skia2/tests/sksl/shared/ScalarConversionConstructorsES3.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float f = _uniforms.colorGreen.y;
int i = int(_uniforms.colorGreen.y);
uint u = uint(_uniforms.colorGreen.y);
bool b = bool(_uniforms.colorGreen.y);
float f1 = f;
float f2 = float(i);
float f3 = float(u);
float f4 = float(b);
int i1 = int(f);
int i2 = i;
int i3 = int(u);
int i4 = int(b);
uint u1 = uint(f);
uint u2 = uint(i);
uint u3 = u;
uint u4 = uint(b);
bool b1 = bool(f);
bool b2 = bool(i);
bool b3 = bool(u);
bool b4 = b;
_out.sk_FragColor = ((((((((((((((f1 + f2) + f3) + f4) + float(i1)) + float(i2)) + float(i3)) + float(i4)) + float(u1)) + float(u2)) + float(u3)) + float(u4)) + float(b1)) + float(b2)) + float(b3)) + float(b4) == 16.0 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}