skia2/gm/conicpaths.cpp

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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPath.h"
#include "SkTArray.h"
class ConicPathsGM : public skiagm::GM {
protected:
SkString onShortName() override {
return SkString("conicpaths");
}
SkISize onISize() override {
return SkISize::Make(920, 960);
}
void onOnceBeforeDraw() override {
{
const SkScalar w = SkScalarSqrt(2)/2;
SkPath* conicCirlce = &fPaths.push_back();
conicCirlce->moveTo(0, 0);
conicCirlce->conicTo(0, 50, 50, 50, w);
conicCirlce->rConicTo(50, 0, 50, -50, w);
conicCirlce->rConicTo(0, -50, -50, -50, w);
conicCirlce->rConicTo(-50, 0, -50, 50, w);
}
{
SkPath* hyperbola = &fPaths.push_back();
hyperbola->moveTo(0, 0);
hyperbola->conicTo(0, 100, 100, 100, 2);
}
{
SkPath* thinHyperbola = &fPaths.push_back();
thinHyperbola->moveTo(0, 0);
thinHyperbola->conicTo(100, 100, 5, 0, 2);
}
{
SkPath* veryThinHyperbola = &fPaths.push_back();
veryThinHyperbola->moveTo(0, 0);
veryThinHyperbola->conicTo(100, 100, 1, 0, 2);
}
{
SkPath* closedHyperbola = &fPaths.push_back();
closedHyperbola->moveTo(0, 0);
closedHyperbola->conicTo(100, 100, 0, 0, 2);
}
{
// using 1 as weight defaults to using quadTo
SkPath* nearParabola = &fPaths.push_back();
nearParabola->moveTo(0, 0);
nearParabola->conicTo(0, 100, 100, 100, 0.999f);
}
{
SkPath* thinEllipse = &fPaths.push_back();
thinEllipse->moveTo(0, 0);
thinEllipse->conicTo(100, 100, 5, 0, SK_ScalarHalf);
}
{
SkPath* veryThinEllipse = &fPaths.push_back();
veryThinEllipse->moveTo(0, 0);
veryThinEllipse->conicTo(100, 100, 1, 0, SK_ScalarHalf);
}
{
SkPath* closedEllipse = &fPaths.push_back();
closedEllipse->moveTo(0, 0);
closedEllipse->conicTo(100, 100, 0, 0, SK_ScalarHalf);
}
{
const SkScalar w = SkScalarSqrt(2)/2;
fGiantCircle.moveTo(2.1e+11f, -1.05e+11f);
fGiantCircle.conicTo(2.1e+11f, 0, 1.05e+11f, 0, w);
fGiantCircle.conicTo(0, 0, 0, -1.05e+11f, w);
fGiantCircle.conicTo(0, -2.1e+11f, 1.05e+11f, -2.1e+11f, w);
fGiantCircle.conicTo(2.1e+11f, -2.1e+11f, 2.1e+11f, -1.05e+11f, w);
}
}
void drawGiantCircle(SkCanvas* canvas) {
SkPaint paint;
canvas->drawPath(fGiantCircle, paint);
}
void onDraw(SkCanvas* canvas) override {
const SkAlpha kAlphaValue[] = { 0xFF, 0x40 };
const SkScalar margin = 15;
canvas->translate(margin, margin);
SkPaint paint;
for (int p = 0; p < fPaths.count(); ++p) {
canvas->save();
for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphaValue); ++a) {
paint.setARGB(kAlphaValue[a], 0, 0, 0);
for (int aa = 0; aa < 2; ++aa) {
paint.setAntiAlias(SkToBool(aa));
for (int fh = 0; fh < 2; ++fh) {
paint.setStyle(fh ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
const SkRect& bounds = fPaths[p].getBounds();
canvas->save();
canvas->translate(-bounds.fLeft, -bounds.fTop);
canvas->drawPath(fPaths[p], paint);
canvas->restore();
canvas->translate(110, 0);
}
}
}
canvas->restore();
canvas->translate(0, 110);
}
canvas->restore();
this->drawGiantCircle(canvas);
}
private:
SkTArray<SkPath> fPaths;
SkPath fGiantCircle;
typedef skiagm::GM INHERITED;
};
DEF_GM(return new ConicPathsGM;)
//////////////////////////////////////////////////////////////////////////////
/* arc should be on top of circle */
DEF_SIMPLE_GM(arccirclegap, canvas, 250, 250) {
canvas->translate(50, 100);
SkPoint c = { 1052.5390625f, 506.8760978034711f };
SkScalar radius = 1096.702150363923f;
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawCircle(c, radius, paint);
SkPath path;
path.moveTo(288.88884710654133f, -280.26680862609f);
path.arcTo(0, 0, -39.00216443306411f, 400.6058925796476f, radius);
paint.setColor(0xff007f00);
canvas->drawPath(path, paint);
}
/* circle should be antialiased */
DEF_SIMPLE_GM(largecircle, canvas, 250, 250) {
canvas->translate(50, 100);
SkPoint c = { 1052.5390625f, 506.8760978034711f };
SkScalar radius = 1096.702150363923f;
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawCircle(c, radius, paint);
}
Reland "Reland "Fix blurry edges on large ovals."" This is a reland of 4dd7c1dae12c8e3b0d7777910b9ab8b29efe5ebf Original change's description: > Reland "Fix blurry edges on large ovals." > > This is a reland of c7aed036c341eff661de2ccc3a728a9b68635159 > > Changes the precision for the GrOvalOpFactory shaders to be float rather than half. > In the medium-precision case, adds a scale factor to the shaders to ensure that the > denominator of the distance calculation stays within range. If enough precision isn't > available, falls back to a path renderer. > > Original change's description: > > Fix blurry edges on large ovals. > > > > Changes the precision for the GrOvalOpFactory shaders to be float rather than half. In the > > low-precision case, it falls back to a path renderer for large ovals. > > > > Bug: b/110380864, skia:8873 > > Change-Id: I89e8dd067a2e0cab35b1bb515adaab4a2fb4f222 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201615 > > Commit-Queue: Jim Van Verth <jvanverth@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Bug: b/110380864, skia:8873 > Change-Id: Ic72d819f589ffebf9c5250bb4df4de22ab23f282 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202718 > Reviewed-by: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> Bug: b/110380864, skia:8873 Change-Id: I026d943f4ac005e04ef7350c5af67fda6865ae92 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203729 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-03-29 12:50:41 +00:00
/* ovals should not be blurry */
DEF_SIMPLE_GM(largeovals, canvas, 250, 250) {
// Test EllipseOp
SkRect r = SkRect::MakeXYWH(-520, -520, 5000, 4000);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(100);
canvas->drawOval(r, paint);
r.offset(-15, -15);
paint.setColor(SK_ColorDKGRAY);
// we use stroke and fill to avoid falling into the SimpleFill path
paint.setStyle(SkPaint::kStrokeAndFill_Style);
paint.setStrokeWidth(1);
canvas->drawOval(r, paint);
// Test DIEllipseOp
canvas->rotate(1.0f);
r.offset(55, 55);
paint.setColor(SK_ColorGRAY);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(100);
canvas->drawOval(r, paint);
r.offset(-15, -15);
paint.setColor(SK_ColorLTGRAY);
paint.setStyle(SkPaint::kStrokeAndFill_Style);
paint.setStrokeWidth(1);
canvas->drawOval(r, paint);
}
DEF_SIMPLE_GM(crbug_640176, canvas, 250, 250) {
SkPath path;
path.moveTo(SkBits2Float(0x00000000), SkBits2Float(0x00000000)); // 0, 0
path.lineTo(SkBits2Float(0x42cfd89a), SkBits2Float(0xc2700000)); // 103.923f, -60
path.lineTo(SkBits2Float(0x42cfd899), SkBits2Float(0xc2700006)); // 103.923f, -60
path.conicTo(SkBits2Float(0x42f00000), SkBits2Float(0xc2009d9c),
SkBits2Float(0x42f00001), SkBits2Float(0x00000000),
SkBits2Float(0x3f7746ea)); // 120, -32.1539f, 120, 0, 0.965926f
SkPaint paint;
paint.setAntiAlias(true);
canvas->translate(125, 125);
canvas->drawPath(path, paint);
}