2011-07-28 14:26:00 +00:00
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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2011-06-07 19:16:02 +00:00
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#include "BenchTimer.h"
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#if defined(SK_BUILD_FOR_WIN32)
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#include "BenchSysTimer_windows.h"
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#elif defined(SK_BUILD_FOR_MAC)
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#include "BenchSysTimer_mach.h"
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#elif defined(SK_BUILD_FOR_UNIX)
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#include "BenchSysTimer_posix.h"
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#else
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#include "BenchSysTimer_c.h"
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#endif
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#if defined(SK_MESA) || \
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defined(SK_BUILD_FOR_WIN32) || \
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defined(SK_BUILD_FOR_MAC) || \
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defined(SK_BUILD_FOR_UNIX)
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#include "BenchGpuTimer_gl.h"
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#else
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#include "BenchGpuTimer_none.h"
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#endif
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BenchTimer::BenchTimer()
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: fCpu(-1.0)
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, fWall(-1.0)
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, fGpu(-1.0)
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{
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this->fSysTimer = new BenchSysTimer();
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this->fGpuTimer = new BenchGpuTimer();
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}
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BenchTimer::~BenchTimer() {
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delete this->fSysTimer;
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delete this->fGpuTimer;
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}
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void BenchTimer::start() {
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this->fSysTimer->startWall();
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this->fGpuTimer->startGpu();
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this->fSysTimer->startCpu();
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}
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void BenchTimer::end() {
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this->fCpu = this->fSysTimer->endCpu();
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//It is important to stop the cpu clocks first,
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//as the following will cpu wait for the gpu to finish.
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this->fGpu = this->fGpuTimer->endGpu();
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this->fWall = this->fSysTimer->endWall();
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}
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