skia2/tools/gpu/GrContextFactory.cpp

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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContextFactory.h"
#include "gl/GLTestContext.h"
#if SK_ANGLE
#include "gl/angle/GLTestContext_angle.h"
#endif
#if SK_COMMAND_BUFFER
#include "gl/command_buffer/GLTestContext_command_buffer.h"
#endif
#include "gl/debug/DebugGLTestContext.h"
#if SK_MESA
#include "gl/mesa/GLTestContext_mesa.h"
#endif
#if SK_VULKAN
#include "vk/GrVkBackendContext.h"
#endif
#include "gl/null/NullGLTestContext.h"
#include "gl/GrGLGpu.h"
#include "GrCaps.h"
namespace sk_gpu_test {
GrContextFactory::GrContextFactory() { }
GrContextFactory::GrContextFactory(const GrContextOptions& opts)
: fGlobalOptions(opts) {
}
GrContextFactory::~GrContextFactory() {
this->destroyContexts();
}
void GrContextFactory::destroyContexts() {
for (Context& context : fContexts) {
if (context.fGLContext) {
context.fGLContext->makeCurrent();
}
if (!context.fGrContext->unique()) {
context.fGrContext->releaseResourcesAndAbandonContext();
context.fAbandoned = true;
}
context.fGrContext->unref();
delete context.fGLContext;
}
fContexts.reset();
}
void GrContextFactory::abandonContexts() {
for (Context& context : fContexts) {
if (!context.fAbandoned) {
if (context.fGLContext) {
context.fGLContext->makeCurrent();
context.fGLContext->testAbandon();
delete(context.fGLContext);
context.fGLContext = nullptr;
}
context.fGrContext->abandonContext();
context.fAbandoned = true;
}
}
}
void GrContextFactory::releaseResourcesAndAbandonContexts() {
for (Context& context : fContexts) {
if (!context.fAbandoned) {
if (context.fGLContext) {
context.fGLContext->makeCurrent();
}
context.fGrContext->releaseResourcesAndAbandonContext();
context.fAbandoned = true;
if (context.fGLContext) {
delete context.fGLContext;
context.fGLContext = nullptr;
}
}
}
}
#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType =
GrContextFactory::kGL_ContextType;
#else
const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType =
GrContextFactory::kGLES_ContextType;
#endif
ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions options) {
for (int i = 0; i < fContexts.count(); ++i) {
Context& context = fContexts[i];
if (context.fType == type &&
context.fOptions == options &&
!context.fAbandoned) {
if (context.fGLContext) {
context.fGLContext->makeCurrent();
}
return ContextInfo(context.fGrContext, context.fGLContext);
}
}
SkAutoTDelete<GLTestContext> glCtx;
sk_sp<GrContext> grCtx;
GrBackendContext backendContext = 0;
sk_sp<const GrGLInterface> glInterface;
#ifdef SK_VULKAN
sk_sp<const GrVkBackendContext> vkBackend;
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
#endif
GrBackend backend = ContextTypeBackend(type);
switch (backend) {
case kOpenGL_GrBackend:
switch (type) {
case kGL_ContextType:
glCtx.reset(CreatePlatformGLTestContext(kGL_GrGLStandard));
break;
case kGLES_ContextType:
glCtx.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
break;
#if SK_ANGLE
# ifdef SK_BUILD_FOR_WIN
case kANGLE_ContextType:
glCtx.reset(CreateANGLEDirect3DGLTestContext());
break;
# endif
case kANGLE_GL_ContextType:
glCtx.reset(CreateANGLEOpenGLGLTestContext());
break;
#endif
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
#if SK_COMMAND_BUFFER
case kCommandBuffer_ContextType:
glCtx.reset(CommandBufferGLTestContext::Create());
break;
#endif
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
#if SK_MESA
case kMESA_ContextType:
glCtx.reset(CreateMesaGLTestContext());
break;
#endif
case kNullGL_ContextType:
glCtx.reset(CreateNullGLTestContext());
break;
case kDebugGL_ContextType:
glCtx.reset(CreateDebugGLTestContext());
break;
default:
return ContextInfo();
}
if (nullptr == glCtx.get()) {
return ContextInfo();
}
glInterface.reset(SkRef(glCtx->gl()));
// Block NVPR from non-NVPR types.
if (!(kEnableNVPR_ContextOptions & options)) {
glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface.get()));
if (!glInterface) {
return ContextInfo();
}
}
backendContext = reinterpret_cast<GrBackendContext>(glInterface.get());
glCtx->makeCurrent();
break;
#ifdef SK_VULKAN
case kVulkan_GrBackend:
SkASSERT(kVulkan_ContextType == type);
if ((kEnableNVPR_ContextOptions & options) ||
(kRequireSRGBSupport_ContextOptions & options)) {
return ContextInfo();
}
vkBackend.reset(GrVkBackendContext::Create());
if (!vkBackend) {
return ContextInfo();
}
backendContext = reinterpret_cast<GrBackendContext>(vkBackend.get());
// There is some bug (either in Skia or the NV Vulkan driver) where VkDevice
// destruction will hang occaisonally. For some reason having an existing GL
// context fixes this.
if (!fSentinelGLContext) {
fSentinelGLContext.reset(CreatePlatformGLTestContext(kGL_GrGLStandard));
if (!fSentinelGLContext) {
fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
}
}
break;
#endif
default:
return ContextInfo();
}
grCtx.reset(GrContext::Create(backend, backendContext, fGlobalOptions));
if (!grCtx.get()) {
return ContextInfo();
}
if (kEnableNVPR_ContextOptions & options) {
if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) {
return ContextInfo();
}
}
if (kRequireSRGBSupport_ContextOptions & options) {
if (!grCtx->caps()->srgbSupport()) {
return ContextInfo();
}
}
Context& context = fContexts.push_back();
context.fGLContext = glCtx.release();
context.fGrContext = SkRef(grCtx.get());
context.fType = type;
context.fOptions = options;
context.fAbandoned = false;
return ContextInfo(context.fGrContext, context.fGLContext);
}
} // namespace sk_gpu_test