skia2/tests/ClipStackTest.cpp

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkClipOp.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkRegion.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/gpu/GrConfig.h"
#include "include/gpu/GrDirectContext.h"
#include "include/private/GrResourceKey.h"
#include "include/private/SkTemplates.h"
#include "include/utils/SkRandom.h"
#include "src/core/SkClipOpPriv.h"
#include "src/core/SkClipStack.h"
#include "src/core/SkTLList.h"
#include "src/gpu/GrClip.h"
#include "src/gpu/GrClipStackClip.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrReducedClip.h"
#include "src/gpu/GrResourceCache.h"
Reland "Move GrGpuResource GrSurface and GrTexture into src." This reverts commit f6ed96d1c23b79130ca7344c984b07ef9d94fb7b. Reason for revert: google3 change landed Original change's description: > Revert "Move GrGpuResource GrSurface and GrTexture into src." > > This reverts commit e5a06ce678aad7640411f99f70f220f82ad49908. > > Reason for revert: Need to make change in google3 first > > Original change's description: > > Move GrGpuResource GrSurface and GrTexture into src. > > > > Must land https://chromium-review.googlesource.com/c/chromium/src/+/2087980 > > before this can land. > > > > Bug: skia:7966 > > Change-Id: I60bbb1765bfbb2c96b2bc0c9826b6b9d57eb2a03 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275077 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com > > Change-Id: Id39e0a351e49a87209de88a6ad9fadb0219db72c > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia:7966 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275216 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Greg Daniel <egdaniel@google.com> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I746ce739cb084cefc46f9dab24ef773e7c3cc621 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:7966 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275436 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-03-05 19:14:18 +00:00
#include "src/gpu/GrTexture.h"
#include "src/gpu/GrTextureProxy.h"
#include "tests/Test.h"
#include "tools/gpu/GrContextFactory.h"
#include <cstring>
#include <initializer_list>
#include <new>
class GrCaps;
typedef GrReducedClip::ElementList ElementList;
typedef GrReducedClip::InitialState InitialState;
static void test_assign_and_comparison(skiatest::Reporter* reporter) {
SkClipStack s;
bool doAA = false;
REPORTER_ASSERT(reporter, 0 == s.getSaveCount());
// Build up a clip stack with a path, an empty clip, and a rect.
s.save();
REPORTER_ASSERT(reporter, 1 == s.getSaveCount());
SkPath p;
p.moveTo(5, 6);
p.lineTo(7, 8);
p.lineTo(5, 9);
p.close();
s.clipPath(p, SkMatrix::I(), kIntersect_SkClipOp, doAA);
s.save();
REPORTER_ASSERT(reporter, 2 == s.getSaveCount());
SkRect r = SkRect::MakeLTRB(1, 2, 3, 4);
s.clipRect(r, SkMatrix::I(), kIntersect_SkClipOp, doAA);
r = SkRect::MakeLTRB(10, 11, 12, 13);
s.clipRect(r, SkMatrix::I(), kIntersect_SkClipOp, doAA);
s.save();
REPORTER_ASSERT(reporter, 3 == s.getSaveCount());
r = SkRect::MakeLTRB(14, 15, 16, 17);
s.clipRect(r, SkMatrix::I(), kUnion_SkClipOp, doAA);
// Test that assignment works.
SkClipStack copy = s;
REPORTER_ASSERT(reporter, s == copy);
// Test that different save levels triggers not equal.
s.restore();
REPORTER_ASSERT(reporter, 2 == s.getSaveCount());
REPORTER_ASSERT(reporter, s != copy);
// Test that an equal, but not copied version is equal.
s.save();
REPORTER_ASSERT(reporter, 3 == s.getSaveCount());
r = SkRect::MakeLTRB(14, 15, 16, 17);
s.clipRect(r, SkMatrix::I(), kUnion_SkClipOp, doAA);
REPORTER_ASSERT(reporter, s == copy);
// Test that a different op on one level triggers not equal.
s.restore();
REPORTER_ASSERT(reporter, 2 == s.getSaveCount());
s.save();
REPORTER_ASSERT(reporter, 3 == s.getSaveCount());
r = SkRect::MakeLTRB(14, 15, 16, 17);
s.clipRect(r, SkMatrix::I(), kIntersect_SkClipOp, doAA);
REPORTER_ASSERT(reporter, s != copy);
// Test that version constructed with rect-path rather than a rect is still considered equal.
s.restore();
s.save();
SkPath rp;
rp.addRect(r);
s.clipPath(rp, SkMatrix::I(), kUnion_SkClipOp, doAA);
REPORTER_ASSERT(reporter, s == copy);
// Test that different rects triggers not equal.
s.restore();
REPORTER_ASSERT(reporter, 2 == s.getSaveCount());
s.save();
REPORTER_ASSERT(reporter, 3 == s.getSaveCount());
r = SkRect::MakeLTRB(24, 25, 26, 27);
s.clipRect(r, SkMatrix::I(), kUnion_SkClipOp, doAA);
REPORTER_ASSERT(reporter, s != copy);
s.restore();
REPORTER_ASSERT(reporter, 2 == s.getSaveCount());
copy.restore();
REPORTER_ASSERT(reporter, 2 == copy.getSaveCount());
REPORTER_ASSERT(reporter, s == copy);
s.restore();
REPORTER_ASSERT(reporter, 1 == s.getSaveCount());
copy.restore();
REPORTER_ASSERT(reporter, 1 == copy.getSaveCount());
REPORTER_ASSERT(reporter, s == copy);
// Test that different paths triggers not equal.
s.restore();
REPORTER_ASSERT(reporter, 0 == s.getSaveCount());
s.save();
REPORTER_ASSERT(reporter, 1 == s.getSaveCount());
p.addRect(r);
s.clipPath(p, SkMatrix::I(), kIntersect_SkClipOp, doAA);
REPORTER_ASSERT(reporter, s != copy);
}
static void assert_count(skiatest::Reporter* reporter, const SkClipStack& stack,
int count) {
SkClipStack::B2TIter iter(stack);
int counter = 0;
while (iter.next()) {
counter += 1;
}
REPORTER_ASSERT(reporter, count == counter);
}
// Exercise the SkClipStack's bottom to top and bidirectional iterators
// (including the skipToTopmost functionality)
static void test_iterators(skiatest::Reporter* reporter) {
SkClipStack stack;
static const SkRect gRects[] = {
{ 0, 0, 40, 40 },
{ 60, 0, 100, 40 },
{ 0, 60, 40, 100 },
{ 60, 60, 100, 100 }
};
for (size_t i = 0; i < SK_ARRAY_COUNT(gRects); i++) {
// the union op will prevent these from being fused together
stack.clipRect(gRects[i], SkMatrix::I(), kUnion_SkClipOp, false);
}
assert_count(reporter, stack, 4);
// bottom to top iteration
{
const SkClipStack::Element* element = nullptr;
SkClipStack::B2TIter iter(stack);
int i;
for (i = 0, element = iter.next(); element; ++i, element = iter.next()) {
REPORTER_ASSERT(reporter, SkClipStack::Element::DeviceSpaceType::kRect ==
element->getDeviceSpaceType());
REPORTER_ASSERT(reporter, element->getDeviceSpaceRect() == gRects[i]);
}
SkASSERT(i == 4);
}
// top to bottom iteration
{
const SkClipStack::Element* element = nullptr;
SkClipStack::Iter iter(stack, SkClipStack::Iter::kTop_IterStart);
int i;
for (i = 3, element = iter.prev(); element; --i, element = iter.prev()) {
REPORTER_ASSERT(reporter, SkClipStack::Element::DeviceSpaceType::kRect ==
element->getDeviceSpaceType());
REPORTER_ASSERT(reporter, element->getDeviceSpaceRect() == gRects[i]);
}
SkASSERT(i == -1);
}
// skipToTopmost
{
const SkClipStack::Element* element = nullptr;
SkClipStack::Iter iter(stack, SkClipStack::Iter::kBottom_IterStart);
element = iter.skipToTopmost(kUnion_SkClipOp);
REPORTER_ASSERT(reporter, SkClipStack::Element::DeviceSpaceType::kRect ==
element->getDeviceSpaceType());
REPORTER_ASSERT(reporter, element->getDeviceSpaceRect() == gRects[3]);
}
}
// Exercise the SkClipStack's getConservativeBounds computation
static void test_bounds(skiatest::Reporter* reporter,
SkClipStack::Element::DeviceSpaceType primType) {
static const int gNumCases = 20;
static const SkRect gAnswerRectsBW[gNumCases] = {
// A op B
{ 40, 40, 50, 50 },
{ 10, 10, 50, 50 },
{ 10, 10, 80, 80 },
{ 10, 10, 80, 80 },
{ 40, 40, 80, 80 },
// invA op B
{ 40, 40, 80, 80 },
{ 0, 0, 100, 100 },
{ 0, 0, 100, 100 },
{ 0, 0, 100, 100 },
{ 40, 40, 50, 50 },
// A op invB
{ 10, 10, 50, 50 },
{ 40, 40, 50, 50 },
{ 0, 0, 100, 100 },
{ 0, 0, 100, 100 },
{ 0, 0, 100, 100 },
// invA op invB
{ 0, 0, 100, 100 },
{ 40, 40, 80, 80 },
{ 0, 0, 100, 100 },
{ 10, 10, 80, 80 },
{ 10, 10, 50, 50 },
};
static const SkClipOp gOps[] = {
kIntersect_SkClipOp,
kDifference_SkClipOp,
kUnion_SkClipOp,
kXOR_SkClipOp,
kReverseDifference_SkClipOp
};
SkRect rectA, rectB;
rectA.setLTRB(10, 10, 50, 50);
rectB.setLTRB(40, 40, 80, 80);
SkRRect rrectA, rrectB;
rrectA.setOval(rectA);
rrectB.setRectXY(rectB, SkIntToScalar(1), SkIntToScalar(2));
SkPath pathA, pathB;
pathA.addRoundRect(rectA, SkIntToScalar(5), SkIntToScalar(5));
pathB.addRoundRect(rectB, SkIntToScalar(5), SkIntToScalar(5));
SkClipStack stack;
SkRect devClipBound;
bool isIntersectionOfRects = false;
int testCase = 0;
int numBitTests = SkClipStack::Element::DeviceSpaceType::kPath == primType ? 4 : 1;
for (int invBits = 0; invBits < numBitTests; ++invBits) {
for (size_t op = 0; op < SK_ARRAY_COUNT(gOps); ++op) {
stack.save();
bool doInvA = SkToBool(invBits & 1);
bool doInvB = SkToBool(invBits & 2);
pathA.setFillType(doInvA ? SkPathFillType::kInverseEvenOdd :
SkPathFillType::kEvenOdd);
pathB.setFillType(doInvB ? SkPathFillType::kInverseEvenOdd :
SkPathFillType::kEvenOdd);
switch (primType) {
case SkClipStack::Element::DeviceSpaceType::kShader:
case SkClipStack::Element::DeviceSpaceType::kEmpty:
SkDEBUGFAIL("Don't call this with kEmpty or kShader.");
break;
case SkClipStack::Element::DeviceSpaceType::kRect:
stack.clipRect(rectA, SkMatrix::I(), kIntersect_SkClipOp, false);
stack.clipRect(rectB, SkMatrix::I(), gOps[op], false);
break;
case SkClipStack::Element::DeviceSpaceType::kRRect:
stack.clipRRect(rrectA, SkMatrix::I(), kIntersect_SkClipOp, false);
stack.clipRRect(rrectB, SkMatrix::I(), gOps[op], false);
break;
case SkClipStack::Element::DeviceSpaceType::kPath:
stack.clipPath(pathA, SkMatrix::I(), kIntersect_SkClipOp, false);
stack.clipPath(pathB, SkMatrix::I(), gOps[op], false);
break;
}
REPORTER_ASSERT(reporter, !stack.isWideOpen());
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
REPORTER_ASSERT(reporter, SkClipStack::kWideOpenGenID != stack.getTopmostGenID());
stack.getConservativeBounds(0, 0, 100, 100, &devClipBound,
&isIntersectionOfRects);
if (SkClipStack::Element::DeviceSpaceType::kRect == primType) {
REPORTER_ASSERT(reporter, isIntersectionOfRects ==
(gOps[op] == kIntersect_SkClipOp));
} else {
REPORTER_ASSERT(reporter, !isIntersectionOfRects);
}
SkASSERT(testCase < gNumCases);
REPORTER_ASSERT(reporter, devClipBound == gAnswerRectsBW[testCase]);
++testCase;
stack.restore();
}
}
}
// Test out 'isWideOpen' entry point
static void test_isWideOpen(skiatest::Reporter* reporter) {
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
{
// Empty stack is wide open. Wide open stack means that gen id is wide open.
SkClipStack stack;
REPORTER_ASSERT(reporter, stack.isWideOpen());
REPORTER_ASSERT(reporter, SkClipStack::kWideOpenGenID == stack.getTopmostGenID());
}
SkRect rectA, rectB;
rectA.setLTRB(10, 10, 40, 40);
rectB.setLTRB(50, 50, 80, 80);
// Stack should initially be wide open
{
SkClipStack stack;
REPORTER_ASSERT(reporter, stack.isWideOpen());
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
REPORTER_ASSERT(reporter, SkClipStack::kWideOpenGenID == stack.getTopmostGenID());
}
// Test out case where the user specifies a union that includes everything
{
SkClipStack stack;
SkPath clipA, clipB;
clipA.addRoundRect(rectA, SkIntToScalar(5), SkIntToScalar(5));
clipA.setFillType(SkPathFillType::kInverseEvenOdd);
clipB.addRoundRect(rectB, SkIntToScalar(5), SkIntToScalar(5));
clipB.setFillType(SkPathFillType::kInverseEvenOdd);
stack.clipPath(clipA, SkMatrix::I(), kReplace_SkClipOp, false);
stack.clipPath(clipB, SkMatrix::I(), kUnion_SkClipOp, false);
REPORTER_ASSERT(reporter, stack.isWideOpen());
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
REPORTER_ASSERT(reporter, SkClipStack::kWideOpenGenID == stack.getTopmostGenID());
}
// Test out union w/ a wide open clip
{
SkClipStack stack;
stack.clipRect(rectA, SkMatrix::I(), kUnion_SkClipOp, false);
REPORTER_ASSERT(reporter, stack.isWideOpen());
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
REPORTER_ASSERT(reporter, SkClipStack::kWideOpenGenID == stack.getTopmostGenID());
}
// Test out empty difference from a wide open clip
{
SkClipStack stack;
SkRect emptyRect;
emptyRect.setEmpty();
stack.clipRect(emptyRect, SkMatrix::I(), kDifference_SkClipOp, false);
REPORTER_ASSERT(reporter, stack.isWideOpen());
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
REPORTER_ASSERT(reporter, SkClipStack::kWideOpenGenID == stack.getTopmostGenID());
}
// Test out return to wide open
{
SkClipStack stack;
stack.save();
stack.clipRect(rectA, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, !stack.isWideOpen());
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
REPORTER_ASSERT(reporter, SkClipStack::kWideOpenGenID != stack.getTopmostGenID());
stack.restore();
REPORTER_ASSERT(reporter, stack.isWideOpen());
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
REPORTER_ASSERT(reporter, SkClipStack::kWideOpenGenID == stack.getTopmostGenID());
}
}
static int count(const SkClipStack& stack) {
SkClipStack::Iter iter(stack, SkClipStack::Iter::kTop_IterStart);
const SkClipStack::Element* element = nullptr;
int count = 0;
for (element = iter.prev(); element; element = iter.prev(), ++count) {
}
return count;
}
static void test_rect_inverse_fill(skiatest::Reporter* reporter) {
// non-intersecting rectangles
SkRect rect = SkRect::MakeLTRB(0, 0, 10, 10);
SkPath path;
path.addRect(rect);
path.toggleInverseFillType();
SkClipStack stack;
stack.clipPath(path, SkMatrix::I(), kIntersect_SkClipOp, false);
SkRect bounds;
SkClipStack::BoundsType boundsType;
stack.getBounds(&bounds, &boundsType);
REPORTER_ASSERT(reporter, SkClipStack::kInsideOut_BoundsType == boundsType);
REPORTER_ASSERT(reporter, bounds == rect);
}
static void test_rect_replace(skiatest::Reporter* reporter) {
SkRect rect = SkRect::MakeWH(100, 100);
SkRect rect2 = SkRect::MakeXYWH(50, 50, 100, 100);
SkRect bound;
SkClipStack::BoundsType type;
bool isIntersectionOfRects;
// Adding a new rect with the replace operator should not increase
// the stack depth. BW replacing BW.
{
SkClipStack stack;
REPORTER_ASSERT(reporter, 0 == count(stack));
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, 1 == count(stack));
}
// Adding a new rect with the replace operator should not increase
// the stack depth. AA replacing AA.
{
SkClipStack stack;
REPORTER_ASSERT(reporter, 0 == count(stack));
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, true);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, true);
REPORTER_ASSERT(reporter, 1 == count(stack));
}
// Adding a new rect with the replace operator should not increase
// the stack depth. BW replacing AA replacing BW.
{
SkClipStack stack;
REPORTER_ASSERT(reporter, 0 == count(stack));
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, true);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, 1 == count(stack));
}
// Make sure replace clip rects don't collapse too much.
{
SkClipStack stack;
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, false);
stack.clipRect(rect2, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.save();
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, 2 == count(stack));
stack.getBounds(&bound, &type, &isIntersectionOfRects);
REPORTER_ASSERT(reporter, bound == rect);
stack.restore();
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.save();
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, false);
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, 2 == count(stack));
stack.restore();
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.save();
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, false);
stack.clipRect(rect2, SkMatrix::I(), kIntersect_SkClipOp, false);
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, 2 == count(stack));
stack.restore();
REPORTER_ASSERT(reporter, 1 == count(stack));
}
}
// Simplified path-based version of test_rect_replace.
static void test_path_replace(skiatest::Reporter* reporter) {
SkRect rect = SkRect::MakeWH(100, 100);
SkPath path;
path.addCircle(50, 50, 50);
// Replace operation doesn't grow the stack.
{
SkClipStack stack;
REPORTER_ASSERT(reporter, 0 == count(stack));
stack.clipPath(path, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.clipPath(path, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, 1 == count(stack));
}
// Replacing rect with path.
{
SkClipStack stack;
stack.clipRect(rect, SkMatrix::I(), kReplace_SkClipOp, true);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.clipPath(path, SkMatrix::I(), kReplace_SkClipOp, true);
REPORTER_ASSERT(reporter, 1 == count(stack));
}
}
// Test out SkClipStack's merging of rect clips. In particular exercise
// merging of aa vs. bw rects.
static void test_rect_merging(skiatest::Reporter* reporter) {
SkRect overlapLeft = SkRect::MakeLTRB(10, 10, 50, 50);
SkRect overlapRight = SkRect::MakeLTRB(40, 40, 80, 80);
SkRect nestedParent = SkRect::MakeLTRB(10, 10, 90, 90);
SkRect nestedChild = SkRect::MakeLTRB(40, 40, 60, 60);
SkRect bound;
SkClipStack::BoundsType type;
bool isIntersectionOfRects;
// all bw overlapping - should merge
{
SkClipStack stack;
stack.clipRect(overlapLeft, SkMatrix::I(), kReplace_SkClipOp, false);
stack.clipRect(overlapRight, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.getBounds(&bound, &type, &isIntersectionOfRects);
REPORTER_ASSERT(reporter, isIntersectionOfRects);
}
// all aa overlapping - should merge
{
SkClipStack stack;
stack.clipRect(overlapLeft, SkMatrix::I(), kReplace_SkClipOp, true);
stack.clipRect(overlapRight, SkMatrix::I(), kIntersect_SkClipOp, true);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.getBounds(&bound, &type, &isIntersectionOfRects);
REPORTER_ASSERT(reporter, isIntersectionOfRects);
}
// mixed overlapping - should _not_ merge
{
SkClipStack stack;
stack.clipRect(overlapLeft, SkMatrix::I(), kReplace_SkClipOp, true);
stack.clipRect(overlapRight, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, 2 == count(stack));
stack.getBounds(&bound, &type, &isIntersectionOfRects);
REPORTER_ASSERT(reporter, !isIntersectionOfRects);
}
// mixed nested (bw inside aa) - should merge
{
SkClipStack stack;
stack.clipRect(nestedParent, SkMatrix::I(), kReplace_SkClipOp, true);
stack.clipRect(nestedChild, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.getBounds(&bound, &type, &isIntersectionOfRects);
REPORTER_ASSERT(reporter, isIntersectionOfRects);
}
// mixed nested (aa inside bw) - should merge
{
SkClipStack stack;
stack.clipRect(nestedParent, SkMatrix::I(), kReplace_SkClipOp, false);
stack.clipRect(nestedChild, SkMatrix::I(), kIntersect_SkClipOp, true);
REPORTER_ASSERT(reporter, 1 == count(stack));
stack.getBounds(&bound, &type, &isIntersectionOfRects);
REPORTER_ASSERT(reporter, isIntersectionOfRects);
}
// reverse nested (aa inside bw) - should _not_ merge
{
SkClipStack stack;
stack.clipRect(nestedChild, SkMatrix::I(), kReplace_SkClipOp, false);
stack.clipRect(nestedParent, SkMatrix::I(), kIntersect_SkClipOp, true);
REPORTER_ASSERT(reporter, 2 == count(stack));
stack.getBounds(&bound, &type, &isIntersectionOfRects);
REPORTER_ASSERT(reporter, !isIntersectionOfRects);
}
}
static void test_quickContains(skiatest::Reporter* reporter) {
SkRect testRect = SkRect::MakeLTRB(10, 10, 40, 40);
SkRect insideRect = SkRect::MakeLTRB(20, 20, 30, 30);
SkRect intersectingRect = SkRect::MakeLTRB(25, 25, 50, 50);
SkRect outsideRect = SkRect::MakeLTRB(0, 0, 50, 50);
SkRect nonIntersectingRect = SkRect::MakeLTRB(100, 100, 110, 110);
SkPath insideCircle;
insideCircle.addCircle(25, 25, 5);
SkPath intersectingCircle;
intersectingCircle.addCircle(25, 40, 10);
SkPath outsideCircle;
outsideCircle.addCircle(25, 25, 50);
SkPath nonIntersectingCircle;
nonIntersectingCircle.addCircle(100, 100, 5);
{
SkClipStack stack;
stack.clipRect(outsideRect, SkMatrix::I(), kDifference_SkClipOp, false);
// return false because quickContains currently does not care for kDifference_SkClipOp
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
// Replace Op tests
{
SkClipStack stack;
stack.clipRect(outsideRect, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, true == stack.quickContains(testRect));
}
{
SkClipStack stack;
stack.clipRect(insideRect, SkMatrix::I(), kIntersect_SkClipOp, false);
stack.save(); // To prevent in-place substitution by replace OP
stack.clipRect(outsideRect, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, true == stack.quickContains(testRect));
stack.restore();
}
{
SkClipStack stack;
stack.clipRect(outsideRect, SkMatrix::I(), kIntersect_SkClipOp, false);
stack.save(); // To prevent in-place substitution by replace OP
stack.clipRect(insideRect, SkMatrix::I(), kReplace_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
stack.restore();
}
// Verify proper traversal of multi-element clip
{
SkClipStack stack;
stack.clipRect(insideRect, SkMatrix::I(), kIntersect_SkClipOp, false);
// Use a path for second clip to prevent in-place intersection
stack.clipPath(outsideCircle, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
// Intersect Op tests with rectangles
{
SkClipStack stack;
stack.clipRect(outsideRect, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, true == stack.quickContains(testRect));
}
{
SkClipStack stack;
stack.clipRect(insideRect, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
{
SkClipStack stack;
stack.clipRect(intersectingRect, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
{
SkClipStack stack;
stack.clipRect(nonIntersectingRect, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
// Intersect Op tests with circle paths
{
SkClipStack stack;
stack.clipPath(outsideCircle, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, true == stack.quickContains(testRect));
}
{
SkClipStack stack;
stack.clipPath(insideCircle, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
{
SkClipStack stack;
stack.clipPath(intersectingCircle, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
{
SkClipStack stack;
stack.clipPath(nonIntersectingCircle, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
// Intersect Op tests with inverse filled rectangles
{
SkClipStack stack;
SkPath path;
path.addRect(outsideRect);
path.toggleInverseFillType();
stack.clipPath(path, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
{
SkClipStack stack;
SkPath path;
path.addRect(insideRect);
path.toggleInverseFillType();
stack.clipPath(path, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
{
SkClipStack stack;
SkPath path;
path.addRect(intersectingRect);
path.toggleInverseFillType();
stack.clipPath(path, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
{
SkClipStack stack;
SkPath path;
path.addRect(nonIntersectingRect);
path.toggleInverseFillType();
stack.clipPath(path, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, true == stack.quickContains(testRect));
}
// Intersect Op tests with inverse filled circles
{
SkClipStack stack;
SkPath path = outsideCircle;
path.toggleInverseFillType();
stack.clipPath(path, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
{
SkClipStack stack;
SkPath path = insideCircle;
path.toggleInverseFillType();
stack.clipPath(path, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
{
SkClipStack stack;
SkPath path = intersectingCircle;
path.toggleInverseFillType();
stack.clipPath(path, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, false == stack.quickContains(testRect));
}
{
SkClipStack stack;
SkPath path = nonIntersectingCircle;
path.toggleInverseFillType();
stack.clipPath(path, SkMatrix::I(), kIntersect_SkClipOp, false);
REPORTER_ASSERT(reporter, true == stack.quickContains(testRect));
}
}
static void set_region_to_stack(const SkClipStack& stack, const SkIRect& bounds, SkRegion* region) {
region->setRect(bounds);
SkClipStack::Iter iter(stack, SkClipStack::Iter::kBottom_IterStart);
while (const SkClipStack::Element *element = iter.next()) {
SkRegion elemRegion;
SkRegion boundsRgn(bounds);
SkPath path;
switch (element->getDeviceSpaceType()) {
case SkClipStack::Element::DeviceSpaceType::kEmpty:
elemRegion.setEmpty();
break;
default:
element->asDeviceSpacePath(&path);
elemRegion.setPath(path, boundsRgn);
break;
}
region->op(elemRegion, (SkRegion::Op)element->getOp());
}
}
static void test_invfill_diff_bug(skiatest::Reporter* reporter) {
SkClipStack stack;
stack.clipRect({10, 10, 20, 20}, SkMatrix::I(), kIntersect_SkClipOp, false);
SkPath path;
path.addRect({30, 10, 40, 20});
path.setFillType(SkPathFillType::kInverseWinding);
stack.clipPath(path, SkMatrix::I(), kDifference_SkClipOp, false);
REPORTER_ASSERT(reporter, SkClipStack::kEmptyGenID == stack.getTopmostGenID());
SkRect stackBounds;
SkClipStack::BoundsType stackBoundsType;
stack.getBounds(&stackBounds, &stackBoundsType);
REPORTER_ASSERT(reporter, stackBounds.isEmpty());
REPORTER_ASSERT(reporter, SkClipStack::kNormal_BoundsType == stackBoundsType);
SkRegion region;
set_region_to_stack(stack, {0, 0, 50, 30}, &region);
REPORTER_ASSERT(reporter, region.isEmpty());
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Functions that add a shape to the clip stack. The shape is computed from a rectangle.
// AA is always disabled since the clip stack reducer can cause changes in aa rasterization of the
// stack. A fractional edge repeated in different elements may be rasterized fewer times using the
// reduced stack.
typedef void (*AddElementFunc) (const SkRect& rect,
bool invert,
SkClipOp op,
SkClipStack* stack,
bool doAA);
static void add_round_rect(const SkRect& rect, bool invert, SkClipOp op, SkClipStack* stack,
bool doAA) {
SkScalar rx = rect.width() / 10;
SkScalar ry = rect.height() / 20;
if (invert) {
SkPath path;
path.addRoundRect(rect, rx, ry);
path.setFillType(SkPathFillType::kInverseWinding);
stack->clipPath(path, SkMatrix::I(), op, doAA);
} else {
SkRRect rrect;
rrect.setRectXY(rect, rx, ry);
stack->clipRRect(rrect, SkMatrix::I(), op, doAA);
}
};
static void add_rect(const SkRect& rect, bool invert, SkClipOp op, SkClipStack* stack,
bool doAA) {
if (invert) {
SkPath path;
path.addRect(rect);
path.setFillType(SkPathFillType::kInverseWinding);
stack->clipPath(path, SkMatrix::I(), op, doAA);
} else {
stack->clipRect(rect, SkMatrix::I(), op, doAA);
}
};
static void add_oval(const SkRect& rect, bool invert, SkClipOp op, SkClipStack* stack,
bool doAA) {
SkPath path;
path.addOval(rect);
if (invert) {
path.setFillType(SkPathFillType::kInverseWinding);
}
stack->clipPath(path, SkMatrix::I(), op, doAA);
};
static void add_shader(const SkRect& rect, bool invert, SkClipOp op, SkClipStack* stack,
bool doAA) {
// invert, op, and doAA don't apply to shaders at the SkClipStack level; this is handled earlier
// in the SkCanvas->SkDevice stack. Use rect to produce unique gradients, however.
SkPoint corners[2] = { {rect.fLeft, rect.fTop}, {rect.fRight, rect.fBottom} };
SkColor colors[2] = { SK_ColorBLACK, SK_ColorTRANSPARENT };
auto gradient = SkGradientShader::MakeLinear(corners, colors, nullptr, 2, SkTileMode::kDecal);
stack->clipShader(std::move(gradient));
}
static void add_elem_to_stack(const SkClipStack::Element& element, SkClipStack* stack) {
switch (element.getDeviceSpaceType()) {
case SkClipStack::Element::DeviceSpaceType::kRect:
stack->clipRect(element.getDeviceSpaceRect(), SkMatrix::I(), element.getOp(),
element.isAA());
break;
case SkClipStack::Element::DeviceSpaceType::kRRect:
stack->clipRRect(element.getDeviceSpaceRRect(), SkMatrix::I(), element.getOp(),
element.isAA());
break;
case SkClipStack::Element::DeviceSpaceType::kPath:
stack->clipPath(element.getDeviceSpacePath(), SkMatrix::I(), element.getOp(),
element.isAA());
break;
case SkClipStack::Element::DeviceSpaceType::kShader:
SkDEBUGFAIL("Why did the reducer put this in the mask elements.");
stack->clipShader(element.refShader());
break;
case SkClipStack::Element::DeviceSpaceType::kEmpty:
SkDEBUGFAIL("Why did the reducer produce an explicit empty.");
stack->clipEmpty();
break;
}
}
static void test_reduced_clip_stack(skiatest::Reporter* reporter, bool enableClipShader) {
// We construct random clip stacks, reduce them, and then rasterize both versions to verify that
// they are equal.
// All the clip elements will be contained within these bounds.
static const SkIRect kIBounds = SkIRect::MakeWH(100, 100);
static const SkRect kBounds = SkRect::Make(kIBounds);
enum {
kNumTests = 250,
kMinElemsPerTest = 1,
kMaxElemsPerTest = 50,
};
// min/max size of a clip element as a fraction of kBounds.
static const SkScalar kMinElemSizeFrac = SK_Scalar1 / 5;
static const SkScalar kMaxElemSizeFrac = SK_Scalar1;
static const SkClipOp kOps[] = {
kDifference_SkClipOp,
kIntersect_SkClipOp,
kUnion_SkClipOp,
kXOR_SkClipOp,
kReverseDifference_SkClipOp,
kReplace_SkClipOp,
};
// Replace operations short-circuit the optimizer. We want to make sure that we test this code
// path a little bit but we don't want it to prevent us from testing many longer traversals in
// the optimizer.
static const int kReplaceDiv = 4 * kMaxElemsPerTest;
// We want to test inverse fills. However, they are quite rare in practice so don't over do it.
static const SkScalar kFractionInverted = SK_Scalar1 / kMaxElemsPerTest;
static const SkScalar kFractionAntialiased = 0.25;
static const AddElementFunc kElementFuncs[] = {
add_rect,
add_round_rect,
add_oval,
add_shader
};
SkRandom r;
for (int i = 0; i < kNumTests; ++i) {
SkString testCase;
testCase.printf("Iteration %d", i);
// Randomly generate a clip stack.
SkClipStack stack;
int numElems = r.nextRangeU(kMinElemsPerTest, kMaxElemsPerTest);
bool doAA = r.nextBiasedBool(kFractionAntialiased);
for (int e = 0; e < numElems; ++e) {
size_t opLimit = enableClipShader ? ((size_t) kIntersect_SkClipOp + 1)
: SK_ARRAY_COUNT(kOps);
SkClipOp op = kOps[r.nextULessThan(opLimit)];
if (op == kReplace_SkClipOp) {
if (r.nextU() % kReplaceDiv) {
--e;
continue;
}
}
// saves can change the clip stack behavior when an element is added.
bool doSave = r.nextBool();
SkSize size = SkSize::Make(
kBounds.width() * r.nextRangeScalar(kMinElemSizeFrac, kMaxElemSizeFrac),
kBounds.height() * r.nextRangeScalar(kMinElemSizeFrac, kMaxElemSizeFrac));
SkPoint xy = {r.nextRangeScalar(kBounds.fLeft, kBounds.fRight - size.fWidth),
r.nextRangeScalar(kBounds.fTop, kBounds.fBottom - size.fHeight)};
SkRect rect;
if (doAA) {
rect.setXYWH(xy.fX, xy.fY, size.fWidth, size.fHeight);
if (GrClip::IsPixelAligned(rect)) {
// Don't create an element that may accidentally become not antialiased.
rect.outset(0.5f, 0.5f);
}
SkASSERT(!GrClip::IsPixelAligned(rect));
} else {
rect.setXYWH(SkScalarFloorToScalar(xy.fX),
SkScalarFloorToScalar(xy.fY),
SkScalarCeilToScalar(size.fWidth),
SkScalarCeilToScalar(size.fHeight));
}
bool invert = r.nextBiasedBool(kFractionInverted);
size_t functionLimit = SK_ARRAY_COUNT(kElementFuncs);
if (!enableClipShader) {
functionLimit--;
}
kElementFuncs[r.nextULessThan(functionLimit)](rect, invert, op, &stack, doAA);
if (doSave) {
stack.save();
}
}
sk_sp<GrDirectContext> context = GrDirectContext::MakeMock(nullptr);
const GrCaps* caps = context->priv().caps();
// Zero the memory we will new the GrReducedClip into. This ensures the elements gen ID
// will be kInvalidGenID if left uninitialized.
SkAlignedSTStorage<1, GrReducedClip> storage;
memset(storage.get(), 0, sizeof(GrReducedClip));
static_assert(0 == SkClipStack::kInvalidGenID);
// Get the reduced version of the stack.
SkRect queryBounds = kBounds;
queryBounds.outset(kBounds.width() / 2, kBounds.height() / 2);
const GrReducedClip* reduced = new (storage.get()) GrReducedClip(stack, queryBounds, caps);
REPORTER_ASSERT(reporter,
reduced->maskElements().isEmpty() ||
SkClipStack::kInvalidGenID != reduced->maskGenID(),
testCase.c_str());
if (!reduced->maskElements().isEmpty()) {
REPORTER_ASSERT(reporter, reduced->hasScissor(), testCase.c_str());
SkRect stackBounds;
SkClipStack::BoundsType stackBoundsType;
stack.getBounds(&stackBounds, &stackBoundsType);
REPORTER_ASSERT(reporter, reduced->maskRequiresAA() == doAA, testCase.c_str());
}
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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// Build a new clip stack based on the reduced clip elements
SkClipStack reducedStack;
if (GrReducedClip::InitialState::kAllOut == reduced->initialState()) {
// whether the result is bounded or not, the whole plane should start outside the clip.
reducedStack.clipEmpty();
}
for (ElementList::Iter iter(reduced->maskElements()); iter.get(); iter.next()) {
add_elem_to_stack(*iter.get(), &reducedStack);
}
if (reduced->hasShader()) {
REPORTER_ASSERT(reporter, enableClipShader);
reducedStack.clipShader(reduced->shader());
}
SkIRect scissor = reduced->hasScissor() ? reduced->scissor() : kIBounds;
// GrReducedClipStack assumes that the final result is clipped to the returned bounds
reducedStack.clipDevRect(scissor, kIntersect_SkClipOp);
stack.clipDevRect(scissor, kIntersect_SkClipOp);
// convert both the original stack and reduced stack to SkRegions and see if they're equal
SkRegion region;
set_region_to_stack(stack, scissor, &region);
SkRegion reducedRegion;
set_region_to_stack(reducedStack, scissor, &reducedRegion);
REPORTER_ASSERT(reporter, region == reducedRegion, testCase.c_str());
reduced->~GrReducedClip();
}
}
#ifdef SK_BUILD_FOR_WIN
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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#define SUPPRESS_VISIBILITY_WARNING
#else
#define SUPPRESS_VISIBILITY_WARNING __attribute__((visibility("hidden")))
#endif
static void test_reduced_clip_stack_genid(skiatest::Reporter* reporter) {
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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{
SkClipStack stack;
stack.clipRect(SkRect::MakeXYWH(0, 0, 100, 100), SkMatrix::I(), kReplace_SkClipOp,
true);
stack.clipRect(SkRect::MakeXYWH(0, 0, SkScalar(50.3), SkScalar(50.3)), SkMatrix::I(),
kReplace_SkClipOp, true);
SkRect bounds = SkRect::MakeXYWH(0, 0, 100, 100);
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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sk_sp<GrDirectContext> context = GrDirectContext::MakeMock(nullptr);
const GrCaps* caps = context->priv().caps();
SkAlignedSTStorage<1, GrReducedClip> storage;
memset(storage.get(), 0, sizeof(GrReducedClip));
static_assert(0 == SkClipStack::kInvalidGenID);
const GrReducedClip* reduced = new (storage.get()) GrReducedClip(stack, bounds, caps);
REPORTER_ASSERT(reporter, reduced->maskElements().count() == 1);
// Clips will be cached based on the generation id. Make sure the gen id is valid.
REPORTER_ASSERT(reporter, SkClipStack::kInvalidGenID != reduced->maskGenID());
reduced->~GrReducedClip();
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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}
{
SkClipStack stack;
// Create a clip with following 25.3, 25.3 boxes which are 25 apart:
// A B
// C D
stack.clipRect(SkRect::MakeXYWH(0, 0, SkScalar(25.3), SkScalar(25.3)), SkMatrix::I(),
kReplace_SkClipOp, true);
uint32_t genIDA = stack.getTopmostGenID();
stack.clipRect(SkRect::MakeXYWH(50, 0, SkScalar(25.3), SkScalar(25.3)), SkMatrix::I(),
kUnion_SkClipOp, true);
uint32_t genIDB = stack.getTopmostGenID();
stack.clipRect(SkRect::MakeXYWH(0, 50, SkScalar(25.3), SkScalar(25.3)), SkMatrix::I(),
kUnion_SkClipOp, true);
uint32_t genIDC = stack.getTopmostGenID();
stack.clipRect(SkRect::MakeXYWH(50, 50, SkScalar(25.3), SkScalar(25.3)), SkMatrix::I(),
kUnion_SkClipOp, true);
uint32_t genIDD = stack.getTopmostGenID();
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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#define IXYWH SkIRect::MakeXYWH
#define XYWH SkRect::MakeXYWH
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
SkIRect stackBounds = IXYWH(0, 0, 76, 76);
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
// The base test is to test each rect in two ways:
// 1) The box dimensions. (Should reduce to "all in", no elements).
// 2) A bit over the box dimensions.
// In the case 2, test that the generation id is what is expected.
// The rects are of fractional size so that case 2 never gets optimized to an empty element
// list.
// Not passing in tighter bounds is tested for consistency.
static const struct SUPPRESS_VISIBILITY_WARNING {
SkRect testBounds;
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
int reducedClipCount;
uint32_t reducedGenID;
InitialState initialState;
SkIRect clipIRect;
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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// parameter.
} testCases[] = {
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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// Rect A.
{ XYWH(0, 0, 25, 25), 0, SkClipStack::kInvalidGenID, GrReducedClip::InitialState::kAllIn, IXYWH(0, 0, 25, 25) },
{ XYWH(0.1f, 0.1f, 25.1f, 25.1f), 0, SkClipStack::kInvalidGenID, GrReducedClip::InitialState::kAllIn, IXYWH(0, 0, 26, 26) },
{ XYWH(0, 0, 27, 27), 1, genIDA, GrReducedClip::InitialState::kAllOut, IXYWH(0, 0, 26, 26)},
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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// Rect B.
{ XYWH(50, 0, 25, 25), 0, SkClipStack::kInvalidGenID, GrReducedClip::InitialState::kAllIn, IXYWH(50, 0, 25, 25) },
{ XYWH(50, 0, 25.3f, 25.3f), 0, SkClipStack::kInvalidGenID, GrReducedClip::InitialState::kAllIn, IXYWH(50, 0, 26, 26) },
{ XYWH(50, 0, 27, 27), 1, genIDB, GrReducedClip::InitialState::kAllOut, IXYWH(50, 0, 26, 27) },
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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// Rect C.
{ XYWH(0, 50, 25, 25), 0, SkClipStack::kInvalidGenID, GrReducedClip::InitialState::kAllIn, IXYWH(0, 50, 25, 25) },
{ XYWH(0.2f, 50.1f, 25.1f, 25.2f), 0, SkClipStack::kInvalidGenID, GrReducedClip::InitialState::kAllIn, IXYWH(0, 50, 26, 26) },
{ XYWH(0, 50, 27, 27), 1, genIDC, GrReducedClip::InitialState::kAllOut, IXYWH(0, 50, 27, 26) },
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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// Rect D.
{ XYWH(50, 50, 25, 25), 0, SkClipStack::kInvalidGenID, GrReducedClip::InitialState::kAllIn, IXYWH(50, 50, 25, 25)},
{ XYWH(50.3f, 50.3f, 25, 25), 0, SkClipStack::kInvalidGenID, GrReducedClip::InitialState::kAllIn, IXYWH(50, 50, 26, 26)},
{ XYWH(50, 50, 27, 27), 1, genIDD, GrReducedClip::InitialState::kAllOut, IXYWH(50, 50, 26, 26)},
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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// Other tests:
{ XYWH(0, 0, 100, 100), 4, genIDD, GrReducedClip::InitialState::kAllOut, stackBounds },
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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// Rect in the middle, touches none (so should not be drawn)
{ XYWH(26, 26, 24, 24), 0, SkClipStack::kInvalidGenID, GrReducedClip::InitialState::kAllOut, SkIRect::MakeEmpty() },
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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// Rect in the middle, touches all the rects. GenID is the last rect.
{ XYWH(24, 24, 27, 27), 4, genIDD, GrReducedClip::InitialState::kAllOut, IXYWH(24, 24, 27, 27) },
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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};
#undef XYWH
#undef IXYWH
sk_sp<GrDirectContext> context = GrDirectContext::MakeMock(nullptr);
const GrCaps* caps = context->priv().caps();
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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for (size_t i = 0; i < SK_ARRAY_COUNT(testCases); ++i) {
const GrReducedClip reduced(stack, testCases[i].testBounds, caps);
REPORTER_ASSERT(reporter, reduced.maskElements().count() ==
testCases[i].reducedClipCount);
if (reduced.maskElements().count()) {
REPORTER_ASSERT(reporter, reduced.maskGenID() == testCases[i].reducedGenID);
}
REPORTER_ASSERT(reporter, reduced.initialState() == testCases[i].initialState);
bool expectsScissor = !testCases[i].clipIRect.isEmpty();
REPORTER_ASSERT(reporter, expectsScissor == reduced.hasScissor());
if (expectsScissor) {
REPORTER_ASSERT(reporter, reduced.scissor() == testCases[i].clipIRect);
}
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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}
}
}
static void test_reduced_clip_stack_no_aa_crash(skiatest::Reporter* reporter) {
SkClipStack stack;
stack.clipDevRect(SkIRect::MakeXYWH(0, 0, 100, 100), kReplace_SkClipOp);
stack.clipDevRect(SkIRect::MakeXYWH(0, 0, 50, 50), kReplace_SkClipOp);
SkRect bounds = SkRect::MakeXYWH(0, 0, 100, 100);
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
sk_sp<GrDirectContext> context = GrDirectContext::MakeMock(nullptr);
const GrCaps* caps = context->priv().caps();
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
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// At the time, this would crash.
const GrReducedClip reduced(stack, bounds, caps);
REPORTER_ASSERT(reporter, reduced.maskElements().isEmpty());
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
}
enum class ClipMethod {
kSkipDraw,
kIgnoreClip,
kScissor,
kAAElements
};
static void test_aa_query(skiatest::Reporter* reporter, const SkString& testName,
const SkClipStack& stack, const SkMatrix& queryXform,
const SkRect& preXformQuery, ClipMethod expectedMethod,
int numExpectedElems = 0) {
sk_sp<GrDirectContext> context = GrDirectContext::MakeMock(nullptr);
const GrCaps* caps = context->priv().caps();
SkRect queryBounds;
queryXform.mapRect(&queryBounds, preXformQuery);
const GrReducedClip reduced(stack, queryBounds, caps);
SkClipStack::BoundsType stackBoundsType;
SkRect stackBounds;
stack.getBounds(&stackBounds, &stackBoundsType);
switch (expectedMethod) {
case ClipMethod::kSkipDraw:
SkASSERT(0 == numExpectedElems);
REPORTER_ASSERT(reporter, reduced.maskElements().isEmpty(), testName.c_str());
REPORTER_ASSERT(reporter,
GrReducedClip::InitialState::kAllOut == reduced.initialState(),
testName.c_str());
return;
case ClipMethod::kIgnoreClip:
SkASSERT(0 == numExpectedElems);
REPORTER_ASSERT(
reporter,
!reduced.hasScissor() || GrClip::IsInsideClip(reduced.scissor(), queryBounds),
testName.c_str());
REPORTER_ASSERT(reporter, reduced.maskElements().isEmpty(), testName.c_str());
REPORTER_ASSERT(reporter,
GrReducedClip::InitialState::kAllIn == reduced.initialState(),
testName.c_str());
return;
case ClipMethod::kScissor: {
SkASSERT(SkClipStack::kNormal_BoundsType == stackBoundsType);
SkASSERT(0 == numExpectedElems);
SkIRect expectedScissor;
stackBounds.round(&expectedScissor);
REPORTER_ASSERT(reporter, reduced.maskElements().isEmpty(), testName.c_str());
REPORTER_ASSERT(reporter, reduced.hasScissor(), testName.c_str());
REPORTER_ASSERT(reporter, expectedScissor == reduced.scissor(), testName.c_str());
REPORTER_ASSERT(reporter,
GrReducedClip::InitialState::kAllIn == reduced.initialState(),
testName.c_str());
return;
}
case ClipMethod::kAAElements: {
SkIRect expectedClipIBounds = GrClip::GetPixelIBounds(queryBounds);
if (SkClipStack::kNormal_BoundsType == stackBoundsType) {
SkAssertResult(expectedClipIBounds.intersect(GrClip::GetPixelIBounds(stackBounds)));
}
REPORTER_ASSERT(reporter, numExpectedElems == reduced.maskElements().count(),
testName.c_str());
REPORTER_ASSERT(reporter, reduced.hasScissor(), testName.c_str());
REPORTER_ASSERT(reporter, expectedClipIBounds == reduced.scissor(), testName.c_str());
REPORTER_ASSERT(reporter,
reduced.maskElements().isEmpty() || reduced.maskRequiresAA(),
testName.c_str());
break;
}
}
}
static void test_reduced_clip_stack_aa(skiatest::Reporter* reporter) {
constexpr SkScalar IL = 2, IT = 1, IR = 6, IB = 7; // Pixel aligned rect.
constexpr SkScalar L = 2.2f, T = 1.7f, R = 5.8f, B = 7.3f; // Generic rect.
constexpr SkScalar l = 3.3f, t = 2.8f, r = 4.7f, b = 6.2f; // Small rect contained in R.
SkRect alignedRect = {IL, IT, IR, IB};
SkRect rect = {L, T, R, B};
SkRect innerRect = {l, t, r, b};
SkMatrix m;
m.setIdentity();
constexpr SkScalar kMinScale = 2.0001f;
constexpr SkScalar kMaxScale = 3;
constexpr int kNumIters = 8;
SkString name;
SkRandom rand;
for (int i = 0; i < kNumIters; ++i) {
// Pixel-aligned rect (iior=true).
name.printf("Pixel-aligned rect test, iter %i", i);
SkClipStack stack;
stack.clipRect(alignedRect, SkMatrix::I(), kIntersect_SkClipOp, true);
test_aa_query(reporter, name, stack, m, {IL, IT, IR, IB}, ClipMethod::kIgnoreClip);
test_aa_query(reporter, name, stack, m, {IL, IT-1, IR, IT}, ClipMethod::kSkipDraw);
test_aa_query(reporter, name, stack, m, {IL, IT-2, IR, IB}, ClipMethod::kScissor);
// Rect (iior=true).
name.printf("Rect test, iter %i", i);
stack.reset();
stack.clipRect(rect, SkMatrix::I(), kIntersect_SkClipOp, true);
test_aa_query(reporter, name, stack, m, {L, T, R, B}, ClipMethod::kIgnoreClip);
test_aa_query(reporter, name, stack, m, {L-.1f, T, L, B}, ClipMethod::kSkipDraw);
test_aa_query(reporter, name, stack, m, {L-.1f, T, L+.1f, B}, ClipMethod::kAAElements, 1);
// Difference rect (iior=false, inside-out bounds).
name.printf("Difference rect test, iter %i", i);
stack.reset();
stack.clipRect(rect, SkMatrix::I(), kDifference_SkClipOp, true);
test_aa_query(reporter, name, stack, m, {L, T, R, B}, ClipMethod::kSkipDraw);
test_aa_query(reporter, name, stack, m, {L, T-.1f, R, T}, ClipMethod::kIgnoreClip);
test_aa_query(reporter, name, stack, m, {L, T-.1f, R, T+.1f}, ClipMethod::kAAElements, 1);
// Complex clip (iior=false, normal bounds).
name.printf("Complex clip test, iter %i", i);
stack.reset();
stack.clipRect(rect, SkMatrix::I(), kIntersect_SkClipOp, true);
stack.clipRect(innerRect, SkMatrix::I(), kXOR_SkClipOp, true);
test_aa_query(reporter, name, stack, m, {l, t, r, b}, ClipMethod::kSkipDraw);
test_aa_query(reporter, name, stack, m, {r-.1f, t, R, b}, ClipMethod::kAAElements, 1);
test_aa_query(reporter, name, stack, m, {r-.1f, t, R+.1f, b}, ClipMethod::kAAElements, 2);
test_aa_query(reporter, name, stack, m, {r, t, R+.1f, b}, ClipMethod::kAAElements, 1);
test_aa_query(reporter, name, stack, m, {r, t, R, b}, ClipMethod::kIgnoreClip);
test_aa_query(reporter, name, stack, m, {R, T, R+.1f, B}, ClipMethod::kSkipDraw);
// Complex clip where outer rect is pixel aligned (iior=false, normal bounds).
name.printf("Aligned Complex clip test, iter %i", i);
stack.reset();
stack.clipRect(alignedRect, SkMatrix::I(), kIntersect_SkClipOp, true);
stack.clipRect(innerRect, SkMatrix::I(), kXOR_SkClipOp, true);
test_aa_query(reporter, name, stack, m, {l, t, r, b}, ClipMethod::kSkipDraw);
test_aa_query(reporter, name, stack, m, {l, b-.1f, r, IB}, ClipMethod::kAAElements, 1);
test_aa_query(reporter, name, stack, m, {l, b-.1f, r, IB+.1f}, ClipMethod::kAAElements, 1);
test_aa_query(reporter, name, stack, m, {l, b, r, IB+.1f}, ClipMethod::kAAElements, 0);
test_aa_query(reporter, name, stack, m, {l, b, r, IB}, ClipMethod::kIgnoreClip);
test_aa_query(reporter, name, stack, m, {IL, IB, IR, IB+.1f}, ClipMethod::kSkipDraw);
// Apply random transforms and try again. This ensures the clip stack reduction is hardened
// against FP rounding error.
SkScalar sx = rand.nextRangeScalar(kMinScale, kMaxScale);
sx = SkScalarFloorToScalar(sx * alignedRect.width()) / alignedRect.width();
SkScalar sy = rand.nextRangeScalar(kMinScale, kMaxScale);
sy = SkScalarFloorToScalar(sy * alignedRect.height()) / alignedRect.height();
SkScalar tx = SkScalarRoundToScalar(sx * alignedRect.x()) - sx * alignedRect.x();
SkScalar ty = SkScalarRoundToScalar(sy * alignedRect.y()) - sy * alignedRect.y();
SkMatrix xform = SkMatrix::Scale(sx, sy);
xform.postTranslate(tx, ty);
xform.mapRect(&alignedRect);
xform.mapRect(&rect);
xform.mapRect(&innerRect);
m.postConcat(xform);
}
}
static void test_tiny_query_bounds_assertion_bug(skiatest::Reporter* reporter) {
// https://bugs.chromium.org/p/skia/issues/detail?id=5990
const SkRect clipBounds = SkRect::MakeXYWH(1.5f, 100, 1000, 1000);
SkClipStack rectStack;
rectStack.clipRect(clipBounds, SkMatrix::I(), kIntersect_SkClipOp, true);
SkPath clipPath;
clipPath.moveTo(clipBounds.left(), clipBounds.top());
clipPath.quadTo(clipBounds.right(), clipBounds.top(),
clipBounds.right(), clipBounds.bottom());
clipPath.quadTo(clipBounds.left(), clipBounds.bottom(),
clipBounds.left(), clipBounds.top());
SkClipStack pathStack;
pathStack.clipPath(clipPath, SkMatrix::I(), kIntersect_SkClipOp, true);
sk_sp<GrDirectContext> context = GrDirectContext::MakeMock(nullptr);
const GrCaps* caps = context->priv().caps();
for (const SkClipStack& stack : {rectStack, pathStack}) {
for (SkRect queryBounds : {SkRect::MakeXYWH(53, 60, GrClip::kBoundsTolerance, 1000),
SkRect::MakeXYWH(53, 60, GrClip::kBoundsTolerance/2, 1000),
SkRect::MakeXYWH(53, 160, 1000, GrClip::kBoundsTolerance),
SkRect::MakeXYWH(53, 160, 1000, GrClip::kBoundsTolerance/2)}) {
const GrReducedClip reduced(stack, queryBounds, caps);
REPORTER_ASSERT(reporter, !reduced.hasScissor());
REPORTER_ASSERT(reporter, reduced.maskElements().isEmpty());
REPORTER_ASSERT(reporter,
GrReducedClip::InitialState::kAllOut == reduced.initialState());
}
}
}
static void test_is_rrect_deep_rect_stack(skiatest::Reporter* reporter) {
static constexpr SkRect kTargetBounds = SkRect::MakeWH(1000, 500);
// All antialiased or all not antialiased.
for (bool aa : {false, true}) {
SkClipStack stack;
for (int i = 0; i <= 100; ++i) {
stack.save();
stack.clipRect(SkRect::MakeLTRB(i, 0.5, kTargetBounds.width(), kTargetBounds.height()),
SkMatrix::I(), SkClipOp::kIntersect, aa);
}
SkRRect rrect;
bool isAA;
SkRRect expected = SkRRect::MakeRect(
SkRect::MakeLTRB(100, 0.5, kTargetBounds.width(), kTargetBounds.height()));
if (stack.isRRect(kTargetBounds, &rrect, &isAA)) {
REPORTER_ASSERT(reporter, rrect == expected);
REPORTER_ASSERT(reporter, aa == isAA);
} else {
ERRORF(reporter, "Expected to be an rrect.");
}
}
// Mixed AA and non-AA without simple containment.
SkClipStack stack;
for (int i = 0; i <= 100; ++i) {
bool aa = i & 0b1;
int j = 100 - i;
stack.save();
stack.clipRect(SkRect::MakeLTRB(i, j + 0.5, kTargetBounds.width(), kTargetBounds.height()),
SkMatrix::I(), SkClipOp::kIntersect, aa);
}
SkRRect rrect;
bool isAA;
REPORTER_ASSERT(reporter, !stack.isRRect(kTargetBounds, &rrect, &isAA));
}
DEF_TEST(ClipStack, reporter) {
SkClipStack stack;
REPORTER_ASSERT(reporter, 0 == stack.getSaveCount());
assert_count(reporter, stack, 0);
static const SkIRect gRects[] = {
{ 0, 0, 100, 100 },
{ 25, 25, 125, 125 },
{ 0, 0, 1000, 1000 },
{ 0, 0, 75, 75 }
};
for (size_t i = 0; i < SK_ARRAY_COUNT(gRects); i++) {
stack.clipDevRect(gRects[i], kIntersect_SkClipOp);
}
// all of the above rects should have been intersected, leaving only 1 rect
SkClipStack::B2TIter iter(stack);
const SkClipStack::Element* element = iter.next();
SkRect answer;
answer.setLTRB(25, 25, 75, 75);
REPORTER_ASSERT(reporter, element);
REPORTER_ASSERT(reporter,
SkClipStack::Element::DeviceSpaceType::kRect == element->getDeviceSpaceType());
REPORTER_ASSERT(reporter, kIntersect_SkClipOp == element->getOp());
REPORTER_ASSERT(reporter, element->getDeviceSpaceRect() == answer);
// now check that we only had one in our iterator
REPORTER_ASSERT(reporter, !iter.next());
stack.reset();
REPORTER_ASSERT(reporter, 0 == stack.getSaveCount());
assert_count(reporter, stack, 0);
test_assign_and_comparison(reporter);
test_iterators(reporter);
test_bounds(reporter, SkClipStack::Element::DeviceSpaceType::kRect);
test_bounds(reporter, SkClipStack::Element::DeviceSpaceType::kRRect);
test_bounds(reporter, SkClipStack::Element::DeviceSpaceType::kPath);
test_isWideOpen(reporter);
test_rect_merging(reporter);
test_rect_replace(reporter);
test_rect_inverse_fill(reporter);
test_path_replace(reporter);
test_quickContains(reporter);
test_invfill_diff_bug(reporter);
test_reduced_clip_stack(reporter, /* clipShader */ false);
test_reduced_clip_stack(reporter, /* clipShader */ true);
test_reduced_clip_stack_genid(reporter);
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
test_reduced_clip_stack_no_aa_crash(reporter);
test_reduced_clip_stack_aa(reporter);
test_tiny_query_bounds_assertion_bug(reporter);
test_is_rrect_deep_rect_stack(reporter);
}
//////////////////////////////////////////////////////////////////////////////
sk_sp<GrTextureProxy> GrClipStackClip::testingOnly_createClipMask(
GrRecordingContext* context) const {
const GrReducedClip reducedClip(*fStack, SkRect::MakeWH(512, 512), nullptr);
return this->createSoftwareClipMask(context, reducedClip, nullptr).asTextureProxyRef();
}
// Verify that clip masks are freed up when the clip state that generated them goes away.
DEF_GPUTEST_FOR_ALL_CONTEXTS(ClipMaskCache, reporter, ctxInfo) {
// This test uses resource key tags which only function in debug builds.
#ifdef SK_DEBUG
auto context = ctxInfo.directContext();
SkClipStack stack;
SkPath path;
path.addCircle(10, 10, 8);
path.addCircle(15, 15, 8);
path.setFillType(SkPathFillType::kEvenOdd);
SkIRect stackBounds = path.getBounds().roundOut();
static const char* kTag = GrClipStackClip::kMaskTestTag;
GrResourceCache* cache = context->priv().getResourceCache();
static constexpr int kN = 5;
for (int i = 0; i < kN; ++i) {
SkMatrix m;
m.setTranslate(0.5, 0.5);
stack.save();
stack.clipPath(path, m, SkClipOp::kIntersect, true);
sk_sp<GrTextureProxy> mask =
GrClipStackClip(stackBounds.size(), &stack).testingOnly_createClipMask(context);
mask->instantiate(context->priv().resourceProvider());
GrTexture* tex = mask->peekTexture();
REPORTER_ASSERT(reporter, 0 == strcmp(tex->getUniqueKey().tag(), kTag));
// Make sure mask isn't pinned in cache.
mask.reset(nullptr);
context->flushAndSubmit();
REPORTER_ASSERT(reporter, i + 1 == cache->countUniqueKeysWithTag(kTag));
}
for (int i = 0; i < kN; ++i) {
stack.restore();
cache->purgeAsNeeded();
REPORTER_ASSERT(reporter, kN - (i + 1) == cache->countUniqueKeysWithTag(kTag));
}
#endif
}