skia2/tests/GrSurfaceResolveTest.cpp

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/*
* Copyright 2022 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrPixmap.h"
#include "tests/TestUtils.h"
#include "tools/gpu/ManagedBackendTexture.h"
using namespace sk_gpu_test;
bool check_pixels(skiatest::Reporter* reporter,
GrDirectContext* dContext,
const GrBackendTexture& tex,
const SkImageInfo& info,
SkColor expectedColor) {
// We have to do the readback of the backend texture wrapped in a different Skia surface than
// the one used in the main body of the test or else the readPixels call will trigger resolves
// itself.
sk_sp<SkSurface> surface = SkSurface::MakeFromBackendTexture(dContext,
tex,
kTopLeft_GrSurfaceOrigin,
/*sampleCnt=*/4,
kRGBA_8888_SkColorType,
nullptr, nullptr);
SkBitmap actual;
actual.allocPixels(info);
if (!surface->readPixels(actual, 0, 0)) {
return false;
}
SkBitmap expected;
expected.allocPixels(info);
SkCanvas tmp(expected);
tmp.clear(expectedColor);
expected.setImmutable();
const float tols[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
auto error = std::function<ComparePixmapsErrorReporter>(
[reporter](int x, int y, const float diffs[4]) {
SkASSERT(x >= 0 && y >= 0);
ERRORF(reporter, "mismatch at %d, %d (%f, %f, %f %f)",
x, y, diffs[0], diffs[1], diffs[2], diffs[3]);
});
return ComparePixels(expected.pixmap(), actual.pixmap(), tols, error);
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SurfaceResolveTest, reporter, ctxInfo) {
auto dContext = ctxInfo.directContext();
SkImageInfo info = SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
auto managedTex = ManagedBackendTexture::MakeFromInfo(dContext,
info,
GrMipmapped::kNo,
GrRenderable::kYes);
if (!managedTex) {
return;
}
auto tex = managedTex->texture();
// Wrap the backend surface but tell it rendering with MSAA so that the wrapped texture is the
// resolve.
sk_sp<SkSurface> surface = SkSurface::MakeFromBackendTexture(dContext,
tex,
kTopLeft_GrSurfaceOrigin,
/*sampleCnt=*/4,
kRGBA_8888_SkColorType,
nullptr, nullptr);
if (!surface) {
return;
}
const GrCaps* caps = dContext->priv().caps();
// In metal and vulkan if we prefer discardable msaa attachments we will also auto resolve. The
// GrBackendTexture and SkSurface are set up in a way that is compatible with discardable msaa
// for both backends.
bool autoResolves = caps->msaaResolvesAutomatically() ||
caps->preferDiscardableMSAAAttachment();
// First do a simple test where we clear the surface than flush with SkSurface::flush. This
// should trigger the resolve and the texture should have the correct data.
surface->getCanvas()->clear(SK_ColorRED);
surface->flush();
dContext->submit();
REPORTER_ASSERT(reporter, check_pixels(reporter, dContext, tex, info, SK_ColorRED));
// Next try doing a GrDirectContext::flush which will not trigger a resolve on gpus without
// automatic msaa resolves.
surface->getCanvas()->clear(SK_ColorBLUE);
dContext->flush();
dContext->submit();
if (autoResolves) {
REPORTER_ASSERT(reporter, check_pixels(reporter, dContext, tex, info, SK_ColorBLUE));
} else {
REPORTER_ASSERT(reporter, check_pixels(reporter, dContext, tex, info, SK_ColorRED));
}
// Now doing a surface flush (even without any queued up normal work) should still resolve the
// surface.
surface->flush();
dContext->submit();
REPORTER_ASSERT(reporter, check_pixels(reporter, dContext, tex, info, SK_ColorBLUE));
// Test using SkSurface::resolve with a GrDirectContext::flush
surface->getCanvas()->clear(SK_ColorRED);
surface->resolveMSAA();
dContext->flush();
dContext->submit();
REPORTER_ASSERT(reporter, check_pixels(reporter, dContext, tex, info, SK_ColorRED));
// Calling resolve again should cause no issues as it is a no-op (there is an assert in the
// resolve op that the surface's msaa is dirty, we shouldn't hit that assert).
surface->resolveMSAA();
dContext->flush();
dContext->submit();
REPORTER_ASSERT(reporter, check_pixels(reporter, dContext, tex, info, SK_ColorRED));
// Try resolving in the middle of draw calls. Non automatic resolve gpus should only see the
// results of the first draw.
surface->getCanvas()->clear(SK_ColorGREEN);
surface->resolveMSAA();
surface->getCanvas()->clear(SK_ColorBLUE);
dContext->flush();
dContext->submit();
if (autoResolves) {
REPORTER_ASSERT(reporter, check_pixels(reporter, dContext, tex, info, SK_ColorBLUE));
} else {
REPORTER_ASSERT(reporter, check_pixels(reporter, dContext, tex, info, SK_ColorGREEN));
}
// Test that a resolve between draws to a different surface doesn't cause the OpsTasks for that
// surface to be split. Fails if we hit validation asserts in GrDrawingManager.
// First clear out dirty msaa from previous test
surface->flush();
auto otherSurface = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kYes, info);
REPORTER_ASSERT(reporter, otherSurface);
otherSurface->getCanvas()->clear(SK_ColorRED);
surface->resolveMSAA();
otherSurface->getCanvas()->clear(SK_ColorBLUE);
dContext->flush();
dContext->submit();
// Make sure resolving a non-msaa surface doesn't trigger a resolve call. We'll hit an assert
// that the msaa is not dirty if it does.
REPORTER_ASSERT(reporter, otherSurface);
otherSurface->getCanvas()->clear(SK_ColorRED);
otherSurface->resolveMSAA();
dContext->flush();
dContext->submit();
}