skia2/include/effects/SkLayerDrawLooper.h

89 lines
2.7 KiB
C
Raw Normal View History

#ifndef SkLayerDrawLooper_DEFINED
#define SkLayerDrawLooper_DEFINED
#include "SkDrawLooper.h"
struct SkPoint;
class SkLayerDrawLooper : public SkDrawLooper {
public:
SkLayerDrawLooper();
virtual ~SkLayerDrawLooper();
enum Bits {
kAlpha_Bit = 1 << 0, //!< use this layer's alpha
kColor_Bit = 1 << 1, //!< use this layer's color
kStyle_Bit = 1 << 2, //!< use this layer's Style/stroke settings
kTextSkewX_Bit = 1 << 3, //!< use this layer's textskewx
kPathEffect_Bit = 1 << 4, //!< use this layer's patheffect
kMaskFilter_Bit = 1 << 5, //!< use this layer's maskfilter
kShader_Bit = 1 << 6, //!< use this layer's shader
kColorFilter_Bit = 1 << 7, //!< use this layer's colorfilter
kXfermode_Bit = 1 << 8, //!< use this layer's xfermode
kEntirePaint_Bits = -1, //!< use this layer's paint entirely
};
typedef int32_t BitFlags;
/**
* Call for each layer you want to add (from top to bottom).
* This returns a paint you can modify, but that ptr is only valid until
* the next call made to this object.
*
* The optional bits parameter specifies which aspects of this paint
* should replace the paint that is passed to the draw call. If 0 is
* specified, then this layer's paint will be ignored.
*/
SkPaint* addLayer(SkScalar dx, SkScalar dy, BitFlags = kEntirePaint_Bits);
/**
* Helper for addLayer() which passes (0, 0) for the offset parameters
*/
SkPaint* addLayer(BitFlags bits = kEntirePaint_Bits) {
return this->addLayer(0, 0, bits);
}
// overrides from SkDrawLooper
virtual void init(SkCanvas*);
virtual bool next(SkCanvas*, SkPaint* paint);
// must be public for Registrar :(
static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
return SkNEW_ARGS(SkLayerDrawLooper, (buffer));
}
protected:
SkLayerDrawLooper(SkFlattenableReadBuffer&);
// overrides from SkFlattenable
virtual void flatten(SkFlattenableWriteBuffer& );
virtual Factory getFactory() { return CreateProc; }
private:
struct Rec {
Rec* fNext;
SkPaint fPaint;
SkPoint fOffset;
uint32_t fBits;
static Rec* Reverse(Rec*);
};
Rec* fRecs;
int fCount;
// state-machine during the init/next cycle
Rec* fCurrRec;
static void ApplyBits(SkPaint* dst, const SkPaint& src, BitFlags bits);
class MyRegistrar : public SkFlattenable::Registrar {
public:
MyRegistrar();
};
typedef SkDrawLooper INHERITED;
};
#endif