skia2/bench/BenchGpuTimer_gl.cpp

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "BenchGpuTimer_gl.h"
#include "gl/SkGLContext.h"
#include "gl/GrGLUtil.h"
BenchGpuTimer::BenchGpuTimer(const SkGLContext* glctx) {
fContext = glctx;
glctx->ref();
glctx->makeCurrent();
fStarted = false;
fSupported = GrGLGetVersion(glctx->gl()) > GR_GL_VER(3,3) ||
GrGLHasExtension(glctx->gl(), "GL_ARB_timer_query") ||
GrGLHasExtension(glctx->gl(), "GL_EXT_timer_query");
if (fSupported) {
SK_GL(*glctx, GenQueries(1, &fQuery));
}
}
BenchGpuTimer::~BenchGpuTimer() {
if (fSupported) {
fContext->makeCurrent();
SK_GL(*fContext, DeleteQueries(1, &fQuery));
}
fContext->unref();
}
void BenchGpuTimer::startGpu() {
if (fSupported) {
fContext->makeCurrent();
fStarted = true;
SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery));
}
}
/**
* It is important to stop the cpu clocks first,
* as this will cpu wait for the gpu to finish.
*/
double BenchGpuTimer::endGpu() {
if (fSupported) {
fStarted = false;
fContext->makeCurrent();
SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED));
GrGLint available = 0;
while (!available) {
SK_GL(*fContext, GetQueryObjectiv(fQuery,
GR_GL_QUERY_RESULT_AVAILABLE,
&available));
}
GrGLuint64 totalGPUTimeElapsed = 0;
SK_GL(*fContext, GetQueryObjectui64v(fQuery,
GR_GL_QUERY_RESULT,
&totalGPUTimeElapsed));
return totalGPUTimeElapsed / 1000000.0;
} else {
return 0;
}
}