20 lines
494 B
Plaintext
20 lines
494 B
Plaintext
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// Expect 9 errors
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// SkSL does not support shrinking a vector via casting.
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// A vector-slice can be performed in SkSL (or GLSL) by using a swizzle instead.
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const half4 h4 = half4(0);
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const half3 h3 = half3(h4);
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const half2 h2 = half2(h4);
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const half h = half (h4);
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const int4 i4 = int4(0);
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const int3 i3 = int3(i4);
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const int2 i2 = int2(i4);
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const int i = int (i4);
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const bool4 b4 = bool4(false);
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const bool3 b3 = bool3(b4);
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const bool2 b2 = bool2(b4);
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const bool b = bool (b4);
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