skia2/tests/Test.cpp

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "SkTLazy.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "gl/SkNativeGLContext.h"
#else
class GrContext;
#endif
using namespace skiatest;
Reporter::Reporter() {
this->resetReporting();
}
void Reporter::resetReporting() {
fCurrTest = NULL;
fTestCount = 0;
sk_bzero(fResultCount, sizeof(fResultCount));
}
void Reporter::startTest(Test* test) {
SkASSERT(NULL == fCurrTest);
fCurrTest = test;
this->onStart(test);
fTestCount += 1;
fCurrTestSuccess = true; // we're optimistic
}
void Reporter::report(const char desc[], Result result) {
if (NULL == desc) {
desc = "<no description>";
}
this->onReport(desc, result);
fResultCount[result] += 1;
if (kFailed == result) {
fCurrTestSuccess = false;
}
}
void Reporter::endTest(Test* test) {
SkASSERT(test == fCurrTest);
this->onEnd(test);
fCurrTest = NULL;
}
///////////////////////////////////////////////////////////////////////////////
Test::Test() : fReporter(NULL) {}
Test::~Test() {
SkSafeUnref(fReporter);
}
void Test::setReporter(Reporter* r) {
SkRefCnt_SafeAssign(fReporter, r);
}
const char* Test::getName() {
if (fName.size() == 0) {
this->onGetName(&fName);
}
return fName.c_str();
}
bool Test::run() {
fReporter->startTest(this);
this->onRun(fReporter);
fReporter->endTest(this);
return fReporter->getCurrSuccess();
}
///////////////////////////////////////////////////////////////////////////////
GrContext* GpuTest::GetContext() {
#if SK_SUPPORT_GPU
// preserve this order, we want gGrContext destroyed after gEGLContext
static SkTLazy<SkNativeGLContext> gGLContext;
static SkAutoTUnref<GrContext> gGrContext;
if (NULL == gGrContext.get()) {
gGLContext.init();
if (gGLContext.get()->init(800, 600)) {
GrPlatform3DContext ctx = reinterpret_cast<GrPlatform3DContext>(gGLContext.get()->gl());
gGrContext.reset(GrContext::Create(kOpenGL_Shaders_GrEngine, ctx));
}
}
if (gGLContext.get()) {
gGLContext.get()->makeCurrent();
}
return gGrContext.get();
#else
return NULL;
#endif
}