x - 0.25h;
if (x.x <= 0.0h) break;
} while (x.w == 1.0h);
x.z = x.z - 0.25h;
if (x.w == 1.0h) continue;
x.y = 0.0h;
} while (x.z > 0.0h);
_out.sk_FragColor = x;
return _out;
}