80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SampleCode.h"
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#include "SkCanvas.h"
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#include "SkDevice.h"
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#include "SkPaint.h"
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#include "SkRandom.h"
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#include "SkShader.h"
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#include "SkView.h"
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/**
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* Animated sample used to develop batched rect implementation in GrInOrderDrawBuffer.
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*/
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class ManyRectsView : public SampleView {
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private:
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enum {
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N = 1000,
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};
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public:
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ManyRectsView() {}
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protected:
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virtual bool onQuery(SkEvent* evt) SK_OVERRIDE {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "ManyRects");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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virtual void onDrawContent(SkCanvas* canvas) {
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SkISize dsize = canvas->getDeviceSize();
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canvas->clear(0xFFF0E0F0);
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for (int i = 0; i < N; ++i) {
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SkRect rect = SkRect::MakeWH(SkIntToScalar(fRandom.nextRangeU(10, 100)),
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SkIntToScalar(fRandom.nextRangeU(10, 100)));
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int x = fRandom.nextRangeU(0, dsize.fWidth);
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int y = fRandom.nextRangeU(0, dsize.fHeight);
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canvas->save();
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canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
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// Rotation messes up the GPU batching because of the clip below. We don't notice
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// that the rect is inside the clip so the clip changes interrupt batching.
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if (false) {
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SkMatrix rotate;
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rotate.setRotate(fRandom.nextUScalar1() * 360,
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SkIntToScalar(x) + SkScalarHalf(rect.fRight),
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SkIntToScalar(y) + SkScalarHalf(rect.fBottom));
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canvas->concat(rotate);
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}
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SkRect clipRect = rect;
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// This clip will always contain the entire rect. It's here to give the GPU batching
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// code a little more challenge.
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clipRect.outset(10, 10);
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canvas->clipRect(clipRect);
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SkPaint paint;
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paint.setColor(fRandom.nextU());
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canvas->drawRect(rect, paint);
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canvas->restore();
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}
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this->inval(NULL);
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}
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private:
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SkMWCRandom fRandom;
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typedef SampleView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new ManyRectsView; }
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static SkViewRegister reg(MyFactory);
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