2021-04-29 15:14:38 +00:00
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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vec4 main() {
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bool _2_ok = true;
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2021-04-30 03:11:45 +00:00
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_2_ok = _2_ok && colorGreen != colorRed;
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2021-04-29 15:14:38 +00:00
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return _2_ok ? colorGreen : colorRed;
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}
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