25 lines
1.0 KiB
Metal
25 lines
1.0 KiB
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 testInputs;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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int4 intValues = int4(_uniforms.testInputs * 100.0);
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int4 intGreen = int4(_uniforms.colorGreen * 100.0);
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_out.sk_FragColor = ((((((max(intValues.x, 50) == 50 && all(max(intValues.xy, 50) == int2(50, 50))) && all(max(intValues.xyz, 50) == int3(50, 50, 75))) && all(max(intValues, 50) == int4(50, 50, 75, 225))) && max(intValues.x, intGreen.x) == 0) && all(max(intValues.xy, intGreen.xy) == int2(0, 100))) && all(max(intValues.xyz, intGreen.xyz) == int3(0, 100, 75))) && all(max(intValues, intGreen) == int4(0, 100, 75, 225)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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