2020-09-25 17:35:58 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2020-12-29 16:20:08 +00:00
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thread float2x2& operator*=(thread float2x2& left, thread const float2x2& right) {
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left = left * right;
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return left;
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}
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2020-11-13 23:14:11 +00:00
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float2x2 float2x2_from_float4(float4 x0) {
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return float2x2(float2(x0[0], x0[1]), float2(x0[2], x0[3]));
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}
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2020-09-25 17:35:58 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2020-09-25 17:35:58 +00:00
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float3x4 z = float2x4(1.0) * float3x2(float2(1.0, 0.0), float2(0.0, 1.0), float2(2.0, 2.0));
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float3 v1 = float3x3(1.0) * float3(2.0);
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float3 v2 = float3(2.0) * float3x3(1.0);
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2021-01-19 18:07:55 +00:00
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_out.sk_FragColor = float4(z[0].x, v1 + v2);
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2020-12-29 16:20:08 +00:00
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float2x2 m3 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
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m3 *= float2x2(1.0);
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2020-12-07 20:25:31 +00:00
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float2x2 m5 = float2x2(float2x2(float2(1.0, 2.0), float2(3.0, 4.0))[0].x);
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2020-12-29 16:20:08 +00:00
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float2x2 m6 = float2x2(float2(1.0, 2.0), float2(3.0, 4.0));
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m6 += m5;
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float4x4 m11 = float4x4(2.0);
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m11 -= float4x4(1.0);
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2021-01-19 18:07:55 +00:00
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_out.sk_FragColor = float4((((((((((float2x2(float2(1.0, 2.0), float2(3.0, 4.0))[0].x + float2x2_from_float4(float4(0.0))[0].x) + m3[0].x) + float2x2(1.0)[0].x) + m5[0].x) + m6[0].x) + float2x2(float2(5.0, 6.0), float2(7.0, 8.0))[0].x) + float3x2(float2(1.0, 2.0), float2(3.0, 4.0), float2(5.0, 6.0))[0].x) + float3x3(1.0)[0].x) + float4x4(1.0)[0].x) + m11[0].x);
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return _out;
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2020-09-25 17:35:58 +00:00
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}
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