2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-01-29 16:44:13 +00:00
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struct Uniforms {
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float4 testInputs;
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float4 colorGreen;
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float4 colorRed;
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};
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2020-12-09 21:19:37 +00:00
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2021-01-29 16:44:13 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2021-03-08 18:29:15 +00:00
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float4 expected = float4(-2.0, 0.0, 0.0, 2.0);
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_out.sk_FragColor = ((floor(_uniforms.testInputs.x) == expected.x && all(floor(_uniforms.testInputs.xy) == expected.xy)) && all(floor(_uniforms.testInputs.xyz) == expected.xyz)) && all(floor(_uniforms.testInputs) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-12-09 21:19:37 +00:00
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}
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