skia2/tests/sksl/shared/golden/OutParams.glsl

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out vec4 sk_FragColor;
void main() {
vec3 h3;
h3 = vec3(3.0);
vec4 h4;
h4 = vec4(4.0);
h3.y = 1.0;
h3.xz = vec2(2.0);
h4.zwxy = vec4(4.0);
sk_FragColor = vec4(1.0, 2.0, h3.x, h4.x);
mat2 h2x2;
h2x2 = mat2(2.0);
mat3 h3x3;
h3x3 = mat3(3.0);
mat4 h4x4;
h4x4 = mat4(4.0);
h3x3[1] = vec3(3.0);
h4x4[3].w = 1.0;
h2x2[0].x = 1.0;
sk_FragColor = vec4(h2x2[0].x, h3x3[0].x, h4x4[0].x, 1.0);
ivec2 i2;
i2 = ivec2(2);
ivec4 i4;
i4 = ivec4(4);
i4.xyz = ivec3(3);
i2.y = 1;
sk_FragColor = vec4(1.0, float(i2.x), 3.0, float(i4.x));
vec2 f2;
f2 = vec2(2.0);
vec3 f3;
f3 = vec3(3.0);
f3.xy = vec2(2.0);
f2.x = 1.0;
sk_FragColor = vec4(1.0, f2.x, f3.x, 4.0);
mat2 f2x2;
f2x2 = mat2(2.0);
f2x2[0].x = 1.0;
sk_FragColor = vec4(f2x2[0].x, mat3(3.0)[0].x, mat4(4.0)[0].x, 1.0);
bvec3 b3;
b3 = bvec3(true);
bvec4 b4;
b4 = bvec4(false);
b4.xw = bvec2(false);
b3.z = true;
sk_FragColor = vec4(float(true), float(false), float(b3.x), float(b4.x));
}