skia2/include/gpu/GrContextThreadSafeProxy.h

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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContextThreadSafeProxy_DEFINED
#define GrContextThreadSafeProxy_DEFINED
#include "GrContextOptions.h"
#include "SkRefCnt.h"
class GrBackendFormat;
class GrCaps;
class GrContext;
class GrContext_Base;
class GrContextThreadSafeProxyPriv;
class GrSkSLFPFactoryCache;
struct SkImageInfo;
class SkSurfaceCharacterization;
/**
* Can be used to perform actions related to the generating GrContext in a thread safe manner. The
* proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
*/
class SK_API GrContextThreadSafeProxy : public SkRefCnt {
public:
~GrContextThreadSafeProxy() override;
bool matches(GrContext_Base* context) const;
/**
* Create a surface characterization for a DDL that will be replayed into the GrContext
* that created this proxy. On failure the resulting characterization will be invalid (i.e.,
* "!c.isValid()").
*
* @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the
* DDL created with this characterization is replayed.
* Note: the contract here is that the DDL will be created as
* if it had a full 'cacheMaxResourceBytes' to use. If replayed
* into a GrContext that already has locked GPU memory, the
* replay can exceed the budget. To rephrase, all resource
* allocation decisions are made at record time and at playback
* time the budget limits will be ignored.
* @param ii The image info specifying properties of the SkSurface that
* the DDL created with this characterization will be replayed
* into.
* Note: Ganesh doesn't make use of the SkImageInfo's alphaType
* @param backendFormat Information about the format of the GPU surface that will
* back the SkSurface upon replay
* @param sampleCount The sample count of the SkSurface that the DDL created with
* this characterization will be replayed into
* @param origin The origin of the SkSurface that the DDL created with this
* characterization will be replayed into
* @param surfaceProps The surface properties of the SkSurface that the DDL created
* with this characterization will be replayed into
* @param isMipMapped Will the surface the DDL will be replayed into have space
* allocated for mipmaps?
* @param willUseGLFBO0 Will the surface the DDL will be replayed into be backed by GL
* FBO 0. This flag is only valid if using an GL backend.
* @param isTextureable Will the surface be able to act as a texture?
*/
SkSurfaceCharacterization createCharacterization(
size_t cacheMaxResourceBytes,
const SkImageInfo& ii, const GrBackendFormat& backendFormat,
int sampleCount, GrSurfaceOrigin origin,
const SkSurfaceProps& surfaceProps,
bool isMipMapped,
bool willUseGLFBO0 = false,
bool isTextureable = true);
bool operator==(const GrContextThreadSafeProxy& that) const {
// Each GrContext should only ever have a single thread-safe proxy.
SkASSERT((this == &that) == (fContextID == that.fContextID));
return this == &that;
}
bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); }
// Provides access to functions that aren't part of the public API.
GrContextThreadSafeProxyPriv priv();
const GrContextThreadSafeProxyPriv priv() const;
private:
// DDL TODO: need to add unit tests for backend & maybe options
GrContextThreadSafeProxy(sk_sp<const GrCaps> caps,
uint32_t uniqueID,
GrBackendApi backend,
const GrContextOptions& options,
sk_sp<GrSkSLFPFactoryCache> cache);
sk_sp<const GrCaps> fCaps;
const uint32_t fContextID;
const GrBackendApi fBackend;
const GrContextOptions fOptions;
sk_sp<GrSkSLFPFactoryCache> fFPFactoryCache;
friend class GrDirectContext; // To construct this object
friend class GrContextThreadSafeProxyPriv;
typedef SkRefCnt INHERITED;
};
#endif