skia2/tests/sksl/shared/Functions.glsl

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out vec4 sk_FragColor;
float foo(float v[2]) {
return v[0] * v[1];
}
void bar(inout float x) {
float y[2];
y[0] = x;
y[1] = x * 2.0;
foo(y);
}
void main() {
float x = 10.0;
bar(x);
sk_FragColor = vec4(x);
}