skia2/experimental/svg/model/SkSVGShape.cpp

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSVGRenderContext.h"
#include "SkSVGShape.h"
SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {}
void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const {
const SkPath::FillType fillType =
FillRuleToFillType(*ctx.presentationContext().fInherited.fFillRule.get());
// TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid.
if (const SkPaint* fillPaint = ctx.fillPaint()) {
this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType);
}
if (const SkPaint* strokePaint = ctx.strokePaint()) {
this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType);
}
}
void SkSVGShape::appendChild(sk_sp<SkSVGNode>) {
SkDebugf("cannot append child nodes to an SVG shape.\n");
}
SkPath::FillType SkSVGShape::FillRuleToFillType(const SkSVGFillRule& fillRule) {
switch (fillRule.type()) {
case SkSVGFillRule::Type::kNonZero:
return SkPath::kWinding_FillType;
case SkSVGFillRule::Type::kEvenOdd:
return SkPath::kEvenOdd_FillType;
default:
SkASSERT(false);
return SkPath::kWinding_FillType;
}
}