skia2/experimental/Intersection/QuadraticParameterization.cpp

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work in progress for shape operations A experimental/Intersection A experimental/Intersection/Intersections.h A experimental/Intersection/DataTypes.cpp A experimental/Intersection/QuadraticReduceOrder.cpp A experimental/Intersection/IntersectionUtilities.cpp A experimental/Intersection/CubicIntersection_Tests.h A experimental/Intersection/LineParameteters_Test.cpp A experimental/Intersection/ReduceOrder.cpp A experimental/Intersection/QuadraticIntersection.cpp A experimental/Intersection/Extrema.h A experimental/Intersection/CubicIntersection_TestData.h A experimental/Intersection/QuadraticParameterization_Test.cpp A experimental/Intersection/TestUtilities.cpp A experimental/Intersection/CubicRoots.cpp A experimental/Intersection/QuadraticParameterization.cpp A experimental/Intersection/QuadraticSubDivide.cpp A experimental/Intersection/LineIntersection_Test.cpp A experimental/Intersection/LineIntersection.cpp A experimental/Intersection/CubicParameterizationCode.cpp A experimental/Intersection/LineParameters.h A experimental/Intersection/CubicIntersection.h A experimental/Intersection/CubeRoot.cpp A experimental/Intersection/SkAntiEdge.h A experimental/Intersection/ConvexHull_Test.cpp A experimental/Intersection/CubicBezierClip_Test.cpp A experimental/Intersection/CubicIntersection_Tests.cpp A experimental/Intersection/CubicBezierClip.cpp A experimental/Intersection/CubicIntersectionT.cpp A experimental/Intersection/Inline_Tests.cpp A experimental/Intersection/ReduceOrder_Test.cpp A experimental/Intersection/QuadraticIntersection_TestData.h A experimental/Intersection/DataTypes.h A experimental/Intersection/Extrema.cpp A experimental/Intersection/EdgeApp.cpp A experimental/Intersection/CubicIntersection_TestData.cpp A experimental/Intersection/IntersectionUtilities.h A experimental/Intersection/CubicReduceOrder.cpp A experimental/Intersection/CubicCoincidence.cpp A experimental/Intersection/CubicIntersection_Test.cpp A experimental/Intersection/CubicIntersection.cpp A experimental/Intersection/QuadraticUtilities.h A experimental/Intersection/SkAntiEdge.cpp A experimental/Intersection/TestUtilities.h A experimental/Intersection/CubicParameterization_Test.cpp A experimental/Intersection/LineIntersection.h A experimental/Intersection/CubicSubDivide.cpp A experimental/Intersection/CubicParameterization.cpp A experimental/Intersection/QuadraticBezierClip_Test.cpp A experimental/Intersection/QuadraticBezierClip.cpp A experimental/Intersection/BezierClip_Test.cpp A experimental/Intersection/ConvexHull.cpp A experimental/Intersection/BezierClip.cpp A experimental/Intersection/QuadraticIntersection_TestData.cpp git-svn-id: http://skia.googlecode.com/svn/trunk@3005 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-01-10 21:46:10 +00:00
#include "CubicIntersection.h"
#include "QuadraticUtilities.h"
/* from http://tom.cs.byu.edu/~tom/papers/cvgip84.pdf 4.1
*
* This paper proves that Syvester's method can compute the implicit form of
* the quadratic from the parameterzied form.
*
* Given x = a*t*t + b*t + c (the parameterized form)
* y = d*t*t + e*t + f
*
* we want to find an equation of the implicit form:
*
* A*x*x + B*x*y + C*y*y + D*x + E*y + F = 0
*
* The implicit form can be expressed as a 4x4 determinant, as shown.
*
* The resultant obtained by Syvester's method is
*
* | a b (c - x) 0 |
* | 0 a b (c - x) |
* | d e (f - y) 0 |
* | 0 d e (f - y) |
*
* which expands to
*
* d*d*x*x + -2*a*d*x*y + a*a*y*y
* + (-2*c*d*d + b*e*d - a*e*e + 2*a*f*d)*x
* + (-2*f*a*a + e*b*a - d*b*b + 2*d*c*a)*y
* +
* | a b c 0 |
* | 0 a b c | == 0.
* | d e f 0 |
* | 0 d e f |
*
* Expanding the constant determinant results in
*
* | a b c | | b c 0 |
* a*| e f 0 | + d*| a b c | ==
* | d e f | | d e f |
*
* a*(a*f*f + c*e*e - c*f*d - b*e*f) + d*(b*b*f + c*c*d - c*a*f - c*e*b)
*
*/
enum {
xx_coeff,
xy_coeff,
yy_coeff,
x_coeff,
y_coeff,
c_coeff,
coeff_count
};
static bool straight_forward = true;
static void implicit_coefficients(const Quadratic& q, double p[coeff_count]) {
double a, b, c;
set_abc(&q[0].x, a, b, c);
double d, e, f;
set_abc(&q[0].y, d, e, f);
// compute the implicit coefficients
if (straight_forward) { // 42 muls, 13 adds
p[xx_coeff] = d * d;
p[xy_coeff] = -2 * a * d;
p[yy_coeff] = a * a;
p[x_coeff] = -2*c*d*d + b*e*d - a*e*e + 2*a*f*d;
p[y_coeff] = -2*f*a*a + e*b*a - d*b*b + 2*d*c*a;
p[c_coeff] = a*(a*f*f + c*e*e - c*f*d - b*e*f)
+ d*(b*b*f + c*c*d - c*a*f - c*e*b);
} else { // 26 muls, 11 adds
double aa = a * a;
double ad = a * d;
double dd = d * d;
p[xx_coeff] = dd;
p[xy_coeff] = -2 * ad;
p[yy_coeff] = aa;
double be = b * e;
double bde = be * d;
double cdd = c * dd;
double ee = e * e;
p[x_coeff] = -2*cdd + bde - a*ee + 2*ad*f;
double aaf = aa * f;
double abe = a * be;
double ac = a * c;
double bb_2ac = b*b - 2*ac;
p[y_coeff] = -2*aaf + abe - d*bb_2ac;
p[c_coeff] = aaf*f + ac*ee + d*f*bb_2ac - abe*f + c*cdd - c*bde;
}
}
/* Given a pair of quadratics, determine their parametric coefficients.
* If the scaled coefficients are nearly equal, then the part of the quadratics
* may be coincident.
* FIXME: optimization -- since comparison short-circuits on no match,
* lazily compute the coefficients, comparing the easiest to compute first.
* xx and yy first; then xy; and so on.
*/
bool implicit_matches(const Quadratic& one, const Quadratic& two) {
double p1[coeff_count]; // a'xx , b'xy , c'yy , d'x , e'y , f
double p2[coeff_count];
implicit_coefficients(one, p1);
implicit_coefficients(two, p2);
int first = 0;
for (int index = 0; index < coeff_count; ++index) {
if (approximately_zero(p1[index]) || approximately_zero(p2[index])) {
first += first == index;
continue;
}
if (first == index) {
continue;
}
if (!approximately_equal(p1[index] * p2[first],
p1[first] * p2[index])) {
return false;
}
}
return true;
}
static double tangent(const double* quadratic, double t) {
double a, b, c;
set_abc(quadratic, a, b, c);
return 2 * a * t + b;
}
void tangent(const Quadratic& quadratic, double t, _Point& result) {
result.x = tangent(&quadratic[0].x, t);
result.y = tangent(&quadratic[0].y, t);
}