2020-12-09 21:19:37 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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float a;
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float b;
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float c;
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2020-12-10 23:03:10 +00:00
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float4 d;
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float4 e;
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float4 f;
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2020-12-09 21:19:37 +00:00
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2020-12-10 23:03:10 +00:00
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2020-12-09 21:19:37 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2021-01-19 18:07:55 +00:00
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_out.sk_FragColor.x = ((((_in.c) * (_in.b) < 0) ? 1 : -1) * (_in.a));
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_out.sk_FragColor = faceforward(_in.d, _in.e, _in.f);
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return _out;
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2020-12-09 21:19:37 +00:00
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}
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