2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2020-11-13 23:14:11 +00:00
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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texture2d<half> texA;
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sampler texASmplr;
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texture2d<half> texB;
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sampler texBSmplr;
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> texA[[texture(1)]], sampler texASmplr[[sampler(1)]], texture2d<half> texB[[texture(0)]], sampler texBSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals _globals{texA, texASmplr, texB, texBSmplr};
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(void)_globals;
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Outputs _out;
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(void)_out;
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_out.sk_FragColor = _globals.texA.sample(_globals.texASmplr, float2(0.0)) * _globals.texB.sample(_globals.texBSmplr, float2(0.0));
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return _out;
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2020-11-13 23:14:11 +00:00
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}
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