2013-04-05 13:47:09 +00:00
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkDither.h"
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#include "SkPerlinNoiseShader.h"
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#include "SkFlattenableBuffers.h"
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#include "SkShader.h"
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#include "SkUnPreMultiply.h"
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#include "SkString.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "gl/GrGLEffect.h"
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#include "gl/GrGLEffectMatrix.h"
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#include "GrTBackendEffectFactory.h"
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#include "SkGr.h"
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#endif
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static const int kBlockSize = 256;
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static const int kBlockMask = kBlockSize - 1;
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static const int kPerlinNoise = 4096;
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static const int kRandMaximum = SK_MaxS32; // 2**31 - 1
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namespace {
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// noiseValue is the color component's value (or color)
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// limitValue is the maximum perlin noise array index value allowed
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// newValue is the current noise dimension (either width or height)
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inline int checkNoise(int noiseValue, int limitValue, int newValue) {
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// If the noise value would bring us out of bounds of the current noise array while we are
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// stiching noise tiles together, wrap the noise around the current dimension of the noise to
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// stay within the array bounds in a continuous fashion (so that tiling lines are not visible)
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if (noiseValue >= limitValue) {
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noiseValue -= newValue;
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}
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if (noiseValue >= limitValue - 1) {
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noiseValue -= newValue - 1;
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}
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return noiseValue;
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}
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inline SkScalar smoothCurve(SkScalar t) {
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static const SkScalar SK_Scalar3 = SkFloatToScalar(3.0f);
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// returns t * t * (3 - 2 * t)
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return SkScalarMul(SkScalarSquare(t), SK_Scalar3 - 2 * t);
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}
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} // end namespace
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struct SkPerlinNoiseShader::StitchData {
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StitchData()
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: fWidth(0)
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, fWrapX(0)
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, fHeight(0)
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, fWrapY(0)
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{}
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bool operator==(const StitchData& other) const {
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return fWidth == other.fWidth &&
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fWrapX == other.fWrapX &&
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fHeight == other.fHeight &&
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fWrapY == other.fWrapY;
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}
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int fWidth; // How much to subtract to wrap for stitching.
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int fWrapX; // Minimum value to wrap.
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int fHeight;
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int fWrapY;
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};
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struct SkPerlinNoiseShader::PaintingData {
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PaintingData(const SkISize& tileSize)
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: fSeed(0)
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, fTileSize(tileSize)
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, fPermutationsBitmap(NULL)
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, fNoiseBitmap(NULL)
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{}
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~PaintingData()
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{
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SkDELETE(fPermutationsBitmap);
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SkDELETE(fNoiseBitmap);
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}
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int fSeed;
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uint8_t fLatticeSelector[kBlockSize];
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uint16_t fNoise[4][kBlockSize][2];
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SkPoint fGradient[4][kBlockSize];
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SkISize fTileSize;
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SkVector fBaseFrequency;
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StitchData fStitchDataInit;
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private:
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SkBitmap* fPermutationsBitmap;
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SkBitmap* fNoiseBitmap;
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public:
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inline int random() {
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static const int gRandAmplitude = 16807; // 7**5; primitive root of m
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static const int gRandQ = 127773; // m / a
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static const int gRandR = 2836; // m % a
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int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRandQ);
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if (result <= 0)
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result += kRandMaximum;
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fSeed = result;
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return result;
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}
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void init(SkScalar seed)
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{
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static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlockSize));
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// The seed value clamp to the range [1, kRandMaximum - 1].
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fSeed = SkScalarRoundToInt(seed);
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if (fSeed <= 0) {
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fSeed = -(fSeed % (kRandMaximum - 1)) + 1;
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}
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if (fSeed > kRandMaximum - 1) {
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fSeed = kRandMaximum - 1;
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}
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for (int channel = 0; channel < 4; ++channel) {
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for (int i = 0; i < kBlockSize; ++i) {
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fLatticeSelector[i] = i;
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fNoise[channel][i][0] = (random() % (2 * kBlockSize));
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fNoise[channel][i][1] = (random() % (2 * kBlockSize));
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}
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}
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for (int i = kBlockSize - 1; i > 0; --i) {
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int k = fLatticeSelector[i];
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int j = random() % kBlockSize;
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SkASSERT(j >= 0);
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SkASSERT(j < kBlockSize);
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fLatticeSelector[i] = fLatticeSelector[j];
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fLatticeSelector[j] = k;
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}
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// Perform the permutations now
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{
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// Copy noise data
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uint16_t noise[4][kBlockSize][2];
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for (int i = 0; i < kBlockSize; ++i) {
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for (int channel = 0; channel < 4; ++channel) {
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for (int j = 0; j < 2; ++j) {
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noise[channel][i][j] = fNoise[channel][i][j];
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}
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}
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}
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// Do permutations on noise data
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for (int i = 0; i < kBlockSize; ++i) {
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for (int channel = 0; channel < 4; ++channel) {
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for (int j = 0; j < 2; ++j) {
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fNoise[channel][i][j] = noise[channel][fLatticeSelector[i]][j];
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}
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}
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}
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}
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// Half of the largest possible value for 16 bit unsigned int
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static const SkScalar halfMax16bits = SkFloatToScalar(32767.5f);
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// Compute gradients from permutated noise data
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for (int channel = 0; channel < 4; ++channel) {
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for (int i = 0; i < kBlockSize; ++i) {
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fGradient[channel][i] = SkPoint::Make(
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SkScalarMul(SkIntToScalar(fNoise[channel][i][0] - kBlockSize),
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gInvBlockSizef),
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SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize),
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gInvBlockSizef));
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fGradient[channel][i].normalize();
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// Put the normalized gradient back into the noise data
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fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul(
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fGradient[channel][i].fX + SK_Scalar1, halfMax16bits));
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fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul(
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fGradient[channel][i].fY + SK_Scalar1, halfMax16bits));
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}
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}
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// Invalidate bitmaps
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SkDELETE(fPermutationsBitmap);
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fPermutationsBitmap = NULL;
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SkDELETE(fNoiseBitmap);
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fNoiseBitmap = NULL;
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}
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void stitch() {
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SkScalar tileWidth = SkIntToScalar(fTileSize.width());
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SkScalar tileHeight = SkIntToScalar(fTileSize.height());
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SkASSERT(tileWidth > 0 && tileHeight > 0);
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// When stitching tiled turbulence, the frequencies must be adjusted
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// so that the tile borders will be continuous.
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if (fBaseFrequency.fX) {
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SkScalar lowFrequencx = SkScalarDiv(
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SkScalarMulFloor(tileWidth, fBaseFrequency.fX), tileWidth);
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SkScalar highFrequencx = SkScalarDiv(
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SkScalarMulCeil(tileWidth, fBaseFrequency.fX), tileWidth);
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// BaseFrequency should be non-negative according to the standard.
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if (SkScalarDiv(fBaseFrequency.fX, lowFrequencx) <
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SkScalarDiv(highFrequencx, fBaseFrequency.fX)) {
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fBaseFrequency.fX = lowFrequencx;
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} else {
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fBaseFrequency.fX = highFrequencx;
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}
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}
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if (fBaseFrequency.fY) {
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SkScalar lowFrequency = SkScalarDiv(
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SkScalarMulFloor(tileHeight, fBaseFrequency.fY), tileHeight);
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SkScalar highFrequency = SkScalarDiv(
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SkScalarMulCeil(tileHeight, fBaseFrequency.fY), tileHeight);
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if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) <
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SkScalarDiv(highFrequency, fBaseFrequency.fY)) {
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fBaseFrequency.fY = lowFrequency;
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} else {
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fBaseFrequency.fY = highFrequency;
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}
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}
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// Set up TurbulenceInitial stitch values.
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fStitchDataInit.fWidth =
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SkScalarMulRound(tileWidth, fBaseFrequency.fX);
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fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth;
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fStitchDataInit.fHeight =
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SkScalarMulRound(tileHeight, fBaseFrequency.fY);
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fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight;
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}
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SkBitmap* getPermutationsBitmap()
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{
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if (!fPermutationsBitmap) {
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fPermutationsBitmap = SkNEW(SkBitmap);
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fPermutationsBitmap->setConfig(SkBitmap::kA8_Config, kBlockSize, 1);
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fPermutationsBitmap->allocPixels();
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uint8_t* bitmapPixels = fPermutationsBitmap->getAddr8(0, 0);
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memcpy(bitmapPixels, fLatticeSelector, sizeof(uint8_t) * kBlockSize);
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}
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return fPermutationsBitmap;
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}
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SkBitmap* getNoiseBitmap()
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{
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if (!fNoiseBitmap) {
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fNoiseBitmap = SkNEW(SkBitmap);
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fNoiseBitmap->setConfig(SkBitmap::kARGB_8888_Config, kBlockSize, 4);
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fNoiseBitmap->allocPixels();
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uint32_t* bitmapPixels = fNoiseBitmap->getAddr32(0, 0);
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memcpy(bitmapPixels, fNoise[0][0], sizeof(uint16_t) * kBlockSize * 4 * 2);
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}
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return fNoiseBitmap;
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}
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};
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SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
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int numOctaves, SkScalar seed,
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const SkISize* tileSize) {
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return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
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numOctaves, seed, tileSize));
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}
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SkShader* SkPerlinNoiseShader::CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
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int numOctaves, SkScalar seed,
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const SkISize* tileSize) {
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return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY,
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numOctaves, seed, tileSize));
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}
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SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type,
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SkScalar baseFrequencyX,
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SkScalar baseFrequencyY,
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int numOctaves,
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SkScalar seed,
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const SkISize* tileSize)
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: fType(type)
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, fBaseFrequencyX(baseFrequencyX)
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, fBaseFrequencyY(baseFrequencyY)
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, fNumOctaves(numOctaves & 0xFF /*[0,255] octaves allowed*/)
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, fSeed(seed)
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, fStitchTiles((tileSize != NULL) && !tileSize->isEmpty())
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, fPaintingData(NULL)
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{
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SkASSERT(numOctaves >= 0 && numOctaves < 256);
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setTileSize(fStitchTiles ? *tileSize : SkISize::Make(0,0));
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fMatrix.reset();
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}
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SkPerlinNoiseShader::SkPerlinNoiseShader(SkFlattenableReadBuffer& buffer) :
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INHERITED(buffer), fPaintingData(NULL) {
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fType = (SkPerlinNoiseShader::Type) buffer.readInt();
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fBaseFrequencyX = buffer.readScalar();
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fBaseFrequencyY = buffer.readScalar();
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fNumOctaves = buffer.readInt();
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fSeed = buffer.readScalar();
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fStitchTiles = buffer.readBool();
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fTileSize.fWidth = buffer.readInt();
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fTileSize.fHeight = buffer.readInt();
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setTileSize(fTileSize);
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fMatrix.reset();
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}
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SkPerlinNoiseShader::~SkPerlinNoiseShader() {
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// Safety, should have been done in endContext()
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SkDELETE(fPaintingData);
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}
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void SkPerlinNoiseShader::flatten(SkFlattenableWriteBuffer& buffer) const {
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this->INHERITED::flatten(buffer);
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buffer.writeInt((int) fType);
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buffer.writeScalar(fBaseFrequencyX);
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buffer.writeScalar(fBaseFrequencyY);
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buffer.writeInt(fNumOctaves);
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buffer.writeScalar(fSeed);
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buffer.writeBool(fStitchTiles);
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buffer.writeInt(fTileSize.fWidth);
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buffer.writeInt(fTileSize.fHeight);
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}
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void SkPerlinNoiseShader::initPaint(PaintingData& paintingData)
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{
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paintingData.init(fSeed);
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// Set frequencies to original values
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paintingData.fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY);
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// Adjust frequecies based on size if stitching is enabled
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if (fStitchTiles) {
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paintingData.stitch();
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}
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}
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void SkPerlinNoiseShader::setTileSize(const SkISize& tileSize) {
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fTileSize = tileSize;
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if (NULL == fPaintingData) {
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fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize));
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initPaint(*fPaintingData);
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} else {
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// Set Size
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fPaintingData->fTileSize = fTileSize;
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// Set frequencies to original values
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fPaintingData->fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY);
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// Adjust frequecies based on size if stitching is enabled
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if (fStitchTiles) {
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fPaintingData->stitch();
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}
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}
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}
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SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingData,
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const StitchData& stitchData, const SkPoint& noiseVector)
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{
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struct Noise {
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int noisePositionIntegerValue;
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SkScalar noisePositionFractionValue;
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Noise(SkScalar component)
|
|
|
|
{
|
|
|
|
SkScalar position = component + kPerlinNoise;
|
|
|
|
noisePositionIntegerValue = SkScalarFloorToInt(position);
|
|
|
|
noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
Noise noiseX(noiseVector.x());
|
|
|
|
Noise noiseY(noiseVector.y());
|
|
|
|
SkScalar u, v;
|
|
|
|
// If stitching, adjust lattice points accordingly.
|
|
|
|
if (fStitchTiles) {
|
|
|
|
noiseX.noisePositionIntegerValue =
|
|
|
|
checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
|
|
|
|
noiseY.noisePositionIntegerValue =
|
|
|
|
checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight);
|
|
|
|
}
|
|
|
|
noiseX.noisePositionIntegerValue &= kBlockMask;
|
|
|
|
noiseY.noisePositionIntegerValue &= kBlockMask;
|
|
|
|
int latticeIndex =
|
|
|
|
paintingData.fLatticeSelector[noiseX.noisePositionIntegerValue] +
|
|
|
|
noiseY.noisePositionIntegerValue;
|
|
|
|
int nextLatticeIndex =
|
|
|
|
paintingData.fLatticeSelector[(noiseX.noisePositionIntegerValue + 1) & kBlockMask] +
|
|
|
|
noiseY.noisePositionIntegerValue;
|
|
|
|
SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue);
|
|
|
|
SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue);
|
|
|
|
// This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement
|
|
|
|
SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue,
|
|
|
|
noiseY.noisePositionFractionValue); // Offset (0,0)
|
|
|
|
u = paintingData.fGradient[channel][latticeIndex & kBlockMask].dot(fractionValue);
|
|
|
|
fractionValue.fX -= SK_Scalar1; // Offset (-1,0)
|
|
|
|
v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fractionValue);
|
|
|
|
SkScalar a = SkScalarInterp(u, v, sx);
|
|
|
|
fractionValue.fY -= SK_Scalar1; // Offset (-1,-1)
|
|
|
|
v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot(fractionValue);
|
|
|
|
fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1)
|
|
|
|
u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fractionValue);
|
|
|
|
SkScalar b = SkScalarInterp(u, v, sx);
|
|
|
|
return SkScalarInterp(a, b, sy);
|
|
|
|
}
|
|
|
|
|
|
|
|
SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(
|
|
|
|
int channel, const PaintingData& paintingData, StitchData& stitchData, const SkPoint& point)
|
|
|
|
{
|
|
|
|
if (fStitchTiles) {
|
|
|
|
// Set up TurbulenceInitial stitch values.
|
|
|
|
stitchData = paintingData.fStitchDataInit;
|
|
|
|
}
|
|
|
|
SkScalar turbulenceFunctionResult = 0;
|
|
|
|
SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseFrequency.fX),
|
|
|
|
SkScalarMul(point.y(), paintingData.fBaseFrequency.fY)));
|
|
|
|
SkScalar ratio = SK_Scalar1;
|
|
|
|
for (int octave = 0; octave < fNumOctaves; ++octave) {
|
|
|
|
SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector);
|
|
|
|
turbulenceFunctionResult += SkScalarDiv(
|
|
|
|
(fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio);
|
|
|
|
noiseVector.fX *= 2;
|
|
|
|
noiseVector.fY *= 2;
|
|
|
|
ratio *= 2;
|
|
|
|
if (fStitchTiles) {
|
|
|
|
// Update stitch values
|
|
|
|
stitchData.fWidth *= 2;
|
|
|
|
stitchData.fWrapX = stitchData.fWidth + kPerlinNoise;
|
|
|
|
stitchData.fHeight *= 2;
|
|
|
|
stitchData.fWrapY = stitchData.fHeight + kPerlinNoise;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
|
|
|
|
// by fractalNoise and (turbulenceFunctionResult) by turbulence.
|
|
|
|
if (fType == kFractalNoise_Type) {
|
|
|
|
turbulenceFunctionResult =
|
|
|
|
SkScalarMul(turbulenceFunctionResult, SK_ScalarHalf) + SK_ScalarHalf;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (channel == 3) { // Scale alpha by paint value
|
|
|
|
turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult,
|
|
|
|
SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255)));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clamp result
|
|
|
|
return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1);
|
|
|
|
}
|
|
|
|
|
|
|
|
SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchData) {
|
|
|
|
SkMatrix matrix = fMatrix;
|
|
|
|
SkMatrix invMatrix;
|
|
|
|
if (!matrix.invert(&invMatrix)) {
|
|
|
|
invMatrix.reset();
|
|
|
|
} else {
|
|
|
|
invMatrix.postConcat(invMatrix); // Square the matrix
|
|
|
|
}
|
|
|
|
// This (1,1) translation is due to WebKit's 1 based coordinates for the noise
|
|
|
|
// (as opposed to 0 based, usually). The same adjustment is in the setData() function.
|
|
|
|
matrix.postTranslate(SK_Scalar1, SK_Scalar1);
|
|
|
|
SkPoint newPoint;
|
|
|
|
matrix.mapPoints(&newPoint, &point, 1);
|
|
|
|
invMatrix.mapPoints(&newPoint, &newPoint, 1);
|
|
|
|
newPoint.fX = SkScalarRoundToScalar(newPoint.fX);
|
|
|
|
newPoint.fY = SkScalarRoundToScalar(newPoint.fY);
|
|
|
|
|
|
|
|
U8CPU rgba[4];
|
|
|
|
for (int channel = 3; channel >= 0; --channel) {
|
|
|
|
rgba[channel] = SkScalarFloorToInt(255 *
|
|
|
|
calculateTurbulenceValueForPoint(channel, *fPaintingData, stitchData, newPoint));
|
|
|
|
}
|
|
|
|
return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SkPerlinNoiseShader::setContext(const SkBitmap& device, const SkPaint& paint,
|
|
|
|
const SkMatrix& matrix) {
|
|
|
|
fMatrix = matrix;
|
|
|
|
return INHERITED::setContext(device, paint, matrix);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
|
|
|
SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
|
|
|
|
StitchData stitchData;
|
|
|
|
for (int i = 0; i < count; ++i) {
|
|
|
|
result[i] = shade(point, stitchData);
|
|
|
|
point.fX += SK_Scalar1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SkPerlinNoiseShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
|
|
|
|
SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
|
|
|
|
StitchData stitchData;
|
|
|
|
DITHER_565_SCAN(y);
|
|
|
|
for (int i = 0; i < count; ++i) {
|
|
|
|
unsigned dither = DITHER_VALUE(x);
|
|
|
|
result[i] = SkDitherRGB32To565(shade(point, stitchData), dither);
|
|
|
|
DITHER_INC_X(x);
|
|
|
|
point.fX += SK_Scalar1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#if SK_SUPPORT_GPU
|
|
|
|
|
|
|
|
#include "GrTBackendEffectFactory.h"
|
|
|
|
|
|
|
|
class GrGLPerlinNoise : public GrGLEffect {
|
|
|
|
public:
|
|
|
|
|
|
|
|
GrGLPerlinNoise(const GrBackendEffectFactory& factory,
|
|
|
|
const GrDrawEffect& drawEffect);
|
|
|
|
virtual ~GrGLPerlinNoise() { }
|
|
|
|
|
|
|
|
virtual void emitCode(GrGLShaderBuilder*,
|
|
|
|
const GrDrawEffect&,
|
|
|
|
EffectKey,
|
|
|
|
const char* outputColor,
|
|
|
|
const char* inputColor,
|
|
|
|
const TextureSamplerArray&) SK_OVERRIDE;
|
|
|
|
|
|
|
|
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
|
|
|
|
|
|
|
|
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&);
|
|
|
|
|
|
|
|
private:
|
|
|
|
SkPerlinNoiseShader::Type fType;
|
|
|
|
bool fStitchTiles;
|
|
|
|
int fNumOctaves;
|
|
|
|
GrGLUniformManager::UniformHandle fBaseFrequencyUni;
|
|
|
|
GrGLUniformManager::UniformHandle fStitchDataUni;
|
|
|
|
GrGLUniformManager::UniformHandle fAlphaUni;
|
|
|
|
GrGLUniformManager::UniformHandle fInvMatrixUni;
|
|
|
|
GrGLEffectMatrix fEffectMatrix;
|
|
|
|
|
|
|
|
typedef GrGLEffect INHERITED;
|
|
|
|
};
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
class GrPerlinNoiseEffect : public GrEffect {
|
|
|
|
public:
|
|
|
|
static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
|
|
|
|
int numOctaves, bool stitchTiles,
|
|
|
|
const SkPerlinNoiseShader::StitchData& stitchData,
|
|
|
|
GrTexture* permutationsTexture, GrTexture* noiseTexture,
|
|
|
|
const SkMatrix& matrix, uint8_t alpha) {
|
|
|
|
AutoEffectUnref effect(SkNEW_ARGS(GrPerlinNoiseEffect, (type, baseFrequency, numOctaves,
|
|
|
|
stitchTiles, stitchData, permutationsTexture, noiseTexture, matrix, alpha)));
|
|
|
|
return CreateEffectRef(effect);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual ~GrPerlinNoiseEffect() { }
|
|
|
|
|
|
|
|
static const char* Name() { return "PerlinNoise"; }
|
|
|
|
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
|
|
|
|
return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance();
|
|
|
|
}
|
|
|
|
SkPerlinNoiseShader::Type type() const { return fType; }
|
|
|
|
bool stitchTiles() const { return fStitchTiles; }
|
|
|
|
const SkVector& baseFrequency() const { return fBaseFrequency; }
|
|
|
|
int numOctaves() const { return fNumOctaves & 0xFF; /*[0,255] octaves allowed*/ }
|
|
|
|
const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchData; }
|
|
|
|
const SkMatrix& matrix() const { return fMatrix; }
|
|
|
|
uint8_t alpha() const { return fAlpha; }
|
|
|
|
GrGLEffectMatrix::CoordsType coordsType() const { return GrEffect::kLocal_CoordsType; }
|
|
|
|
|
|
|
|
typedef GrGLPerlinNoise GLEffect;
|
|
|
|
|
|
|
|
void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE {
|
|
|
|
*validFlags = 0; // This is noise. Nothing is constant.
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
|
|
|
|
const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase);
|
|
|
|
return fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() &&
|
|
|
|
fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() &&
|
|
|
|
fType == s.fType &&
|
|
|
|
fBaseFrequency == s.fBaseFrequency &&
|
|
|
|
fStitchTiles == s.fStitchTiles &&
|
|
|
|
fStitchData == s.fStitchData &&
|
|
|
|
fMatrix == s.fMatrix &&
|
|
|
|
fAlpha == s.fAlpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
|
|
|
|
int numOctaves, bool stitchTiles,
|
|
|
|
const SkPerlinNoiseShader::StitchData& stitchData,
|
|
|
|
GrTexture* permutationsTexture, GrTexture* noiseTexture,
|
|
|
|
const SkMatrix& matrix, uint8_t alpha)
|
|
|
|
: fPermutationsAccess(permutationsTexture)
|
|
|
|
, fNoiseAccess(noiseTexture)
|
|
|
|
, fType(type)
|
|
|
|
, fBaseFrequency(baseFrequency)
|
|
|
|
, fNumOctaves(numOctaves)
|
|
|
|
, fStitchTiles(stitchTiles)
|
|
|
|
, fStitchData(stitchData)
|
|
|
|
, fMatrix(matrix)
|
|
|
|
, fAlpha(alpha)
|
|
|
|
{
|
|
|
|
this->addTextureAccess(&fPermutationsAccess);
|
|
|
|
this->addTextureAccess(&fNoiseAccess);
|
|
|
|
}
|
|
|
|
|
2013-04-05 14:38:08 +00:00
|
|
|
// GR_DECLARE_EFFECT_TEST;
|
2013-04-05 13:47:09 +00:00
|
|
|
|
|
|
|
GrTextureAccess fPermutationsAccess;
|
|
|
|
GrTextureAccess fNoiseAccess;
|
|
|
|
SkPerlinNoiseShader::Type fType;
|
|
|
|
SkVector fBaseFrequency;
|
|
|
|
int fNumOctaves;
|
|
|
|
bool fStitchTiles;
|
|
|
|
SkPerlinNoiseShader::StitchData fStitchData;
|
|
|
|
SkMatrix fMatrix;
|
|
|
|
uint8_t fAlpha;
|
|
|
|
|
|
|
|
typedef GrEffect INHERITED;
|
|
|
|
};
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
2013-04-05 14:38:08 +00:00
|
|
|
#if 0
|
2013-04-05 13:47:09 +00:00
|
|
|
GR_DEFINE_EFFECT_TEST(GrPerlinNoiseEffect);
|
|
|
|
|
|
|
|
GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkMWCRandom* random,
|
|
|
|
GrContext* context,
|
|
|
|
const GrDrawTargetCaps&,
|
|
|
|
GrTexture**) {
|
|
|
|
int numOctaves = random->nextRangeU(2, 10);
|
|
|
|
bool stitchTiles = random->nextBool();
|
|
|
|
SkScalar seed = SkIntToScalar(random->nextU());
|
|
|
|
SkISize tileSize = SkISize::Make(random->nextRangeU(4, 4096), random->nextRangeU(4, 4096));
|
|
|
|
SkScalar baseFrequencyX = random->nextRangeScalar(SkFloatToScalar(0.01f),
|
|
|
|
SkFloatToScalar(0.99f));
|
|
|
|
SkScalar baseFrequencyY = random->nextRangeScalar(SkFloatToScalar(0.01f),
|
|
|
|
SkFloatToScalar(0.99f));
|
|
|
|
|
|
|
|
SkShader* shader = random->nextBool() ?
|
|
|
|
SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed,
|
|
|
|
stitchTiles ? &tileSize : NULL) :
|
|
|
|
SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, seed,
|
|
|
|
stitchTiles ? &tileSize : NULL);
|
|
|
|
|
|
|
|
SkPaint paint;
|
|
|
|
GrEffectRef* effect = shader->asNewEffect(context, paint);
|
|
|
|
|
|
|
|
SkDELETE(shader);
|
|
|
|
|
|
|
|
return effect;
|
|
|
|
}
|
2013-04-05 14:38:08 +00:00
|
|
|
#endif
|
2013-04-05 13:47:09 +00:00
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
|
|
|
|
const GrDrawEffect&,
|
|
|
|
EffectKey key,
|
|
|
|
const char* outputColor,
|
|
|
|
const char* inputColor,
|
|
|
|
const TextureSamplerArray& samplers) {
|
|
|
|
sk_ignore_unused_variable(inputColor);
|
|
|
|
|
|
|
|
const char* vCoords;
|
|
|
|
fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords);
|
|
|
|
|
|
|
|
fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
|
|
|
kMat33f_GrSLType, "invMatrix");
|
|
|
|
const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni);
|
|
|
|
fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
|
|
|
kVec2f_GrSLType, "baseFrequency");
|
|
|
|
const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
|
|
|
|
fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
|
|
|
kFloat_GrSLType, "alpha");
|
|
|
|
const char* alphaUni = builder->getUniformCStr(fAlphaUni);
|
|
|
|
|
|
|
|
const char* stitchDataUni = NULL;
|
|
|
|
if (fStitchTiles) {
|
|
|
|
fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
|
|
|
kVec4f_GrSLType, "stitchData");
|
|
|
|
stitchDataUni = builder->getUniformCStr(fStitchDataUni);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* chanCoords = "chanCoords";
|
|
|
|
const char* stitchData = "stitchData";
|
|
|
|
const char* ratio = "ratio";
|
|
|
|
const char* noise = "noise";
|
|
|
|
const char* noiseXY = "noiseXY";
|
|
|
|
const char* noiseVec = "noiseVec";
|
|
|
|
const char* noiseVecIni = "noiseVecIni";
|
|
|
|
const char* noiseSmooth = "noiseSmooth";
|
|
|
|
const char* fractVal = "fractVal";
|
|
|
|
const char* uv = "uv";
|
|
|
|
const char* ab = "ab";
|
|
|
|
const char* latticeIdx = "latticeIdx";
|
|
|
|
const char* lattice = "lattice";
|
|
|
|
const char* perlinNoise = "4096.0";
|
|
|
|
const char* inc8bit = "0.00390625"; // 1.0 / 256.0
|
|
|
|
// This is the math to convert the two 16bit integer packed into rgba 8 bit input into a
|
|
|
|
// [-1,1] vector and perform a dot product between that vector and the provided vector.
|
|
|
|
const char* dotLattice = "dot(((%s.ga + %s.rb * vec2(%s)) * vec2(2.0) - vec2(1.0)), %s);";
|
|
|
|
|
|
|
|
// There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8
|
|
|
|
builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(0.125, 0.375, 0.625, 0.875);", chanCoords);
|
|
|
|
|
|
|
|
// There are rounding errors if the floor operation is not performed here
|
|
|
|
builder->fsCodeAppendf("\t\tvec2 %s = floor((%s*vec3(%s, 1.0)).xy) * %s;",
|
|
|
|
noiseVecIni, invMatrixUni, vCoords, baseFrequencyUni);
|
|
|
|
|
|
|
|
// Loop over the 4 channels
|
|
|
|
builder->fsCodeAppend("\t\tfor (int channel = 3; channel >= 0; --channel) {");
|
|
|
|
|
|
|
|
if (fStitchTiles) {
|
|
|
|
// Set up TurbulenceInitial stitch values.
|
|
|
|
builder->fsCodeAppendf("\t\tvec4 %s = %s;", stitchData, stitchDataUni);
|
|
|
|
}
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\t%s[channel] = 0.0;", outputColor);
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\tfloat %s = 1.0;", ratio);
|
|
|
|
builder->fsCodeAppendf("\t\tvec2 %s = %s;", noiseVec, noiseVecIni);
|
|
|
|
|
|
|
|
// Loop over all octaves
|
|
|
|
builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {", fNumOctaves);
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\tvec4 %s = vec4(floor(%s) + vec2(%s), fract(%s));",
|
|
|
|
noiseXY, noiseVec, perlinNoise, noiseVec);
|
|
|
|
|
|
|
|
// smooth curve : t * t * (3 - 2 * t)
|
|
|
|
builder->fsCodeAppendf("\t\tvec2 %s = %s.zw * %s.zw * (vec2(3.0) - vec2(2.0) * %s.zw);",
|
|
|
|
noiseSmooth, noiseXY, noiseXY, noiseXY);
|
|
|
|
|
|
|
|
// Adjust frequencies if we're stitching tiles
|
|
|
|
if (fStitchTiles) {
|
|
|
|
builder->fsCodeAppendf("\t\tif(%s.x >= %s.y) { %s.x -= %s.x; }",
|
|
|
|
noiseXY, stitchData, noiseXY, stitchData);
|
|
|
|
builder->fsCodeAppendf("\t\tif(%s.x >= (%s.y - 1.0)) { %s.x -= (%s.x - 1.0); }",
|
|
|
|
noiseXY, stitchData, noiseXY, stitchData);
|
|
|
|
builder->fsCodeAppendf("\t\tif(%s.y >= %s.w) { %s.y -= %s.z; }",
|
|
|
|
noiseXY, stitchData, noiseXY, stitchData);
|
|
|
|
builder->fsCodeAppendf("\t\tif(%s.y >= (%s.w - 1.0)) { %s.y -= (%s.z - 1.0); }",
|
|
|
|
noiseXY, stitchData, noiseXY, stitchData);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get texture coordinates and normalize
|
|
|
|
builder->fsCodeAppendf("\t\t%s.xy = fract(floor(mod(%s.xy, 256.0)) / vec2(256.0));",
|
|
|
|
noiseXY, noiseXY);
|
|
|
|
|
|
|
|
// Get permutation for x
|
|
|
|
{
|
|
|
|
SkString xCoords("");
|
|
|
|
xCoords.appendf("vec2(%s.x, 0.5)", noiseXY);
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\tvec2 %s;\t\t%s.x = ", latticeIdx, latticeIdx);
|
|
|
|
builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
|
|
|
|
samplers[0], xCoords.c_str(), kVec2f_GrSLType);
|
|
|
|
builder->fsCodeAppend(".r;\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get permutation for x + 1
|
|
|
|
{
|
|
|
|
SkString xCoords("");
|
|
|
|
xCoords.appendf("vec2(fract(%s.x + %s), 0.5)", noiseXY, inc8bit);
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\t%s.y = ", latticeIdx);
|
|
|
|
builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
|
|
|
|
samplers[0], xCoords.c_str(), kVec2f_GrSLType);
|
|
|
|
builder->fsCodeAppend(".r;\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get (x,y) coordinates with the permutated x
|
|
|
|
builder->fsCodeAppendf("\t\t%s = fract(%s + %s.yy);", latticeIdx, latticeIdx, noiseXY);
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\tvec2 %s = %s.zw;", fractVal, noiseXY);
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\tvec2 %s;", uv);
|
|
|
|
// Compute u, at offset (0,0)
|
|
|
|
{
|
|
|
|
SkString latticeCoords("");
|
|
|
|
latticeCoords.appendf("vec2(%s.x, %s[channel])", latticeIdx, chanCoords);
|
|
|
|
builder->fsCodeAppendf("vec4 %s = ", lattice);
|
|
|
|
builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
|
|
|
|
samplers[1], latticeCoords.c_str(), kVec2f_GrSLType);
|
|
|
|
builder->fsCodeAppendf(".bgra;\n\t\t%s.x = ", uv);
|
|
|
|
builder->fsCodeAppendf(dotLattice, lattice, lattice, inc8bit, fractVal);
|
|
|
|
}
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\t%s.x -= 1.0;", fractVal);
|
|
|
|
// Compute v, at offset (-1,0)
|
|
|
|
{
|
|
|
|
SkString latticeCoords("");
|
|
|
|
latticeCoords.appendf("vec2(%s.y, %s[channel])", latticeIdx, chanCoords);
|
|
|
|
builder->fsCodeAppend("lattice = ");
|
|
|
|
builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
|
|
|
|
samplers[1], latticeCoords.c_str(), kVec2f_GrSLType);
|
|
|
|
builder->fsCodeAppendf(".bgra;\n\t\t%s.y = ", uv);
|
|
|
|
builder->fsCodeAppendf(dotLattice, lattice, lattice, inc8bit, fractVal);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Compute 'a' as a linear interpolation of 'u' and 'v'
|
|
|
|
builder->fsCodeAppendf("\t\tvec2 %s;", ab);
|
|
|
|
builder->fsCodeAppendf("\t\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth);
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\t%s.y -= 1.0;", fractVal);
|
|
|
|
// Compute v, at offset (-1,-1)
|
|
|
|
{
|
|
|
|
SkString latticeCoords("");
|
|
|
|
latticeCoords.appendf("vec2(fract(%s.y + %s), %s[channel])",
|
|
|
|
latticeIdx, inc8bit, chanCoords);
|
|
|
|
builder->fsCodeAppend("lattice = ");
|
|
|
|
builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
|
|
|
|
samplers[1], latticeCoords.c_str(), kVec2f_GrSLType);
|
|
|
|
builder->fsCodeAppendf(".bgra;\n\t\t%s.y = ", uv);
|
|
|
|
builder->fsCodeAppendf(dotLattice, lattice, lattice, inc8bit, fractVal);
|
|
|
|
}
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\t%s.x += 1.0;", fractVal);
|
|
|
|
// Compute u, at offset (0,-1)
|
|
|
|
{
|
|
|
|
SkString latticeCoords("");
|
|
|
|
latticeCoords.appendf("vec2(fract(%s.x + %s), %s[channel])",
|
|
|
|
latticeIdx, inc8bit, chanCoords);
|
|
|
|
builder->fsCodeAppend("lattice = ");
|
|
|
|
builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
|
|
|
|
samplers[1], latticeCoords.c_str(), kVec2f_GrSLType);
|
|
|
|
builder->fsCodeAppendf(".bgra;\n\t\t%s.x = ", uv);
|
|
|
|
builder->fsCodeAppendf(dotLattice, lattice, lattice, inc8bit, fractVal);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Compute 'b' as a linear interpolation of 'u' and 'v'
|
|
|
|
builder->fsCodeAppendf("\t\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth);
|
|
|
|
// Compute the noise as a linear interpolation of 'a' and 'b'
|
|
|
|
builder->fsCodeAppendf("\t\tfloat %s = mix(%s.x, %s.y, %s.y);", noise, ab, ab, noiseSmooth);
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\t%s[channel] += ", outputColor);
|
|
|
|
builder->fsCodeAppendf((fType == SkPerlinNoiseShader::kFractalNoise_Type) ?
|
|
|
|
"%s / %s;" : "abs(%s) / %s;", noise, ratio);
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\t%s *= vec2(2.0);", noiseVec);
|
|
|
|
builder->fsCodeAppendf("\t\t%s *= 2.0;", ratio);
|
|
|
|
|
|
|
|
if (fStitchTiles) {
|
|
|
|
builder->fsCodeAppendf("\t\t%s.xz *= vec2(2.0);", stitchData);
|
|
|
|
builder->fsCodeAppendf("\t\t%s.yw = %s.xz + vec2(%s);", stitchData, stitchData, perlinNoise);
|
|
|
|
}
|
|
|
|
builder->fsCodeAppend("\t\t}"); // end of the for loop on octaves
|
|
|
|
|
|
|
|
builder->fsCodeAppend("\t\t}"); // end of the for loop on channels
|
|
|
|
|
|
|
|
if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
|
|
|
|
// The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
|
|
|
|
// by fractalNoise and (turbulenceFunctionResult) by turbulence.
|
|
|
|
builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputColor, outputColor);
|
|
|
|
}
|
|
|
|
|
|
|
|
builder->fsCodeAppendf("\t\t%s.a *= %s;", outputColor, alphaUni);
|
|
|
|
|
|
|
|
// Clamp values
|
|
|
|
builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outputColor);
|
|
|
|
|
|
|
|
// Pre-multiply the result
|
|
|
|
builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
|
|
|
|
outputColor, outputColor, outputColor, outputColor);
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory,
|
|
|
|
const GrDrawEffect& drawEffect)
|
|
|
|
: INHERITED (factory)
|
|
|
|
, fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type())
|
|
|
|
, fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles())
|
|
|
|
, fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves())
|
|
|
|
, fEffectMatrix(drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType()) {
|
|
|
|
}
|
|
|
|
|
|
|
|
GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
|
|
|
|
const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
|
|
|
|
|
|
|
|
EffectKey key = turbulence.numOctaves();
|
|
|
|
|
|
|
|
key = key << 3; // Make room for next 3 bits
|
|
|
|
|
|
|
|
switch (turbulence.type()) {
|
|
|
|
case SkPerlinNoiseShader::kFractalNoise_Type:
|
|
|
|
key |= 0x1;
|
|
|
|
break;
|
|
|
|
case SkPerlinNoiseShader::kTurbulence_Type:
|
|
|
|
key |= 0x2;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
// leave key at 0
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (turbulence.stitchTiles()) {
|
|
|
|
key |= 0x4; // Flip the 3rd bit if tile stitching is on
|
|
|
|
}
|
|
|
|
|
|
|
|
key = key << GrGLEffectMatrix::kKeyBits;
|
|
|
|
|
|
|
|
SkMatrix m = turbulence.matrix();
|
|
|
|
m.postTranslate(SK_Scalar1, SK_Scalar1);
|
|
|
|
return key | GrGLEffectMatrix::GenKey(m, drawEffect,
|
|
|
|
drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType(), NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
|
|
|
|
const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
|
|
|
|
|
|
|
|
const SkVector& baseFrequency = turbulence.baseFrequency();
|
|
|
|
uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY);
|
|
|
|
if (turbulence.stitchTiles()) {
|
|
|
|
const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData();
|
|
|
|
uman.set4f(fStitchDataUni, SkIntToScalar(stitchData.fWidth),
|
|
|
|
SkIntToScalar(stitchData.fWrapX),
|
|
|
|
SkIntToScalar(stitchData.fHeight),
|
|
|
|
SkIntToScalar(stitchData.fWrapY));
|
|
|
|
}
|
|
|
|
|
|
|
|
uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntToScalar(255)));
|
|
|
|
|
|
|
|
SkMatrix m = turbulence.matrix();
|
|
|
|
SkMatrix invM;
|
|
|
|
if (!m.invert(&invM)) {
|
|
|
|
invM.reset();
|
|
|
|
} else {
|
|
|
|
invM.postConcat(invM); // Square the matrix
|
|
|
|
}
|
|
|
|
uman.setSkMatrix(fInvMatrixUni, invM);
|
|
|
|
|
|
|
|
// This (1,1) translation is due to WebKit's 1 based coordinates for the noise
|
|
|
|
// (as opposed to 0 based, usually). The same adjustment is in the shadeSpan() functions.
|
|
|
|
m.postTranslate(SK_Scalar1, SK_Scalar1);
|
|
|
|
fEffectMatrix.setData(uman, m, drawEffect, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
|
|
|
|
#if 0
|
|
|
|
SkASSERT(NULL != context);
|
|
|
|
|
|
|
|
// Either we don't stitch tiles, either we have a valid tile size
|
|
|
|
SkASSERT(!fStitchTiles || !fTileSize.isEmpty());
|
|
|
|
|
|
|
|
GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture(
|
|
|
|
context, *fPaintingData->getPermutationsBitmap(), NULL);
|
|
|
|
GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture(
|
|
|
|
context, *fPaintingData->getNoiseBitmap(), NULL);
|
|
|
|
|
|
|
|
GrEffectRef* effect = (NULL != permutationsTexture) && (NULL != noiseTexture) ?
|
|
|
|
GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency,
|
|
|
|
fNumOctaves, fStitchTiles,
|
|
|
|
fPaintingData->fStitchDataInit,
|
|
|
|
permutationsTexture, noiseTexture,
|
|
|
|
this->getLocalMatrix(), paint.getAlpha()) :
|
|
|
|
NULL;
|
|
|
|
|
|
|
|
// Unlock immediately, this is not great, but we don't have a way of
|
|
|
|
// knowing when else to unlock it currently. TODO: Remove this when
|
|
|
|
// unref becomes the unlock replacement for all types of textures.
|
|
|
|
if (NULL != permutationsTexture) {
|
|
|
|
GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture);
|
|
|
|
}
|
|
|
|
if (NULL != noiseTexture) {
|
|
|
|
GrUnlockAndUnrefCachedBitmapTexture(noiseTexture);
|
|
|
|
}
|
|
|
|
|
|
|
|
return effect;
|
|
|
|
#else
|
|
|
|
sk_ignore_unused_variable(context);
|
|
|
|
sk_ignore_unused_variable(paint);
|
|
|
|
return NULL;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext*, const SkPaint&) const {
|
|
|
|
SkDEBUGFAIL("Should not call in GPU-less build");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef SK_DEVELOPER
|
|
|
|
void SkPerlinNoiseShader::toString(SkString* str) const {
|
|
|
|
str->append("SkPerlinNoiseShader: (");
|
|
|
|
|
|
|
|
str->append("type: ");
|
|
|
|
switch (fType) {
|
|
|
|
case kFractalNoise_Type:
|
|
|
|
str->append("\"fractal noise\"");
|
|
|
|
break;
|
|
|
|
case kTurbulence_Type:
|
|
|
|
str->append("\"turbulence\"");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
str->append("\"unknown\"");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
str->append(" base frequency: (");
|
|
|
|
str->appendScalar(fBaseFrequencyX);
|
|
|
|
str->append(", ");
|
|
|
|
str->appendScalar(fBaseFrequencyY);
|
|
|
|
str->append(") number of octaves: ");
|
|
|
|
str->appendS32(fNumOctaves);
|
|
|
|
str->append(" seed: ");
|
|
|
|
str->appendScalar(fSeed);
|
|
|
|
str->append(" stitch tiles: ");
|
|
|
|
str->append(fStitchTiles ? "true " : "false ");
|
|
|
|
|
|
|
|
this->INHERITED::toString(str);
|
|
|
|
|
|
|
|
str->append(")");
|
|
|
|
}
|
|
|
|
#endif
|