2016-11-07 14:45:07 +00:00
|
|
|
ANGLE
|
|
|
|
=====
|
|
|
|
|
|
|
|
Introduction
|
|
|
|
------------
|
|
|
|
|
|
|
|
ANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These
|
|
|
|
instructions document how to use ANGLE instead of the native OpenGL backend on
|
|
|
|
Windows or Linux.
|
|
|
|
|
|
|
|
Details
|
|
|
|
-------
|
|
|
|
|
|
|
|
`gclient sync` downloads ANGLE's source alongside Skia's other test-only dependencies.
|
|
|
|
|
2016-11-14 14:53:13 +00:00
|
|
|
To build Skia testing tools against ANGLE, add `skia_use_angle = true` to your
|
|
|
|
`args.gn` file (or run `gn args` to edit it).
|
2016-11-07 14:45:07 +00:00
|
|
|
|
|
|
|
When running tools, use `--config angle_<backend>_<frontend>`, e.g.
|
|
|
|
|
|
|
|
out/Debug/dm --src gm --config angle_d3d11_es2
|
|
|
|
out/Release/nanobench --config angle_gl_es2
|