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#version 400
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out vec4 sk_FragColor;
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in vec4 src;
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in vec4 dst;
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2020-09-25 17:35:58 +00:00
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void main() {
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sk_FragColor = (1.0 - dst.w) * src;
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2020-09-21 21:01:22 +00:00
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}
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