41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
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/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "src/sksl/SkSLCompiler.h"
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#include "tests/Test.h"
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static void test(skiatest::Reporter* r,
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const GrShaderCaps& caps,
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const char* src,
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SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
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SkSL::Compiler compiler(&caps);
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SkSL::Program::Settings settings;
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SkSL::String output;
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
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settings);
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if (!program) {
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SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
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REPORTER_ASSERT(r, program);
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} else {
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REPORTER_ASSERT(r, compiler.toMetal(*program, &output));
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REPORTER_ASSERT(r, output != "");
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//SkDebugf("Metal output:\n\n%s", output.c_str());
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}
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}
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DEF_TEST(SkSLMetalTestbed, r) {
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// Add in your SkSL here.
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test(r,
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*SkSL::ShaderCapsFactory::Default(),
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R"__SkSL__(
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void main() {
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sk_FragColor = half4(0);
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}
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)__SkSL__");
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}
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