2020-09-25 17:35:58 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2020-09-25 17:35:58 +00:00
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float4 v = float4(sqrt(1.0));
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2021-01-19 18:07:55 +00:00
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_out.sk_FragColor = float4(v.x, 1.0, 1.0, 1.0);
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_out.sk_FragColor = float4(v.xy, 1.0, 1.0);
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_out.sk_FragColor = float4(v.x, 1.0, 1.0, 1.0);
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_out.sk_FragColor = float4(0.0, v.y, 1.0, 1.0);
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_out.sk_FragColor = float4(v.xyz, 1.0);
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_out.sk_FragColor = float4(v.xy, 1.0, 1.0);
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_out.sk_FragColor = float4(v.x, 0.0, v.z, 1.0);
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_out.sk_FragColor = float4(v.x, 1.0, 0.0, 1.0);
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_out.sk_FragColor = float4(1.0, v.yz, 1.0);
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_out.sk_FragColor = float4(0.0, v.y, 1.0, 1.0);
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_out.sk_FragColor = float4(1.0, 1.0, v.z, 1.0);
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_out.sk_FragColor = v;
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_out.sk_FragColor = float4(v.xyz, 1.0);
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_out.sk_FragColor = float4(v.xy, 0.0, v.w);
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_out.sk_FragColor = float4(v.xy, 1.0, 0.0);
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_out.sk_FragColor = float4(v.x, 1.0, v.zw);
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_out.sk_FragColor = float4(v.x, 0.0, v.z, 1.0);
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_out.sk_FragColor = float4(v.x, 1.0, 1.0, v.w);
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_out.sk_FragColor = float4(v.x, 1.0, 0.0, 1.0);
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_out.sk_FragColor = float4(1.0, v.yzw);
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_out.sk_FragColor = float4(0.0, v.yz, 1.0);
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_out.sk_FragColor = float4(0.0, v.y, 1.0, v.w);
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_out.sk_FragColor = float4(1.0, v.y, 1.0, 1.0);
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_out.sk_FragColor = float4(0.0, 0.0, v.zw);
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_out.sk_FragColor = float4(0.0, 0.0, v.z, 1.0);
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_out.sk_FragColor = float4(0.0, 1.0, 1.0, v.w);
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return _out;
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2020-09-25 17:35:58 +00:00
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}
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